Introduction to This article mainly introduces the combination of Serverless Workflow (FNF) + Functional Computing (FC) + Object Storage (OSS) + Log Service (SLS) to realize one-click automation and parallelization in the game publishing process Build game channel packages in a way. At the same time, it also fully demonstrated the advantages of functional computing and workflow in flexibility and development agility.Direct best practice: [ best practice of game packaging based on function calculation ]
Best Practice Channel: [ Best Practice Channel ]
There are a wealth of best practices for enterprise cloud migration. Starting from typical scenarios, we provide a series of project practice solutions to lower the threshold for enterprise cloud migration while meeting your needs!
Scene description
This article mainly introduces the combination of Serverless Workflow (FNF) + Function Computing (FC) + Object Storage (OSS) + Log Service (SLS) to realize automated and parallel one-click construction of game channels in the game publishing process package. At the same time, it also fully demonstrated the advantages of functional computing and workflow in flexibility and development agility.
Solve the problem
In the process of publishers constructing channel packages, especially some vendors that use manual construction methods, there are the following pain points:
- Error prone
- low efficiency
- High cost
Product List
- VPC
- Function calculation FC
- Serverless workflow FnF
- Object storage OSS
- Log Service SLS
Business architecture
Direct access to best practices"
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