There are various instantiation and assignment methods of struct in Golang. For a while, it is a value transfer, and another is a pointer, which makes people confused, so I decided to sort out and understand the whole.
First define a structure, and explain it with the code below.
package main
import "fmt"
type Person struct {
Name string
Age int
Descprtion string
}
Example one
p instantiates a struct in the most conventional way, and the variable p gets a Person structure.
p := Person{}
p.Name = "小明"
fmt.Printf("p:%+v 变量地址:%p\n", p, &p)
fmt.Println("===========")
// result:
// p:{Name:小明 Age:0 Descprtion:} 变量地址:0xc000078480
// ===========
Example two
The variable p1 is assigned from p. Since the Golang language value transfer, after the assignment, the modification of p1 will not affect p;
It can also be seen from the first output that Golang does not have a copy on write mechanism when assigning values to PHP variables.
p1 := p
fmt.Printf("p1:%+v 变量地址:%p\n", p1, &p1) // 不存在写时复制
p1.Name = "小明p1"
fmt.Printf("p:%+v 变量地址:%p\n", p, &p)
fmt.Printf("p1:%+v 变量地址:%p\n", p1, &p1)
fmt.Println("===========")
// result:
// p1:{Name:小明 Age:0 Descprtion:} 变量地址:0xc0000784e0
// p:{Name:小明 Age:0 Descprtion:} 变量地址:0xc000078480
// p1:{Name:小明p1 Age:0 Descprtion:} 变量地址:0xc0000784e0
// ===========
Example three
Use the address character to assign the address of p to p2, and the variable p2 is a pointer that stores the address to p. When p2 modifies the element Name in the structure, the value corresponding to the structure accessed through p also changes accordingly.
p2 := &p // 等同于 var p2 *Person = &p
fmt.Printf("p2:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p2, p2, &p2)
p2.Name = "小明p2"
fmt.Printf("p1:%+v 变量地址:%p\n", p, &p)
fmt.Printf("p2:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p2, p2, &p2)
fmt.Println("===========")
// result:
// p2:&{Name:小明 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078480 变量地址:0xc000006030
// p1:{Name:小明p2 Age:0 Descprtion:} 变量地址:0xc000078480
// p2:&{Name:小明p2 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078480 变量地址:0xc000006030
// ===========
Example four
The variable p3 is derived from new(Person). new will open up a piece of memory and return the memory address to p3, that is, p3 is a pointer to this piece of memory.
p3 is a pointer to the structure. There are two ways to manipulate the structure, p3.Age = 3
and *p3 = Person{Name: "小明p3"}, if the second method is operated later, it will overwrite the first method. Modification of the structure.
Since p3 is a pointer, when p3 is assigned to p5, p5 will also point to this memory address.
p3 := new(Person)
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
p3.Age = 3 // 等同于 (*p3).Age = 3
fmt.Println("================ 操作 Age ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
*p3 = Person{
Name: "小明p3",
}
fmt.Println("================ 操作 Name ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
p5 := p3
fmt.Println("================ p5 := p3 ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
fmt.Printf("p5:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p5, p5, &p5)
p3.Name = "小明p3修改"
fmt.Println("================ p3 修改 ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
fmt.Printf("p5:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p5, p5, &p5)
fmt.Println("===========")
// result:
// p3:&{Name: Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006038
// ================ 操作 Age ================
// p3:&{Name: Age:3 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006038
// ================ 操作 Name ================
// p3:&{Name:小明p3 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006038
// ================ p5 := p3 ================
// p5:&{Name:小明p3 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006040
// ================ p3 修改 ================
// p3:&{Name:小明p3修改 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006038
// p5:&{Name:小明p3修改 Age:0 Descprtion:} 指针变量指向地址(变量值):0xc000078630 变量地址:0xc000006040
// ===========
Example 5
The instantiation method of p4 will also get a pointer. This instantiation method is the same as the instantiation of p3, but the wording of p4 is more commonly used.
p4 := &Person{
Name: "小明p4",
}
fmt.Printf("%+v %p\n", p4, &p4)
// result:
// &{Name:小明p4 Age:0 Descprtion:} 0xc000006048
Attach the complete code:
package main
import "fmt"
type Person struct {
Name string
Age int
Descprtion string
}
func main() {
p := Person{}
p.Name = "小明"
fmt.Printf("p:%+v 变量地址:%p\n", p, &p)
fmt.Println("===========")
p1 := p
fmt.Printf("p1:%+v 变量地址:%p\n", p1, &p1) // 不存在写时复制
p1.Name = "小明p1"
fmt.Printf("p:%+v 变量地址:%p\n", p, &p)
fmt.Printf("p1:%+v 变量地址:%p\n", p1, &p1)
fmt.Println("===========")
p2 := &p
fmt.Printf("p2:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p2, p2, &p2)
p2.Name = "小明p2"
fmt.Printf("p1:%+v 变量地址:%p\n", p, &p)
fmt.Printf("p2:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p2, p2, &p2)
fmt.Println("===========")
p3 := new(Person)
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
p3.Age = 3 // 等同于 (*p3).Age = 3
fmt.Println("================ 操作 Age ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
*p3 = Person{
Name: "小明p3",
}
fmt.Println("================ 操作 Name ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
p5 := p3
fmt.Println("================ p5 := p3 ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
fmt.Printf("p5:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p5, p5, &p5)
p3.Name = "小明p3修改"
fmt.Println("================ p3 修改 ================")
fmt.Printf("p3:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p3, p3, &p3)
fmt.Printf("p5:%+v 指针变量指向地址(变量值):%p 变量地址:%p\n", p5, p5, &p5)
fmt.Println("===========")
p4 := &Person{
Name: "小明p4",
}
fmt.Printf("%+v %p\n", p4, &p4)
}
End!
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