时序图1
时序图2
NioEndpoint(重点类
)
/**
* Start the NIO endpoint, creating acceptor, poller threads.
*/
@Override
public void startInternal() throws Exception {
if (!running) {
running = true;
paused = false;
processorCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE,
socketProperties.getProcessorCache());
eventCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE,
socketProperties.getEventCache());
nioChannels = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE,
socketProperties.getBufferPool());
// Create worker collection
if ( getExecutor() == null ) {
createExecutor();
}
initializeConnectionLatch();
// Start poller threads
pollers = new Poller[getPollerThreadCount()];
for (int i=0; i<pollers.length; i++) {
pollers[i] = new Poller();
Thread pollerThread = new Thread(pollers[i], getName() + "-ClientPoller-"+i);
pollerThread.setPriority(threadPriority);
pollerThread.setDaemon(true);
pollerThread.start();
}
startAcceptorThreads();
}
}
startAcceptorThreads(Thread[http-nio-8080-Acceptor-0,5,main]
)
protected final void startAcceptorThreads() {
int count = getAcceptorThreadCount();
acceptors = new Acceptor[count];
for (int i = 0; i < count; i++) {
acceptors[i] = createAcceptor();
String threadName = getName() + "-Acceptor-" + i;
acceptors[i].setThreadName(threadName);
Thread t = new Thread(acceptors[i], threadName);
t.setPriority(getAcceptorThreadPriority());
t.setDaemon(getDaemon());
t.start();
}
}
NioEndpoint$Acceptor
// --------------------------------------------------- Acceptor Inner Class
/**
* The background thread that listens for incoming TCP/IP connections and
* hands them off to an appropriate processor.
*/
protected class Acceptor extends AbstractEndpoint.Acceptor {
@Override
public void run() {
int errorDelay = 0;
// Loop until we receive a shutdown command
while (running) {
// Loop if endpoint is paused
while (paused && running) {
state = AcceptorState.PAUSED;
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// Ignore
}
}
if (!running) {
break;
}
state = AcceptorState.RUNNING;
try {
//if we have reached max connections, wait
countUpOrAwaitConnection();
SocketChannel socket = null;
try {
// Accept the next incoming connection from the server
// socket
socket = serverSock.accept();
} catch (IOException ioe) {
//we didn't get a socket
countDownConnection();
// Introduce delay if necessary
errorDelay = handleExceptionWithDelay(errorDelay);
// re-throw
throw ioe;
}
// Successful accept, reset the error delay
errorDelay = 0;
// setSocketOptions() will add channel to the poller
// if successful
if (running && !paused) {
if (!setSocketOptions(socket)) {
countDownConnection();
closeSocket(socket);
}
} else {
countDownConnection();
closeSocket(socket);
}
} catch (SocketTimeoutException sx) {
// Ignore: Normal condition
} catch (IOException x) {
if (running) {
log.error(sm.getString("endpoint.accept.fail"), x);
}
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
log.error(sm.getString("endpoint.accept.fail"), t);
}
}
state = AcceptorState.ENDED;
}
}
到了这里就看到久违的java网络编程的熟悉代码了。
countUpOrAwaitConnection
protected void countUpOrAwaitConnection() throws InterruptedException {
if (maxConnections==-1) return;
LimitLatch latch = connectionLimitLatch;
if (latch!=null) latch.countUpOrAwait();
}
LimitLatch的初始值(maxConnections
)
protected LimitLatch initializeConnectionLatch() {
if (maxConnections==-1) return null;
if (connectionLimitLatch==null) {
connectionLimitLatch = new LimitLatch(getMaxConnections());
}
return connectionLimitLatch;
}
超过这个值,请求进来就一直在等待,即连接堆积在accept队列,无法得到service。
socket中TCP的三次握手建立连接详解
当客户端调用connect时,触发了连接请求,向服务器发送了SYN J包,这时connect进入阻塞状态;服务器监听到连接请求,即收到SYN J包,调用accept函数接收请求向客户端发送SYN K ,ACK J+1,这时accept进入阻塞状态;客户端收到服务器的SYN K ,ACK J+1之后,这时connect返回,并对SYN K进行确认;服务器收到ACK K+1时,accept返回,至此三次握手完毕,连接建立。
客户端的connect在三次握手的第二个次返回,而服务器端的accept在三次握手的第三次返回。
三次握手的socket层执行逻辑
三次握手建立TCP连接的流程如下:
C(Browser) S(www.baidu.com)
1. CLOSED LISTEN
2. SYN-SENT →<SEQ=0><CTL=SYN> → SYN-RECEIVED
3. ESTABLISHED← <SEQ=0><ACK=1><CTL=SYN,ACK> ← SYN-RECEIVED
4. ESTABLISHED→ <SEQ=1><ACK=1><CTL=ACK> → ESTABLISHED
3-Way Handshake for Connection Synchronization
S调用socket的listen函数进入监听状态;C调用connect函数连接S:[SYN],S调用accept函数接受C的连接并发起与C方向上的连接:[SYN,ACK]。C发送[ACK]完成三次握手,connect函数返回;S收到C发送的[ACK]后,accept函数返回。
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