Introduction to This article mainly introduces the combination of Serverless Workflow (FNF) + Functional Computing (FC) + Object Storage (OSS) + Log Service (SLS) to realize one-click automation and parallelization in the game publishing process Build game channel packages in a way. At the same time, it also fully demonstrated the advantages of functional computing and workflow in flexibility and development agility.

Direct best practice: [ best practice of game packaging based on function calculation ]
Best Practice Channel: [ Best Practice Channel ]
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Scene description

This article mainly introduces the combination of Serverless Workflow (FNF) + Function Computing (FC) + Object Storage (OSS) + Log Service (SLS) to realize automated and parallel one-click construction of game channels in the game publishing process package. At the same time, it also fully demonstrated the advantages of functional computing and workflow in flexibility and development agility.

Solve the problem

In the process of publishers constructing channel packages, especially some vendors that use manual construction methods, there are the following pain points:

  • Error prone
  • low efficiency
  • High cost

Product List

  • VPC
  • Function calculation FC
  • Serverless workflow FnF
  • Object storage OSS
  • Log Service SLS

Business architecture

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Direct access to best practices"

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