参考原文:
https://stackoverflow.com/que...
https://stackoverflow.com/que...
Autodesk Forge的小伙伴们经常会问到关于FBX文件在转换成Forge Viewer网页浏览格式的时候材质丢失的问题,参考以上两篇StackOverflow问题解答,现总结一下:
Forge Model Derivative (模型数据提取和转换服务)在转换FBX的时候,没有提取材质内容。相关的需求已录入到开发部,但目前没有具体的时间表。
所以,如果想要在Forge Viewer里看到FBX的材质,需要利用Viewer的API做些后处理工作,自己贴材质。这里有一段参考代码,加载了一个名为 RefdFile_1.png 的材质,然后找到对象的fragment id,调用setMaterial贴上材质。
var attenuationVertexShader =`
varying vec2 vUv;
varying vec3 vPosition;
void main() {
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * mvPosition;
}
` ;
var attenuationFragmentShader = `
varying vec2 vUv;
uniform sampler2D checkerboard;
void main() {
gl_FragColor = texture2D(checkerboard, vec2 (vUv.x * 0.1263, vUv.y * 0.166)) ;
}
` ;
var dbId =4 ;
var fragId =0 ;
var texturePath ="/RefdFile_1.png" ;
var material =null ;
oViewer =new Autodesk.Viewing.Private.GuiViewer3D ($("#viewer") [0], {}) ; // With toolbar
Autodesk.Viewing.Initializer (options, function () {
oViewer.initialize () ;
oViewer.addEventListener (Autodesk.Viewing.GEOMETRY_LOADED_EVENT, function (event) {
oViewer.fitToView (true) ;
setTimeout (function () { oViewer.autocam.setHomeViewFrom (oViewer.navigation.getCamera ()) ; }, 1000) ;
setTimeout (createTexture, 500) ;
}) ;
oViewer.setGroundReflection (false) ;
oViewer.setGroundShadow (false) ;
oViewer.load (myurn) ;
}) ;
function createTexture () {
var loader =new THREE.TextureLoader () ;
loader.load (texturePath, function (texture) {
texture.minFilter =THREE.LinearMipMapLinearFilter ; // THREE.LinearMipMapLinearFilter
texture.magFilter =THREE.LinearFilter ;
var uniforms ={
checkerboard: {
type: 't',
value: texture
}
} ;
material =new THREE.ShaderMaterial ({
uniforms: uniforms,
vertexShader: attenuationVertexShader,
fragmentShader: attenuationFragmentShader,
side: THREE.DoubleSide
}) ;
oViewer.impl.matman ().removeMaterial ('shaderMaterial') ;
oViewer.impl.matman ().addMaterial ('shaderMaterial', material, true) ;
var floor_mesh_render =oViewer.impl.getRenderProxy (oViewer.model, fragId) ;
oViewer.model.getFragmentList ().setMaterial (fragId, material) ;
oViewer.impl.invalidate (true) ;
}) ;
}
此案例在没有贴材质之前,这个电路板的主平面是单一的色调。
贴完材质后,是这样的:
**粗体** _斜体_ [链接](http://example.com) `代码` - 列表 > 引用
。你还可以使用@
来通知其他用户。