大家好,今天给大家带来的是redux(v3.6.0)的源码分析~
首先是redux的github地址 点我
接下来我们看看redux在项目中的简单使用,一般我们都从最简单的开始入手哈
备注:例子中结合的是react进行使用,当然redux不仅仅能结合react,还能结合市面上其他大多数的框架,这也是它比较流弊的地方
首先是创建一个store
import React from 'react'
import { render } from 'react-dom'
// 首先我们必须先导入redux中的createStore方法,用于创建store
// 导入applyMiddleware方法,用于使用中间件
import { createStore, applyMiddleware } from 'redux'
import { Provider } from 'react-redux'
// 导入redux的中间件thunk
import thunk from 'redux-thunk'
// 导入redux的中间件createLogger
import { createLogger } from 'redux-logger'
// 我们还必须自己定义reducer函数,用于根据我们传入的action来访问新的state
import reducer from './reducers'
import App from './containers/App'
// 创建存放中间件数组
const middleware = [ thunk ]
if (process.env.NODE_ENV !== 'production') {
middleware.push(createLogger())
}
// 调用createStore方法来创建store,传入的参数分别是reducer和运用中间件的函数
const store = createStore(
reducer,
applyMiddleware(...middleware)
)
// 将store作为属性传入,这样在每个子组件中就都可以获取这个store实例,然后使用store的方法
render(
<Provider store={store}>
<App />
</Provider>,
document.getElementById('root')
)
接下来我们看看reducer是怎么定义的
// 首先我们导入redux中的combineReducers方法
import { combineReducers } from 'redux'
// 导入actions,这个非必须,但是推荐这么做
import {
SELECT_REDDIT, INVALIDATE_REDDIT,
REQUEST_POSTS, RECEIVE_POSTS
} from '../actions'
// 接下来这个两个方法selectedReddit,postsByReddit就是reducer方法
// reducer方法负责根据传入的action的类型,返回新的state,这里可以传入默认的state
const selectedReddit = (state = 'reactjs', action) => {
switch (action.type) {
case SELECT_REDDIT:
return action.reddit
default:
return state
}
}
const posts = (state = {
isFetching: false,
didInvalidate: false,
items: []
}, action) => {
switch (action.type) {
case INVALIDATE_REDDIT:
return {
...state,
didInvalidate: true
}
case REQUEST_POSTS:
return {
...state,
isFetching: true,
didInvalidate: false
}
case RECEIVE_POSTS:
return {
...state,
isFetching: false,
didInvalidate: false,
items: action.posts,
lastUpdated: action.receivedAt
}
default:
return state
}
}
const postsByReddit = (state = { }, action) => {
switch (action.type) {
case INVALIDATE_REDDIT:
case RECEIVE_POSTS:
case REQUEST_POSTS:
return {
...state,
[action.reddit]: posts(state[action.reddit], action)
}
default:
return state
}
}
// 最后我们通过combineReducers这个方法,将所有的reducer方法合并成一个方法,也就是rootReducer方法
const rootReducer = combineReducers({
postsByReddit,
selectedReddit
})
// 导出这个rootReducer方法
export default rootReducer
接下来看看action的定义,其实action就是一个对象,对象中约定有一个必要的属性type,和一个非必要的属性payload;type代表了action的类型,指明了这个action对state修改的意图,而payload则是传入一些额外的数据供reducer使用
export const REQUEST_POSTS = 'REQUEST_POSTS'
export const RECEIVE_POSTS = 'RECEIVE_POSTS'
export const SELECT_REDDIT = 'SELECT_REDDIT'
export const INVALIDATE_REDDIT = 'INVALIDATE_REDDIT'
export const selectReddit = reddit => ({
type: SELECT_REDDIT,
reddit
})
export const invalidateReddit = reddit => ({
type: INVALIDATE_REDDIT,
reddit
})
export const requestPosts = reddit => ({
type: REQUEST_POSTS,
reddit
})
export const receivePosts = (reddit, json) => ({
type: RECEIVE_POSTS,
reddit,
posts: json.data.children.map(child => child.data),
receivedAt: Date.now()
})
const fetchPosts = reddit => dispatch => {
dispatch(requestPosts(reddit))
return fetch(`https://www.reddit.com/r/${reddit}.json`)
.then(response => response.json())
.then(json => dispatch(receivePosts(reddit, json)))
}
const shouldFetchPosts = (state, reddit) => {
const posts = state.postsByReddit[reddit]
if (!posts) {
return true
}
if (posts.isFetching) {
return false
}
return posts.didInvalidate
}
export const fetchPostsIfNeeded = reddit => (dispatch, getState) => {
if (shouldFetchPosts(getState(), reddit)) {
return dispatch(fetchPosts(reddit))
}
}
以上就是redux最简单的用法,接下来我们就来看看redux源码里面具体是怎么实现的吧
首先我们看看整个redux项目的目录结构,从目录中我们可以看出,redux的项目源码其实比较简单
接下来就从入口文件index.js开始看吧,这个文件其实没有实现什么实质性的功能,只是导出了redux所提供的能力
// 入口文件
// 首先引入相应的模块,具体模块的内容后续会详细分析
import createStore from './createStore'
import combineReducers from './combineReducers'
import bindActionCreators from './bindActionCreators'
import applyMiddleware from './applyMiddleware'
import compose from './compose'
import warning from './utils/warning'
/*
* This is a dummy function to check if the function name has been altered by minification.
* If the function has been minified and NODE_ENV !== 'production', warn the user.
*/
function isCrushed() {}
if (
process.env.NODE_ENV !== 'production' &&
typeof isCrushed.name === 'string' &&
isCrushed.name !== 'isCrushed'
) {
warning(
'You are currently using minified code outside of NODE_ENV === \'production\'. ' +
'This means that you are running a slower development build of Redux. ' +
'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' +
'or DefinePlugin for webpack (http://stackoverflow.com/questions/30030031) ' +
'to ensure you have the correct code for your production build.'
)
}
// 导出相应的功能
export {
createStore,
combineReducers,
bindActionCreators,
applyMiddleware,
compose
}
紧接着,我们就来看看redux中一个重要的文件,createStore.js。这个文件用于创建store
// 创建store的文件,提供了redux中store的所有内置的功能,也是redux中比较重要的一个文件
// 首先引入相应的模块
import isPlainObject from 'lodash/isPlainObject'
import $$observable from 'symbol-observable'
/**
* These are private action types reserved by Redux.
* For any unknown actions, you must return the current state.
* If the current state is undefined, you must return the initial state.
* Do not reference these action types directly in your code.
*/
// 定义了有个内部使用的ActionType
export const ActionTypes = {
INIT: '@@redux/INIT'
}
/**
* Creates a Redux store that holds the state tree.
* The only way to change the data in the store is to call `dispatch()` on it.
*
* There should only be a single store in your app. To specify how different
* parts of the state tree respond to actions, you may combine several reducers
* into a single reducer function by using `combineReducers`.
*
* @param {Function} reducer A function that returns the next state tree, given
* the current state tree and the action to handle.
*
* @param {any} [preloadedState] The initial state. You may optionally specify it
* to hydrate the state from the server in universal apps, or to restore a
* previously serialized user session.
* If you use `combineReducers` to produce the root reducer function, this must be
* an object with the same shape as `combineReducers` keys.
*
* @param {Function} [enhancer] The store enhancer. You may optionally specify it
* to enhance the store with third-party capabilities such as middleware,
* time travel, persistence, etc. The only store enhancer that ships with Redux
* is `applyMiddleware()`.
*
* @returns {Store} A Redux store that lets you read the state, dispatch actions
* and subscribe to changes.
*/
// 导出创建store的方法
// 这个方法接收三个参数,分别是 reducer,预先加载的state,以及功能增强函数enhancer
export default function createStore(reducer, preloadedState, enhancer) {
// 调整参数,如果没有传入预先加载的state,并且第二个参数是一个函数的话,则把第二个参数为功能增强函数enhancer
if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
enhancer = preloadedState
preloadedState = undefined
}
// 判断enhancer必须是一个函数
if (typeof enhancer !== 'undefined') {
if (typeof enhancer !== 'function') {
throw new Error('Expected the enhancer to be a function.')
}
// 这是一个很重要的处理,它将createStore方法作为参数传入enhancer函数,并且执行enhancer
// 这里主要是提供给redux中间件的使用,以此来达到增强整个redux流程的效果
// 通过这个函数,也给redux提供了无限多的可能性
return enhancer(createStore)(reducer, preloadedState)
}
// reducer必须是一个函数,否则报错
if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.')
}
// 将传入的reducer缓存到currentReducer变量中
let currentReducer = reducer
// 将传入的preloadedState缓存到currentState变量中
let currentState = preloadedState
// 定义当前的监听者队列
let currentListeners = []
// 定义下一个循环的监听者队列
let nextListeners = currentListeners
// 定义一个判断是否在dispatch的标志位
let isDispatching = false
// 判断是否能执行下一次监听队列
function ensureCanMutateNextListeners() {
if (nextListeners === currentListeners) {
// 这里是将当前监听队列通过拷贝的形式赋值给下次监听队列,这样做是为了防止在当前队列执行的时候会影响到自身,所以拷贝了一份副本
nextListeners = currentListeners.slice()
}
}
/**
* Reads the state tree managed by the store.
*
* @returns {any} The current state tree of your application.
*/
// 获取当前的state
function getState() {
return currentState
}
/**
* Adds a change listener. It will be called any time an action is dispatched,
* and some part of the state tree may potentially have changed. You may then
* call `getState()` to read the current state tree inside the callback.
*
* You may call `dispatch()` from a change listener, with the following
* caveats:
*
* 1. The subscriptions are snapshotted just before every `dispatch()` call.
* If you subscribe or unsubscribe while the listeners are being invoked, this
* will not have any effect on the `dispatch()` that is currently in progress.
* However, the next `dispatch()` call, whether nested or not, will use a more
* recent snapshot of the subscription list.
*
* 2. The listener should not expect to see all state changes, as the state
* might have been updated multiple times during a nested `dispatch()` before
* the listener is called. It is, however, guaranteed that all subscribers
* registered before the `dispatch()` started will be called with the latest
* state by the time it exits.
*
* @param {Function} listener A callback to be invoked on every dispatch.
* @returns {Function} A function to remove this change listener.
*/
// 往监听队列里面去添加监听者
function subscribe(listener) {
// 监听者必须是一个函数
if (typeof listener !== 'function') {
throw new Error('Expected listener to be a function.')
}
// 声明一个变量来标记是否已经subscribed,通过闭包的形式被缓存
let isSubscribed = true
// 创建一个当前currentListeners的副本,赋值给nextListeners
ensureCanMutateNextListeners()
// 将监听者函数push到nextListeners中
nextListeners.push(listener)
// 返回一个取消监听的函数
// 原理很简单就是从将当前函数从数组中删除,使用的是数组的splice方法
return function unsubscribe() {
if (!isSubscribed) {
return
}
isSubscribed = false
ensureCanMutateNextListeners()
const index = nextListeners.indexOf(listener)
nextListeners.splice(index, 1)
}
}
/**
* Dispatches an action. It is the only way to trigger a state change.
*
* The `reducer` function, used to create the store, will be called with the
* current state tree and the given `action`. Its return value will
* be considered the **next** state of the tree, and the change listeners
* will be notified.
*
* The base implementation only supports plain object actions. If you want to
* dispatch a Promise, an Observable, a thunk, or something else, you need to
* wrap your store creating function into the corresponding middleware. For
* example, see the documentation for the `redux-thunk` package. Even the
* middleware will eventually dispatch plain object actions using this method.
*
* @param {Object} action A plain object representing “what changed”. It is
* a good idea to keep actions serializable so you can record and replay user
* sessions, or use the time travelling `redux-devtools`. An action must have
* a `type` property which may not be `undefined`. It is a good idea to use
* string constants for action types.
*
* @returns {Object} For convenience, the same action object you dispatched.
*
* Note that, if you use a custom middleware, it may wrap `dispatch()` to
* return something else (for example, a Promise you can await).
*/
// redux中通过dispatch一个action,来触发对store中的state的修改
// 参数就是一个action
function dispatch(action) {
// 这里判断一下action是否是一个纯对象,如果不是则抛出错误
if (!isPlainObject(action)) {
throw new Error(
'Actions must be plain objects. ' +
'Use custom middleware for async actions.'
)
}
// action中必须要有type属性,否则抛出错误
if (typeof action.type === 'undefined') {
throw new Error(
'Actions may not have an undefined "type" property. ' +
'Have you misspelled a constant?'
)
}
// 如果上一次dispatch还没结束,则不能继续dispatch下一次
if (isDispatching) {
throw new Error('Reducers may not dispatch actions.')
}
try {
// 将isDispatching设置为true,表示当次dispatch开始
isDispatching = true
// 利用传入的reducer函数处理state和action,返回新的state
// 推荐不直接修改原有的currentState
currentState = currentReducer(currentState, action)
} finally {
// 当次的dispatch结束
isDispatching = false
}
// 每次dispatch结束之后,就执行监听队列中的监听函数
// 将nextListeners赋值给currentListeners,保证下一次执行ensureCanMutateNextListeners方法的时候会重新拷贝一个新的副本
// 简单粗暴的使用for循环执行
const listeners = currentListeners = nextListeners
for (let i = 0; i < listeners.length; i++) {
const listener = listeners[i]
listener()
}
// 最后返回action
return action
}
/**
* Replaces the reducer currently used by the store to calculate the state.
*
* You might need this if your app implements code splitting and you want to
* load some of the reducers dynamically. You might also need this if you
* implement a hot reloading mechanism for Redux.
*
* @param {Function} nextReducer The reducer for the store to use instead.
* @returns {void}
*/
// replaceReducer方法,顾名思义就是替换当前的reducer处理函数
function replaceReducer(nextReducer) {
if (typeof nextReducer !== 'function') {
throw new Error('Expected the nextReducer to be a function.')
}
currentReducer = nextReducer
dispatch({ type: ActionTypes.INIT })
}
/**
* Interoperability point for observable/reactive libraries.
* @returns {observable} A minimal observable of state changes.
* For more information, see the observable proposal:
* https://github.com/tc39/proposal-observable
*/
// 这个函数一般来说用不到,他是配合其他特点的框架或编程思想来使用的如rx.js,感兴趣的朋友可以自行学习
// 这里就不多做介绍
function observable() {
const outerSubscribe = subscribe
return {
/**
* The minimal observable subscription method.
* @param {Object} observer Any object that can be used as an observer.
* The observer object should have a `next` method.
* @returns {subscription} An object with an `unsubscribe` method that can
* be used to unsubscribe the observable from the store, and prevent further
* emission of values from the observable.
*/
subscribe(observer) {
if (typeof observer !== 'object') {
throw new TypeError('Expected the observer to be an object.')
}
function observeState() {
if (observer.next) {
observer.next(getState())
}
}
observeState()
const unsubscribe = outerSubscribe(observeState)
return { unsubscribe }
},
[$$observable]() {
return this
}
}
}
// When a store is created, an "INIT" action is dispatched so that every
// reducer returns their initial state. This effectively populates
// the initial state tree.
// dispatch一个初始化的action
dispatch({ type: ActionTypes.INIT })
// 最后返回这个store的所有能力
return {
dispatch,
subscribe,
getState,
replaceReducer,
[$$observable]: observable
}
}
接下来我们看看combineReducers.js这个文件,通常我们会用它来合并我们的reducer方法
这个文件用于合并多个reducer,然后返回一个根reducer
因为store中只允许有一个reducer函数,所以当我们需要进行模块拆分的时候,就必须要用到这个方法
// 一开始先导入相应的函数
import { ActionTypes } from './createStore'
import isPlainObject from 'lodash/isPlainObject'
import warning from './utils/warning'
// 获取UndefinedState的错误信息
function getUndefinedStateErrorMessage(key, action) {
const actionType = action && action.type
const actionName = (actionType && `"${actionType.toString()}"`) || 'an action'
return (
`Given action ${actionName}, reducer "${key}" returned undefined. ` +
`To ignore an action, you must explicitly return the previous state. ` +
`If you want this reducer to hold no value, you can return null instead of undefined.`
)
}
function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
// 获取reducers的所有key
const reducerKeys = Object.keys(reducers)
const argumentName = action && action.type === ActionTypes.INIT ?
'preloadedState argument passed to createStore' :
'previous state received by the reducer'
// 当reducers对象是一个空对象的话,返回警告文案
if (reducerKeys.length === 0) {
return (
'Store does not have a valid reducer. Make sure the argument passed ' +
'to combineReducers is an object whose values are reducers.'
)
}
// state必须是一个对象
if (!isPlainObject(inputState)) {
return (
`The ${argumentName} has unexpected type of "` +
({}).toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] +
`". Expected argument to be an object with the following ` +
`keys: "${reducerKeys.join('", "')}"`
)
}
// 判断state中是否有reducer没有的key,因为redux对state分模块的时候,是依据reducer来划分的
const unexpectedKeys = Object.keys(inputState).filter(key =>
!reducers.hasOwnProperty(key) &&
!unexpectedKeyCache[key]
)
unexpectedKeys.forEach(key => {
unexpectedKeyCache[key] = true
})
if (unexpectedKeys.length > 0) {
return (
`Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` +
`"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` +
`Expected to find one of the known reducer keys instead: ` +
`"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`
)
}
}
// assertReducerShape函数,检测当遇到位置action的时候,reducer是否会返回一个undefined,如果是的话则抛出错误
// 接受一个reducers对象
function assertReducerShape(reducers) {
// 遍历这个reducers对象
Object.keys(reducers).forEach(key => {
const reducer = reducers[key]
// 获取reducer函数在处理当state是undefined,actionType为初始默认type的时候返回的值
const initialState = reducer(undefined, { type: ActionTypes.INIT })
// 如果这个值是undefined,则抛出错误,因为初始state不应该是undefined
if (typeof initialState === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined during initialization. ` +
`If the state passed to the reducer is undefined, you must ` +
`explicitly return the initial state. The initial state may ` +
`not be undefined. If you don't want to set a value for this reducer, ` +
`you can use null instead of undefined.`
)
}
// 当遇到一个不知道的action的时候,reducer也不能返回undefined,否则也会抛出报错
const type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.')
if (typeof reducer(undefined, { type }) === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined when probed with a random type. ` +
`Don't try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` +
`namespace. They are considered private. Instead, you must return the ` +
`current state for any unknown actions, unless it is undefined, ` +
`in which case you must return the initial state, regardless of the ` +
`action type. The initial state may not be undefined, but can be null.`
)
}
})
}
/**
* Turns an object whose values are different reducer functions, into a single
* reducer function. It will call every child reducer, and gather their results
* into a single state object, whose keys correspond to the keys of the passed
* reducer functions.
*
* @param {Object} reducers An object whose values correspond to different
* reducer functions that need to be combined into one. One handy way to obtain
* it is to use ES6 `import * as reducers` syntax. The reducers may never return
* undefined for any action. Instead, they should return their initial state
* if the state passed to them was undefined, and the current state for any
* unrecognized action.
*
* @returns {Function} A reducer function that invokes every reducer inside the
* passed object, and builds a state object with the same shape.
*/
// 导出combineReducers方法,接受一个参数reducers对象
export default function combineReducers(reducers) {
// 获取reducers对象的key值
const reducerKeys = Object.keys(reducers)
// 定义一个最终要返回的reducers对象
const finalReducers = {}
// 遍历这个reducers对象的key
for (let i = 0; i < reducerKeys.length; i++) {
// 缓存每个key值
const key = reducerKeys[i]
if (process.env.NODE_ENV !== 'production') {
if (typeof reducers[key] === 'undefined') {
warning(`No reducer provided for key "${key}"`)
}
}
// 相应key的值是个函数,则将改函数缓存到finalReducers中
if (typeof reducers[key] === 'function') {
finalReducers[key] = reducers[key]
}
}
// 获取finalReducers的所有的key值,缓存到变量finalReducerKeys中
const finalReducerKeys = Object.keys(finalReducers)
let unexpectedKeyCache
if (process.env.NODE_ENV !== 'production') {
unexpectedKeyCache = {}
}
// 定义一个变量,用于缓存错误对象
let shapeAssertionError
try {
// 做错误处理,详情看后面assertReducerShape方法
// 主要就是检测,
assertReducerShape(finalReducers)
} catch (e) {
shapeAssertionError = e
}
return function combination(state = {}, action) {
// 如果有错误,则抛出错误
if (shapeAssertionError) {
throw shapeAssertionError
}
if (process.env.NODE_ENV !== 'production') {
// 获取警告提示
const warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache)
if (warningMessage) {
warning(warningMessage)
}
}
// 定义一个变量来表示state是否已经被改变
let hasChanged = false
// 定义一个变量,来缓存改变后的state
const nextState = {}
// 开始遍历finalReducerKeys
for (let i = 0; i < finalReducerKeys.length; i++) {
// 获取有效的reducer的key值
const key = finalReducerKeys[i]
// 根据key值获取对应的reducer函数
const reducer = finalReducers[key]
// 根据key值获取对应的state模块
const previousStateForKey = state[key]
// 执行reducer函数,获取相应模块的state
const nextStateForKey = reducer(previousStateForKey, action)
// 如果获取的state是undefined,则抛出错误
if (typeof nextStateForKey === 'undefined') {
const errorMessage = getUndefinedStateErrorMessage(key, action)
throw new Error(errorMessage)
}
// 将获取到的新的state赋值给新的state对应的模块,key则为当前reducer的key
nextState[key] = nextStateForKey
// 判读state是否发生改变
hasChanged = hasChanged || nextStateForKey !== previousStateForKey
}
// 如果state发生改变则返回新的state,否则返回原来的state
return hasChanged ? nextState : state
}
}
接下来我们在看看bindActionCreators.js这个文件
首先先认识actionCreators,简单来说就是创建action的方法,redux的action是一个对象,而我们经常使用一些函数来创建这些对象,则这些函数就是actionCreators
而这个文件实现的功能,是根据绑定的actionCreator,来实现自动dispatch的功能
import warning from './utils/warning'
// 对于每个actionCreator方法,执行之后都会得到一个action
// 这个bindActionCreator方法,会返回一个能够自动执行dispatch的方法
function bindActionCreator(actionCreator, dispatch) {
return (...args) => dispatch(actionCreator(...args))
}
/**
* Turns an object whose values are action creators, into an object with the
* same keys, but with every function wrapped into a `dispatch` call so they
* may be invoked directly. This is just a convenience method, as you can call
* `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
*
* For convenience, you can also pass a single function as the first argument,
* and get a function in return.
*
* @param {Function|Object} actionCreators An object whose values are action
* creator functions. One handy way to obtain it is to use ES6 `import * as`
* syntax. You may also pass a single function.
*
* @param {Function} dispatch The `dispatch` function available on your Redux
* store.
*
* @returns {Function|Object} The object mimicking the original object, but with
* every action creator wrapped into the `dispatch` call. If you passed a
* function as `actionCreators`, the return value will also be a single
* function.
*/
// 对外暴露这个bindActionCreators方法
export default function bindActionCreators(actionCreators, dispatch) {
// 如果传入的actionCreators参数是个函数,则直接调用bindActionCreator方法
if (typeof actionCreators === 'function') {
return bindActionCreator(actionCreators, dispatch)
}
// 错误处理
if (typeof actionCreators !== 'object' || actionCreators === null) {
throw new Error(
`bindActionCreators expected an object or a function, instead received ${actionCreators === null ? 'null' : typeof actionCreators}. ` +
`Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
)
}
// 如果actionCreators是一个对象,则获取对象中的key
const keys = Object.keys(actionCreators)
// 定义一个缓存对象
const boundActionCreators = {}
// 遍历actionCreators的每个key
for (let i = 0; i < keys.length; i++) {
// 获取每个key
const key = keys[i]
// 根据每个key获取特定的actionCreator方法
const actionCreator = actionCreators[key]
// 如果actionCreator是一个函数,则直接调用bindActionCreator方法,将返回的匿名函数缓存到boundActionCreators对象中
if (typeof actionCreator === 'function') {
boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
} else {
warning(`bindActionCreators expected a function actionCreator for key '${key}', instead received type '${typeof actionCreator}'.`)
}
}
// 最后返回boundActionCreators对象
// 用户获取到这个对象后,可拿出对象中的每个key的对应的值,也就是各个匿名函数,执行匿名函数就可以实现dispatch功能
return boundActionCreators
}
接下来我们看看applyMiddleware.js这个文件,这个文件让redux有着无限多的可能性。为什么这么说呢,你往下看就知道了
// 这个文件的代码逻辑其实很简单
// 首先导入compose函数,等一下我们会详细分析这个compose函数
import compose from './compose'
/**
* Creates a store enhancer that applies middleware to the dispatch method
* of the Redux store. This is handy for a variety of tasks, such as expressing
* asynchronous actions in a concise manner, or logging every action payload.
*
* See `redux-thunk` package as an example of the Redux middleware.
*
* Because middleware is potentially asynchronous, this should be the first
* store enhancer in the composition chain.
*
* Note that each middleware will be given the `dispatch` and `getState` functions
* as named arguments.
*
* @param {...Function} middlewares The middleware chain to be applied.
* @returns {Function} A store enhancer applying the middleware.
*/
// 接下来导出applyMiddleware这个方法,这个方法也是我们经常用来作为createStore中enhance参数的一个方法
export default function applyMiddleware(...middlewares) {
// 首先先返回一个匿名函数,有没有发现这个函数跟createStore很相似啊
// 没错其实他就是我们的之前看到的createStore
return (createStore) => (reducer, preloadedState, enhancer) => {
// 首先用原来的createStore创建一个store,并把它缓存起来
const store = createStore(reducer, preloadedState, enhancer)
// 获取store中原始的dispatch方法
let dispatch = store.dispatch
// 定一个执行链数组
let chain = []
// 缓存原有store中getState和dispatch方法
const middlewareAPI = {
getState: store.getState,
dispatch: (action) => dispatch(action)
}
// 执行每个中间件函数,并将middlewareAPI作为参数传入,获得一个执行链数组
chain = middlewares.map(middleware => middleware(middlewareAPI))
// 将执行链数组传入compose方法中,并立即执行返回的方法获得最后包装过后的dispatch
// 这个过程简单来说就是,每个中间件都会接受一个store.dispatch方法,然后基于这个方法进行包装,然后返回一个新的dispatch
// 这个新的dispatch又作为参数传入下一个中间件函数,然后有进行包装。。。一直循环这个过程,直到最后得到一个最终的dispatch
dispatch = compose(...chain)(store.dispatch)
// 返回一个store对象,并将新的dispatch方法覆盖原有的dispatch方法
return {
...store,
dispatch
}
}
}
看到这里,其实你已经看完了大部分redux的内容,最后我们看看上述文件中使用到的compose方法是如何实现的。
打开compose.js,我们发现其实实现方式就是利用es5中数组的reduce方法来实现这种效果的
/**
* Composes single-argument functions from right to left. The rightmost
* function can take multiple arguments as it provides the signature for
* the resulting composite function.
*
* @param {...Function} funcs The functions to compose.
* @returns {Function} A function obtained by composing the argument functions
* from right to left. For example, compose(f, g, h) is identical to doing
* (...args) => f(g(h(...args))).
*/
export default function compose(...funcs) {
// 判断函数数组是否为空
if (funcs.length === 0) {
return arg => arg
}
// 如果函数数组只有一个元素,则直接执行
if (funcs.length === 1) {
return funcs[0]
}
// 否则,就利用reduce方法执行每个中间件函数,并将上一个函数的返回作为下一个函数的参数
return funcs.reduce((a, b) => (...args) => a(b(...args)))
}
哈哈,以上就是今天给大家分享的redux源码分析~希望大家能够喜欢咯
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