题目:
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
Hint:
Could you trade extra space such that move() operation can be done in O(1)?
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
解答:
一开始其实就想到了hint, 作出了下面的解法:
public class TicTacToe {
int[][] grid;
int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
grid = new int[n][n];
this.n = n;
}
public boolean check(int row, int col, int len) {
boolean hori = true, verti = true, diag1 = true, diag2 = true;
//check horizontal
for (int i = 0; i < len - 1; i++) {
if (grid[row][i] != grid[row][i + 1]) {
hori = false;
}
}
//check vertical
for (int j = 0; j < len - 1; j++) {
if (grid[j][col] != grid[j + 1][col]) {
verti = false;
}
}
//check diagonals
if (row == col) {
for (int i = 0; i < len - 1; i++) {
if (grid[i][i] != grid[i + 1][i + 1]) {
diag1 = false;
}
}
} else {
diag1 = false;
}
if (row + col == len - 1) {
for (int i = 0; i < len - 1; i++) {
if (grid[i][len - 1 - i] != grid[i + 1][len - 2 - i]) {
diag2 = false;
}
}
} else {
diag2 = false;
}
return hori || verti || diag1 || diag2;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
grid[row][col] = player;
if (check(row, col, n)) return player;
return 0;
}
}
这个解法冗余在check行个列的时候,每一次都要再扫一遍这一行这一列,所以如果只有两个player,可以把这两个player记作1, -1。当有一行完全只有这两个player中的其中一个人时,sum的绝对值应该等于这个数列的长度,这样就不需要每次再扫一遍数组。代码如下:
public class TicTacToe {
int[] rows, cols;
int diagonal, antiDiagonal;
int len;
/** Initialize your data structure here. */
public TicTacToe(int n) {
rows = new int[n];
cols = new int[n];
this.len = n;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
//Take player 1 and 2 as value of 1 and -1;
//Every time we only do adding, dont need to re-scan the whole line
int toAdd = player == 1 ? 1 : -1;
rows[row] += toAdd;
cols[col] += toAdd;
if (row == col) diagonal += toAdd;
if (row == len - 1 - col) antiDiagonal += toAdd;
if (Math.abs(rows[row]) == len || Math.abs(cols[col]) == len || Math.abs(diagonal) == len || Math.abs(antiDiagonal) == len) {
return player;
}
return 0;
}
}
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