STL vector
#include <vector>
using namespace std;
int main() {
// construct array2D[HEIGHT][WIDTH]
vector<vector<double> > array2D;
array2D.resize(HEIGHT);
for (int i = 0; i < HEIGHT; ++i)
array2D[i].resize(WIDTH);
// construct array3D[HEIGHT][WIDTH][DEPTH]
vector<vector<vector<double> > > array3D;
array3D.resize(HEIGHT);
for (int i = 0; i < HEIGHT; ++i) {
array3D[i].resize(WIDTH);
for (int j = 0; j < WIDTH; ++j)
array3D[i][j].resize(DEPTH);
}
return 0;
}
这种方法的好处是不用自己手动释放内存,而且数组大小可以动态变化(不过通常我们使用多维数组时不会变化它的大小)。
缺点是比较丑陋,一串vector会很长,尤其是> >
不能连在一起否则编译器会认为是移位或者流提取运算符,尽管在c++11中可以连在一起写了。
指针
int main() {
// construct p2DArray[HEIGHT][WIDTH]
double **p2DArray;
p2DArray = new double*[HEIGHT];
for (int i = 0; i < HEIGHT; ++i)
p2DArray[i] = new double[WIDTH];
for (int i = 0; i < HEIGHT; ++i)
delete [] p2DArray[i];
delete [] p2DArray;
// construct p3DArray[HEIGHT][WIDTH][DEPTH]
int ***p3DArray;
p3DArray = new int**[HEIGHT];
for (int i = 0; i < HEIGHT; i++) {
p3DArray[i] = new int*[WIDTH];
for (int j = 0; j < WIDTH;j++) {
p3DArray[i][j] = new int[DEPTH];
}
}
for (int i = 0; i < HEIGHT; ++i) {
for (int j = 0; j < WIDTH; ++j) {
delete [] p3DArray[i][j];
}
delete [] p3DArray[i];
}
delete [] p3DArray;
}
这样的数组简洁明了,但要自己手动释放内存, 顺序还不能错,比较容易出问题。
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