std::alloc performs memory management in two levels. The first level is secondary in the following learning, and the main content is concentrated in the second level. In the G4.9 version, the first level has been deleted
Level 1 memory management in G2.9
Supplement
class semple_alloc
: The basic unit of application layer memory allocation is the number of elements [n], but the unit of secondary allocation in the bottom implementation is bytes, and the conversion from the number of elements to the number of bytes is completed here [n * sizeof(T) ]
Secondary memory management in G2.9 [Key]
Fragment One
Supplement
Only the most original part of the memory allocation is kept in the picture, and other content has been removed to facilitate learning
bool threads, int inst
only retains the interface, which has been removed in the implementation
- All member functions and member variables in the implementation are static, so it is very easy to extend to the C version
ROUND_UP : 将参数值“上调”整为 8 的倍数(计算内存申请追加量会使用)
union obj *free_list_link : 嵌入式指针,连接可用内存块
volatile : 多线程时使用,此处可暂忽略
free_list[_NFREELISTS] : 包含 16 个元素,每个元素都是指针,指向自由链表
FREELIST_INDEX : 根据所用内存大小计算对应自由链表下标值(“上调”到8的倍数对应的下标值)
refill : 当自由链表为空时调用
start_free、end_free : 指向战备池
heap_size : 分配累计总量(关系到追加量)
Fragment Two
Supplement
- deallocate: When the memory block is less than 128 bytes, the memory can no longer be returned to the operating system (free), and the free linked list will grow to its peak
- Memory return is difficult to achieve: there are multiple freely linked lists and the linked lists may be very long. After the memory blocks in the linked list are allocated and returned, it is no longer possible to efficiently determine which memory blocks in the linked list are continuous in address (cookie)
- This kind of implementation is not considered a memory leak, and may be called "overbearing". Will affect other processes in the multitasking system
if (n > (size_t)__MAX_BYTES) : 超过 128 字节时使用一级内存管理(malloc、free)
Fragment Three
for(i=1; ;++i) : 循环从 1 开始,因为第 0 个内存块返回给了客户使用
Fragment Four
Supplement
- The replenishment of memory is always added to the combat readiness pool
start_free = (char*)malloc(bytes_to_get)
== 前一章模拟内存不足时的情况就是改动的此处 ==>
start_free = (bytes_to_get + heap_size > 10000) ? 0 : (char*)malloc(bytes_to_get);
Fragment Five
Simple implementation of alloc
//本處完全模仿 SGI STL, G2.92 的 std::alloc
//放在 namespace 中因此和 std 不衝突
//此手法和 G4.92 ext\__pool_alloc.h 也完全相同.
#define __THROW_BAD_ALLOC cerr << "out of memory" << endl; exit(1)
//----------------------------------------------
// 第1級配置器。
//----------------------------------------------
template <int inst>
class __malloc_alloc_template {
private:
static void* oom_malloc(size_t);
static void* oom_realloc(void *, size_t);
static void (*__malloc_alloc_oom_handler)();
public:
static void* allocate(size_t n)
{
void *result = malloc(n); //直接使用 malloc()
if (0 == result) result = oom_malloc(n);
return result;
}
static void deallocate(void *p, size_t /* n */)
{
free(p); //直接使用 free()
}
static void* reallocate(void *p, size_t /* old_sz */, size_t new_sz)
{
void * result = realloc(p, new_sz); //直接使用 realloc()
if (0 == result) result = oom_realloc(p, new_sz);
return result;
}
static void (*set_malloc_handler(void (*f)()))()
{ //類似 C++ 的 set_new_handler().
void (*old)() = __malloc_alloc_oom_handler;
__malloc_alloc_oom_handler = f;
return(old);
}
};
//----------------------------------------------
template <int inst>
void (*__malloc_alloc_template<inst>::__malloc_alloc_oom_handler)() = 0;
template <int inst>
void* __malloc_alloc_template<inst>::oom_malloc(size_t n)
{
void (*my_malloc_handler)();
void* result;
for (;;) { //不斷嘗試釋放、配置、再釋放、再配置…
my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
(*my_malloc_handler)(); //呼叫處理常式,企圖釋放記憶體
result = malloc(n); //再次嘗試配置記憶體
if (result) return(result);
}
}
template <int inst>
void * __malloc_alloc_template<inst>::oom_realloc(void *p, size_t n)
{
void (*my_malloc_handler)();
void* result;
for (;;) { //不斷嘗試釋放、配置、再釋放、再配置…
my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == my_malloc_handler) { __THROW_BAD_ALLOC; }
(*my_malloc_handler)(); //呼叫處理常式,企圖釋放記憶體。
result = realloc(p, n); //再次嘗試配置記憶體。
if (result) return(result);
}
}
//----------------------------------------------
typedef __malloc_alloc_template<0> malloc_alloc;
template<class T, class Alloc>
class simple_alloc {
public:
static T* allocate(size_t n)
{ return 0 == n? 0 : (T*)Alloc::allocate(n*sizeof(T)); }
static T* allocate(void)
{ return (T*)Alloc::allocate(sizeof(T)); }
static void deallocate(T* p, size_t n)
{ if (0 != n) Alloc::deallocate(p, n*sizeof(T)); }
static void deallocate(T *p)
{ Alloc::deallocate(p, sizeof(T)); }
};
//----------------------------------------------
//第二級配置器
//----------------------------------------------
enum {__ALIGN = 8}; //小區塊的上調邊界
enum {__MAX_BYTES = 128}; //小區塊的上限
enum {__NFREELISTS = __MAX_BYTES/__ALIGN}; //free-lists 個數
//本例中兩個 template 參數完全沒有派上用場
template <bool threads, int inst>
class __default_alloc_template {
private:
//實際上應使用 static const int x = N
//取代 enum { x = N }, 但目前支援該性質的編譯器不多
static size_t ROUND_UP(size_t bytes) {
return (((bytes) + __ALIGN-1) & ~(__ALIGN - 1));
}
private:
union obj {
union obj* free_list_link;
};
private:
static obj* volatile free_list[__NFREELISTS];
static size_t FREELIST_INDEX(size_t bytes) {
return (((bytes) + __ALIGN-1)/__ALIGN - 1);
}
// Returns an object of size n, and optionally adds to size n free list.
static void *refill(size_t n);
// Allocates a chunk for nobjs of size "size". nobjs may be reduced
// if it is inconvenient to allocate the requested number.
static char *chunk_alloc(size_t size, int &nobjs);
// Chunk allocation state.
static char* start_free;
static char* end_free;
static size_t heap_size;
public:
static void * allocate(size_t n) //n must be > 0
{
obj* volatile *my_free_list; //obj** my_free_list;
obj* result;
if (n > (size_t)__MAX_BYTES) {
return(malloc_alloc::allocate(n));
}
my_free_list = free_list + FREELIST_INDEX(n);
result = *my_free_list;
if (result == 0) {
void* r = refill(ROUND_UP(n));
return r;
}
*my_free_list = result->free_list_link;
return (result);
}
static void deallocate(void *p, size_t n) //p may not be 0
{
obj* q = (obj*)p;
obj* volatile *my_free_list; //obj** my_free_list;
if (n > (size_t) __MAX_BYTES) {
malloc_alloc::deallocate(p, n);
return;
}
my_free_list = free_list + FREELIST_INDEX(n);
q->free_list_link = *my_free_list;
*my_free_list = q;
}
static void * reallocate(void *p, size_t old_sz, size_t new_sz);
};
//----------------------------------------------
// We allocate memory in large chunks in order to
// avoid fragmentingthe malloc heap too much.
// We assume that size is properly aligned.
// We hold the allocation lock.
//----------------------------------------------
template <bool threads, int inst>
char*
__default_alloc_template<threads, inst>::
chunk_alloc(size_t size, int& nobjs)
{
char* result;
size_t total_bytes = size * nobjs;
size_t bytes_left = end_free - start_free;
if (bytes_left >= total_bytes) {
result = start_free;
start_free += total_bytes;
return(result);
} else if (bytes_left >= size) {
nobjs = bytes_left / size;
total_bytes = size * nobjs;
result = start_free;
start_free += total_bytes;
return(result);
} else {
size_t bytes_to_get =
2 * total_bytes + ROUND_UP(heap_size >> 4);
// Try to make use of the left-over piece.
if (bytes_left > 0) {
obj* volatile *my_free_list =
free_list + FREELIST_INDEX(bytes_left);
((obj*)start_free)->free_list_link = *my_free_list;
*my_free_list = (obj*)start_free;
}
start_free = (char*)malloc(bytes_to_get);
if (0 == start_free) {
int i;
obj* volatile *my_free_list, *p;
//Try to make do with what we have. That can't
//hurt. We do not try smaller requests, since that tends
//to result in disaster on multi-process machines.
for (i = size; i <= __MAX_BYTES; i += __ALIGN) {
my_free_list = free_list + FREELIST_INDEX(i);
p = *my_free_list;
if (0 != p) {
*my_free_list = p -> free_list_link;
start_free = (char*)p;
end_free = start_free + i;
return(chunk_alloc(size, nobjs));
//Any leftover piece will eventually make it to the
//right free list.
}
}
end_free = 0; //In case of exception.
start_free = (char*)malloc_alloc::allocate(bytes_to_get);
//This should either throw an exception or
//remedy the situation. Thus we assume it
//succeeded.
}
heap_size += bytes_to_get;
end_free = start_free + bytes_to_get;
return(chunk_alloc(size, nobjs));
}
}
//----------------------------------------------
// Returns an object of size n, and optionally adds
// to size n free list.We assume that n is properly aligned.
// We hold the allocation lock.
//----------------------------------------------
template <bool threads, int inst>
void* __default_alloc_template<threads, inst>::
refill(size_t n)
{
int nobjs = 20;
char* chunk = chunk_alloc(n,nobjs);
obj* volatile *my_free_list; //obj** my_free_list;
obj* result;
obj* current_obj;
obj* next_obj;
int i;
if (1 == nobjs) return(chunk);
my_free_list = free_list + FREELIST_INDEX(n);
//Build free list in chunk
result = (obj*)chunk;
*my_free_list = next_obj = (obj*)(chunk + n);
for (i=1; ; ++i) {
current_obj = next_obj;
next_obj = (obj*)((char*)next_obj + n);
if (nobjs-1 == i) {
current_obj->free_list_link = 0;
break;
} else {
current_obj->free_list_link = next_obj;
}
}
return(result);
}
//----------------------------------------------
template <bool threads, int inst>
char *__default_alloc_template<threads,inst>::start_free = 0;
template <bool threads, int inst>
char *__default_alloc_template<threads,inst>::end_free = 0;
template <bool threads, int inst>
size_t __default_alloc_template<threads,inst>::heap_size = 0;
template <bool threads, int inst>
typename __default_alloc_template<threads, inst>::obj* volatile
__default_alloc_template<threads, inst>::free_list[__NFREELISTS]
= {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };
//----------------------------------------------
//令第2級配置器的名稱為 alloc
typedef __default_alloc_template<false,0> alloc;
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