canvas 捕获不到鼠标当前位置

如下图片,当鼠标从左上角画圈时,鼠标位置捕获不对,而且鼠标越往右或者越往下,都会移动的距离很大,如下图1至图4。

图1
图2
图3
图4

求大神指教,真不知道怎么做了。client和page都用过了,offset也用了。坐标捕获不到就算了,怎么还距离越大,画的位置也越远

代码如下

html部分代码

<div align="center" class="father">
        <canvas id="mycanvas" class="canvas" width="650px" height="414px"></canvas>
        <img src="dzgw/swform/images/1.png" class="canvas_bgp">
        <div class="textarea-box-wrapper">
            <div id="textarea-wrap" style="display: none;position: absolute;z-index: 10;">
                <textarea rows="5" cols="15" wrap="hard" style="display: block;"></textarea>
                <input type="button" id="savetext" class="save-text" value="保存">
                <input type="button" id="canceltext" class="save-text" value="取消">
            </div>
        </div> 
    </div>

js部分代码

var canvas = document.getElementById('mycanvas');
var cvs = canvas.getContext('2d');  
canvas.onmousedown = function(e){
            /*找到鼠标按下时的坐标*/ 
            
            var start_x = e.pageX - canvas.offsetLeft + document.body.scrollLeft;  
            var start_y = e.pageY - canvas.offsetTop + document.body.scrollTop;
            console.log("鼠标按下点相对于整个页面的X、Y坐标:"+e.clientX+","+ e.clientY);
            console.log("鼠标按下点相对于canvas面板的X、Y坐标(moveTo):"+start_x+","+ start_y);
            console.log("canvas面板相对于整个页面的左边距、上边距:"+canvas.offsetLeft+","+ canvas.offsetTop);
            console.log("滚动条左、上边距:"+document.body.scrollLeft+","+ document.body.scrollTop);
            
            cvs.beginPath();    //开始本次绘画  
            cvs.moveTo(start_x, start_y);   //画笔起始点  

            /*设置画笔属性*/  
            cvs.lineCap = 'round';  
            cvs.lineJoin ="round";  
            cvs.strokeStyle = penColor;     //画笔颜色  
            cvs.lineWidth = penWeight;      //画笔粗细  

            addClick(start_x,start_y);

            canvas.onmousemove = function(e){
                /*找到鼠标移动后的坐标*/  
                var move_x = e.pageX - canvas.offsetLeft + document.getElementById("bod").scrollLeft;  
                var move_y = e.pageY - canvas.offsetTop + document.getElementById("bod").scrollTop;  
                console.log("------------------");
                console.log("鼠标移动时相对于浏览器的可见区域的X、Y坐标:"+e.clientX+","+ e.clientY);
                console.log("鼠标移动时相对于当前页面的X、Y坐标:"+e.pageX+","+ e.pageY);
                console.log("鼠标移动时相对于canvas面板的X、Y坐标(lineTo):"+move_x+","+ move_y);
                console.log("canvas面板相对于整个页面的左边距、上边距:"+canvas.offsetLeft+","+ canvas.offsetTop);
                console.log("滚动条左、上边距:"+document.body.scrollLeft+","+ document.body.scrollTop);

                
                cvs.lineTo(move_x, move_y);     //根据鼠标路径绘画  
                cvs.stroke();   //立即渲染 
                //console.log(move_x,move_y)

                // 清空所有备用数组并且关闭'恢复'按钮
                preClickX.splice(0,preClickX.length);
                preClickY.splice(0,preClickY.length);
                preSize.splice(0,preSize.length);
                preColor.splice(0,preColor.length);
                preWidth.splice(0,preWidth.length);

                $('#nextstep').attr('disabled','disabled');

                addClick(move_x,move_y,cvs.strokeStyle,cvs.lineWidth);
            }  


            canvas.onmouseup = function(e){ 
                index++;
                cvs.closePath();    //结束本次绘画  

                $('#prestep').attr('disabled',false); // 打开'撤销'按钮
                canvas.onmousemove = null;
                canvas.onmouseup = null;  


            }  
            canvas.onmouseleave = function(){
                cvs.closePath();
                canvas.onmousemove = null;  
                canvas.onmouseup = null; 
            }
        }
    } 
阅读 3.7k
3 个回答

canvas标签中的width和height不需要加px
另外如果需要canvas大小自适应的话,自己写点js代码即可

canvas左上角的坐标通过getBoundingClientRect来获取

鼠标移动前后的结果,都可以相对canvas的,直接就都是

e.offsetX;
e.offsetY;

就可以了啊

可以参考我写的这个哈
https://segmentfault.com/a/11...

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