个人博客 http://taoquns.com/paper/59ba...
- canvas 封装方法,增加点击,移动效果,配置颜色线条粗细功能
- 在线查看 http://jsrun.net/3PkKp/edit
- 传到github了,以后也许用得着,地址: https://github.com/Taoqun/can...
先上效果:
点击效果:
- 默认生成随机大小的100个小点点
- 鼠标移动,修改鼠标小点点的xy轴坐标
- 鼠标点击,增加随机大小小点点
- 增加离屏canvas 优化性能
- 修复鼠标移出,去除鼠标效果的小点点
- 增加暂停开始功能
index.html
<canvas id="root" width="1000" height="500"></canvas>
index.js
var root = document.querySelector("#root")
var a = new CanvasAnimate(root,{length:80,clicked:true,moveon:true})
a.Run() // 开始运行
a.pause() // 暂停
CanvasAnimate.js
说明,配置参数
-
length
Number
生成的小点点数量 -
RoundColor
String
小点点颜色 -
LineColor
String
线条颜色 -
LineWeight
Number
线条宽度 -
clicked
Boolean
鼠标点击是否增加连接小点点 -
moveon
Boolean
鼠标移动是否增加连接效果
方法
- Run 开始运行
- pause 暂停动画 或者 开始动画 切换
function CanvasAnimate(Dom,options){
options = options || {}
this.Element = Dom
this.cvs = Dom.getContext("2d")
this.off_cvs = document.createElement("canvas")
this.off_cvs.width = Dom.width
this.off_cvs.height = Dom.height
this.Dom = this.off_cvs.getContext("2d")
this.width = Dom.width
this.height = Dom.height
this.length = options.length || 100
this.RoundColor = options.RoundColor || "#999"
this.RoundDiameter = options.RoundDiameter || 2
this.LineColor = options.LineColor || "#ccc"
this.LineWeight = options.LineWeight || 1
this.clicked = options.clicked || false
this.moveon = options.moveon || false
this.list = []
this.paused = true
}
CanvasAnimate.prototype.Run = function(){
if( this.clicked ){
this.Element.addEventListener( "click",this.Clicked.bind(this) )
}
if( this.moveon ){
this.Element.addEventListener( "mousemove",this.moveXY.bind(this) )
this.Element.addEventListener( "mouseout",this.moveoutXY.bind(this) )
}
this.Draw( this.getLength() )
}
CanvasAnimate.prototype.getLength=function(){
let arr = []
for(let i=0;i< this.length ;i++){
let obj = {}
obj.x = parseInt( Math.random() * this.width )
obj.y = parseInt( Math.random() * this.height )
obj.r = parseInt( Math.random()*10 )
obj.controlX = parseInt( Math.random()*10 ) > 5 ? "left":"right"
obj.controlY = parseInt( Math.random()*10 ) > 5 ? "bottom":"top"
arr.push(obj)
}
return arr
}
CanvasAnimate.prototype.Draw = function(list){
let new_arr = []
let line_arr = []
list.map((item,index)=>{
let xy = this.ControlXY(item)
let obj = this.ControlRound(xy)
new_arr.push( obj )
});
new_arr.map((item1,index1)=>{
new_arr.map((item2,index2)=>{
if(item1 !== item2){
let x = item1.x - item2.x
let y = item1.y - item2.y
if( Math.abs(x)< 100 && Math.abs(y)<100 ){
let obj = {
x1:item1.x,
y1:item1.y,
x2:item2.x,
y2:item2.y,
}
line_arr.push(obj)
}
}
})
})
this.drawLine(line_arr)
new_arr.map((item)=>{
this.drawRound(item)
})
this.list = new_arr
this.cvs.drawImage(this.off_cvs,0,0,this.width,this.height)
setTimeout(()=>{
if(this.paused){
this.next()
}
},50)
}
CanvasAnimate.prototype.next = function(){
this.cvs.clearRect( 0,0,this.width,this.height )
this.Dom.clearRect( 0,0,this.width,this.height )
this.Draw( this.list )
}
CanvasAnimate.prototype.drawRound = function(obj){
let {x,y,r} = obj
this.Dom.beginPath()
this.Dom.arc( x,y,r, 0, 2*Math.PI )
this.Dom.fillStyle = this.RoundColor
this.Dom.fill()
this.Dom.closePath()
}
CanvasAnimate.prototype.drawLine = function(list){
list.map( (item)=>{
this.Dom.beginPath()
this.Dom.moveTo( item.x1,item.y1 )
this.Dom.lineTo( item.x2,item.y2 )
this.Dom.lineWidth = this.LineWeight
this.Dom.strokeStyle = this.LineColor
this.Dom.stroke()
this.Dom.closePath()
})
}
CanvasAnimate.prototype.ControlXY = function(obj){
if(obj.x >= (this.width - obj.r) ){
obj.controlX = 'left'
}else if( obj.x <= parseInt(obj.r/2) ){
obj.controlX = "right"
}
if( obj.y >= (this.height - obj.r) ){
obj.controlY = "bottom"
}else if( obj.y <= parseInt(obj.r/2) ){
obj.controlY = "top"
}
return obj
}
CanvasAnimate.prototype.ControlRound = function(obj){
switch(obj.controlX){
case "right":
obj.x++;
break;
case "left":
obj.x--;
break;
}
switch(obj.controlY){
case "top":
obj.y++;
break;
case "bottom":
obj.y--;
break;
}
return obj
}
CanvasAnimate.prototype.Clicked = function(event){
let obj = {}
obj.x = event.clientX
obj.y = event.clientY
obj.r = parseInt( Math.random()*10 )
obj.controlX = parseInt( Math.random()*10 ) > 5 ? 'left' :'right'
obj.controlY = parseInt( Math.random()*10 ) > 5 ? 'bottom' :'top'
this.list.push(obj)
}
CanvasAnimate.prototype.moveXY = function(event){
let obj = {}
obj.x = event.clientX
obj.y = event.clientY
obj.r = 0
obj.move = true
if( this.list[0]["move"] ){
this.list[0]["x"] = obj.x
this.list[0]["y"] = obj.y
this.list[0]["r"] = 1
}else{
this.list.unshift(obj)
}
}
CanvasAnimate.prototype.moveoutXY = function(event){
this.list.shift()
}
CanvasAnimate.prototype.pause = function(){
this.paused = !this.paused
if( this.paused){
this.Draw(this.list)
}
}
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