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redux 源码阅读笔记

redux 中的 reducer 为什么要叫这个名字?(UPDATED)

笔者在学习 redux 的时候一直感觉 reducer 很不好理解(非要进行翻译的话,可以称之为缩减器/折叠器),而像 action 和 store 这两个概念就比较清晰,直接按照字面意思理解即可,在百思不得其解时发现官方文档中专门有一句对 reducer 命名的解释:

It's called a reducer because it's the type of function you would pass to Array.prototype.reduce(reducer, ?initialValue).

这句话翻译过来应该是:之所以被称为 reducer,是因为该函数与被传入 Array.prototype.reduce 方法的参数(回调函数)是一种类型的。

我们先来看一个 reduce 方法的例子:

[0, 1, 2, 3, 4].reduce((prev, curr) => prev + curr)
// 10

这与 redux 中的 reducer 模型((prevState, action) => newState)看起来是不是十分相似呢!

reducer 这个术语其实来自于函数式编程,在很多情况下 reduce 操作也被称为 Fold 折叠,它属于一种高阶函数,可以将其参数(回调函数/reducer)递归应用到数组的所有元素上并返回一个独立的值,这也就是“缩减”或“折叠”的含义所在。


正文如下:

src
├── applyMiddleware.js
├── bindActionCreators.js
├── combineReducers.js
├── compose.js
├── createStore.js
├── index.js
└── utils
    ├── actionTypes.js
    ├── isPlainObject.js
    └── warning.js

index.js

import createStore from './createStore'
import combineReducers from './combineReducers'
import bindActionCreators from './bindActionCreators'
import applyMiddleware from './applyMiddleware'
import compose from './compose'
import warning from './utils/warning'
import __DO_NOT_USE__ActionTypes from './utils/actionTypes'

/*
 * This is a dummy function to check if the function name has been altered by minification.
 * If the function has been minified and NODE_ENV !== 'production', warn the user.
 */
function isCrushed() {}

if (
  process.env.NODE_ENV !== 'production' &&
  typeof isCrushed.name === 'string' &&
  isCrushed.name !== 'isCrushed'
) {
  warning(
    'You are currently using minified code outside of NODE_ENV === "production". ' +
      'This means that you are running a slower development build of Redux. ' +
      'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' +
      'or setting mode to production in webpack (https://webpack.js.org/concepts/mode/) ' +
      'to ensure you have the correct code for your production build.'
  )
}

export {
  createStore,
  combineReducers,
  bindActionCreators,
  applyMiddleware,
  compose,
  __DO_NOT_USE__ActionTypes
}

这里声明的 isCrushed 函数并不具有实际意义,仅用来判断在生产环境下 redux 项目是否被压缩,如果有被压缩则给开发人员 log 一个警告提示。

createStore.js

createStore 函数是 redux 最核心的 API,它创建一个 store 存放应用的整课 state 树,并且一个应用中仅能存在一个 store,我们只能通过调用 dispatch 的方法来对 store 中的数据作出更改。


// createStore.js
import $$observable from 'symbol-observable'

import ActionTypes from './utils/actionTypes'
import isPlainObject from './utils/isPlainObject'

/**
 * Creates a Redux store that holds the state tree.
 * The only way to change the data in the store is to call `dispatch()` on it.
 *
 * There should only be a single store in your app. To specify how different
 * parts of the state tree respond to actions, you may combine several reducers
 * into a single reducer function by using `combineReducers`.
 *
 * @param {Function} reducer A function that returns the next state tree, given
 * the current state tree and the action to handle.
 *
 * @param {any} [preloadedState] The initial state. You may optionally specify it
 * to hydrate the state from the server in universal apps, or to restore a
 * previously serialized user session.
 * If you use `combineReducers` to produce the root reducer function, this must be
 * an object with the same shape as `combineReducers` keys.
 *
 * @param {Function} [enhancer] The store enhancer. You may optionally specify it
 * to enhance the store with third-party capabilities such as middleware,
 * time travel, persistence, etc. The only store enhancer that ships with Redux
 * is `applyMiddleware()`.
 *
 * @returns {Store} A Redux store that lets you read the state, dispatch actions
 * and subscribe to changes.
 */
export default function createStore(reducer, preloadedState, enhancer) {

  // 兼容函数参数不同的情况:应用不存在初始状态,第二个参数即传入增强器函数的情况

  if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
    enhancer = preloadedState
    preloadedState = undefined
  }

  if (typeof enhancer !== 'undefined') {
    if (typeof enhancer !== 'function') {
      throw new Error('Expected the enhancer to be a function.')
    }

    return enhancer(createStore)(reducer, preloadedState)
  }

  if (typeof reducer !== 'function') {
    throw new Error('Expected the reducer to be a function.')
  }

  let currentReducer = reducer
  let currentState = preloadedState
  let currentListeners = []
  let nextListeners = currentListeners
  let isDispatching = false

  // 确保 nextListeners 和 currentListeners 具有不同的引用

  function ensureCanMutateNextListeners() {
    if (nextListeners === currentListeners) {
      nextListeners = currentListeners.slice()
    }
  } 

  function getState() {/* ... */}

  function subscribe() {/* ... */}

  function dispatch() {/* ... */}

  function replaceReducer() {/* ... */}

  function observable() {/* ... */}

  // When a store is created, an "INIT" action is dispatched so that every
  // reducer returns their initial state. This effectively populates
  // the initial state tree.
  dispatch({ type: ActionTypes.INIT })

  return {
    dispatch,
    subscribe,
    getState,
    replaceReducer,
    [$$observable]: observable
  }
}

createStore 函数接受三个参数:

  1. reducer:通过 state 和 action 计算 nextState 的函数
  2. preloadedState:初始状态(需要注意的是如果使用 combineReducers 来生成 reducer,那么必须保证 preloadedState 和 combineReducers 数据结构中的键相对应)
  3. enhancer:store 的增强器函数,可以指定为第三方的中间件/时间旅行/持久化等(需要注意的是该函数只能用 redux 提供的 applyMiddleware 函数来生成)

getState

/**
 * Reads the state tree managed by the store.
 *
 * @returns {any} The current state tree of your application.
 */
function getState() {
  if (isDispatching) {
    throw new Error(
      'You may not call store.getState() while the reducer is executing. ' +
      'The reducer has already received the state as an argument. ' +
      'Pass it down from the top reducer instead of reading it from the store.'
    )
  }

  return currentState
}

getState 函数可以用于获取应用当前的状态,可以看到这里使用闭包来持久变量,并且所有改变状态的行为都是改变 currentState 的引用。

subscribe

subscribe 函数用于为应用的状态添加监听,以一个回调函数(监听函数)为参数(当触发 dispatch 时执行所有监听函数),返回能够取消订阅的 unsubscribe 函数。

/**
 * Adds a change listener. It will be called any time an action is dispatched,
 * and some part of the state tree may potentially have changed. You may then
 * call `getState()` to read the current state tree inside the callback.
 *
 * You may call `dispatch()` from a change listener, with the following
 * caveats:
 *
 * 1. The subscriptions are snapshotted just before every `dispatch()` call.
 * If you subscribe or unsubscribe while the listeners are being invoked, this
 * will not have any effect on the `dispatch()` that is currently in progress.
 * However, the next `dispatch()` call, whether nested or not, will use a more
 * recent snapshot of the subscription list.
 *
 * 2. The listener should not expect to see all state changes, as the state
 * might have been updated multiple times during a nested `dispatch()` before
 * the listener is called. It is, however, guaranteed that all subscribers
 * registered before the `dispatch()` started will be called with the latest
 * state by the time it exits.
 *
 * @param {Function} listener A callback to be invoked on every dispatch.
 * @returns {Function} A function to remove this change listener.
 */
function subscribe(listener) {
  if (typeof listener !== 'function') {
    throw new Error('Expected the listener to be a function.')
  }

  if (isDispatching) {
    throw new Error(
      'You may not call store.subscribe() while the reducer is executing. ' +
      'If you would like to be notified after the store has been updated, subscribe from a ' +
      'component and invoke store.getState() in the callback to access the latest state. ' +
      'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
    )
  }

  let isSubscribed = true

  // 保持监听序列的不变性

  ensureCanMutateNextListeners()
  nextListeners.push(listener)

  return function unsubscribe() {
    if (!isSubscribed) {
      return
    }

    if (isDispatching) {
      throw new Error(
        'You may not unsubscribe from a store listener while the reducer is executing. ' +
        'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
      )
    }

    isSubscribed = false

    ensureCanMutateNextListeners()
    const index = nextListeners.indexOf(listener)
    nextListeners.splice(index, 1)
  }
}

dispatch

dispatch 函数是改变应用状态的唯一方法,接受一个 action 作为参数,通过调用 reducer 计算生成一个新的状态。

/**
 * Dispatches an action. It is the only way to trigger a state change.
 *
 * The `reducer` function, used to create the store, will be called with the
 * current state tree and the given `action`. Its return value will
 * be considered the **next** state of the tree, and the change listeners
 * will be notified.
 *
 * The base implementation only supports plain object actions. If you want to
 * dispatch a Promise, an Observable, a thunk, or something else, you need to
 * wrap your store creating function into the corresponding middleware. For
 * example, see the documentation for the `redux-thunk` package. Even the
 * middleware will eventually dispatch plain object actions using this method.
 *
 * @param {Object} action A plain object representing “what changed”. It is
 * a good idea to keep actions serializable so you can record and replay user
 * sessions, or use the time travelling `redux-devtools`. An action must have
 * a `type` property which may not be `undefined`. It is a good idea to use
 * string constants for action types.
 *
 * @returns {Object} For convenience, the same action object you dispatched.
 *
 * Note that, if you use a custom middleware, it may wrap `dispatch()` to
 * return something else (for example, a Promise you can await).
 */
function dispatch(action) {

  // 基础版本的实现仅支持 action 为朴素对象的情况

  if (!isPlainObject(action)) {
    throw new Error(
      'Actions must be plain objects. ' +
      'Use custom middleware for async actions.'
    )
  }

  if (typeof action.type === 'undefined') {
    throw new Error(
      'Actions may not have an undefined "type" property. ' +
      'Have you misspelled a constant?'
    )
  }

  if (isDispatching) {
    throw new Error('Reducers may not dispatch actions.')
  }

  try {
    isDispatching = true
    currentState = currentReducer(currentState, action)
  } finally {
    isDispatching = false
  }

  // 触发 dispatch 时执行所有监听函数

  const listeners = (currentListeners = nextListeners)
  for (let i = 0; i < listeners.length; i++) {
    const listener = listeners[i]
    listener()
  }

  return action
}

replaceReducer

/**
 * Replaces the reducer currently used by the store to calculate the state.
 *
 * You might need this if your app implements code splitting and you want to
 * load some of the reducers dynamically. You might also need this if you
 * implement a hot reloading mechanism for Redux.
 *
 * @param {Function} nextReducer The reducer for the store to use instead.
 * @returns {void}
 */
function replaceReducer(nextReducer) {
  if (typeof nextReducer !== 'function') {
    throw new Error('Expected the nextReducer to be a function.')
  }

  currentReducer = nextReducer
  dispatch({
    type: ActionTypes.REPLACE
  })
}

observable

observable 用于提供另外一种观察者模式的交互方式。

/**
 * Interoperability point for observable/reactive libraries.
 * @returns {observable} A minimal observable of state changes.
 * For more information, see the observable proposal:
 * https://github.com/tc39/proposal-observable
 */
function observable() {
  const outerSubscribe = subscribe
  return {
    /**
     * The minimal observable subscription method.
     * @param {Object} observer Any object that can be used as an observer.
     * The observer object should have a `next` method.
     * @returns {subscription} An object with an `unsubscribe` method that can
     * be used to unsubscribe the observable from the store, and prevent further
     * emission of values from the observable.
     */
    subscribe(observer) {
      if (typeof observer !== 'object' || observer === null) {
        throw new TypeError('Expected the observer to be an object.')
      }

      function observeState() {
        if (observer.next) {
          observer.next(getState())
        }
      }

      observeState()
      const unsubscribe = outerSubscribe(observeState)
      return {
        unsubscribe
      }
    },

    [$$observable]() {
      return this
    }
  }
}

compose.js

/**
 * Composes single-argument functions from right to left. The rightmost
 * function can take multiple arguments as it provides the signature for
 * the resulting composite function.
 *
 * @param {...Function} funcs The functions to compose.
 * @returns {Function} A function obtained by composing the argument functions
 * from right to left. For example, compose(f, g, h) is identical to doing
 * (...args) => f(g(h(...args))).
 */

export default function compose(...funcs) {
  if (funcs.length === 0) {
    return arg => arg
  }

  if (funcs.length === 1) {
    return funcs[0]
  }

  return funcs.reduce((a, b) => (...args) => a(b(...args)))
}

compose 函数的设计十分巧妙,从右到左把接受到的函数组合,然后返回一个最终函数,其结果也并不复杂,旨在让开发人员能够在不写深度右括号的情况下来写深度嵌套的函数。

const fn1 = val => `(fn1: ${val})`
const fn2 = val => `(fn2: ${val})`
const fn3 = val => `(fn3: ${val})`

console.log(compose(fn1,fn2,fn3)('Hello World!'));
// (fn1: (fn2: (fn3: Hello World!)))

applyMiddleware.js

applyMiddleware 函数用于组合多个中间件返回的 enhancer 函数,其实质是生成新的 dispatch 暴露给用户。

在认识 applyMiddleware 之前,我们先来看看中间件是个什么东西 :)

假设我们现在有这样的需求:打印出触发 dispatch 的 action,以及改变后的 state(nextState)。我们很快可以写出如下代码,然而这样做的坏处是我们要在每一个需要 log 的地方加上这些代码,看起来十分不整洁,即使封装成一个函数把 dispatch 包裹起来,也需要在很多地方进行 import,这是非常冗余的操作。

console.log('dispatch', action);
store.dispatch(action);
console.log('nextState', store.getState());

考虑到这儿,我们知道可以把 dispatch 方法进行重写,这样的话每次在我们调用 dispatch 的时候都可以自动进行 log 操作。

const next = store.dispatch();
store.dispatch = function (action) {
   console.log('dispatch', action);
   store.dispatch(action);
   console.log('nextState', store.getState());
}

进一步封装就是中间件!

function logger(store) {
  const next = store.dispatch();

  return function(action) {
    console.log('dispatch', action);
    const r = next(action);
    console.log('nextState', store.getState());
    return r;
  };
}

这样在我们用多个中间件的时候,就可以层层给 dispatch 进行赋值:

middlewares.forEach((middleware) =>
  store.dispatch = middleware(store);
)

在我们上面的做法中,为了让下一个中间件可以得到最新的 dispatch 函数,在每个中间件中都要给 store.dispatch 赋值,那还有没有别的做法呢?答案是肯定的,那就是把 next 作为参数传递,而不是在中间件中读取 store.dispatch 获得。

function logger(store) {
  return function(next) {
    return function(action) {
      console.log('dispatch', action);
      const r = next(action);
      console.log('nextState', store.getState());
      return r;
    };
  };
}

柯里化一下:

const logger = store => next => action => {
  console.log('dispatch', action);
  const r = next(action);
  console.log('nextState', store.getState());
  return r;
};

这样的话,多个中间件的使用就如下代码所示:

middlewares.forEach((middleware) => {
  dispatch = middleware(store)(store.dispatch);
});

这样做的好处是,可以不改变 store.dispatch 本身,仅仅是不把它暴露给用户而已。

接下来再看 redux 的 applyMiddleware 实现就很清晰:先使用 compose 把多个中间件组合起来,然后再封装出一个新的 dispatch 返回给用户。

import compose from './compose'

/**
 * Creates a store enhancer that applies middleware to the dispatch method
 * of the Redux store. This is handy for a variety of tasks, such as expressing
 * asynchronous actions in a concise manner, or logging every action payload.
 *
 * See `redux-thunk` package as an example of the Redux middleware.
 *
 * Because middleware is potentially asynchronous, this should be the first
 * store enhancer in the composition chain.
 *
 * Note that each middleware will be given the `dispatch` and `getState` functions
 * as named arguments.
 *
 * @param {...Function} middlewares The middleware chain to be applied.
 * @returns {Function} A store enhancer applying the middleware.
 */
export default function applyMiddleware(...middlewares) {
  return createStore => (...args) => {
    const store = createStore(...args)
    let dispatch = () => {
      throw new Error(
        `Dispatching while constructing your middleware is not allowed. ` +
          `Other middleware would not be applied to this dispatch.`
      )
    }

    const middlewareAPI = {
      getState: store.getState,
      dispatch: (...args) => dispatch(...args)
    }
    const chain = middlewares.map(middleware => middleware(middlewareAPI))
    dispatch = compose(...chain)(store.dispatch)

    return {
      ...store,
      dispatch
    }
  }
}

combineReducers.js

import ActionTypes from './utils/actionTypes'
import warning from './utils/warning'
import isPlainObject from './utils/isPlainObject'

function getUndefinedStateErrorMessage(key, action) {
  const actionType = action && action.type
  const actionDescription =
    (actionType && `action "${String(actionType)}"`) || 'an action'

  return (
    `Given ${actionDescription}, reducer "${key}" returned undefined. ` +
    `To ignore an action, you must explicitly return the previous state. ` +
    `If you want this reducer to hold no value, you can return null instead of undefined.`
  )
}

function getUnexpectedStateShapeWarningMessage(
  inputState,
  reducers,
  action,
  unexpectedKeyCache
) {
  const reducerKeys = Object.keys(reducers)
  const argumentName =
    action && action.type === ActionTypes.INIT
      ? 'preloadedState argument passed to createStore'
      : 'previous state received by the reducer'

  if (reducerKeys.length === 0) {
    return (
      'Store does not have a valid reducer. Make sure the argument passed ' +
      'to combineReducers is an object whose values are reducers.'
    )
  }

  if (!isPlainObject(inputState)) {
    return (
      `The ${argumentName} has unexpected type of "` +
      {}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] +
      `". Expected argument to be an object with the following ` +
      `keys: "${reducerKeys.join('", "')}"`
    )
  }

  const unexpectedKeys = Object.keys(inputState).filter(
    key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key]
  )

  unexpectedKeys.forEach(key => {
    unexpectedKeyCache[key] = true
  })

  if (action && action.type === ActionTypes.REPLACE) return

  if (unexpectedKeys.length > 0) {
    return (
      `Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` +
      `"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` +
      `Expected to find one of the known reducer keys instead: ` +
      `"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`
    )
  }
}

function assertReducerShape(reducers) {
  Object.keys(reducers).forEach(key => {
    const reducer = reducers[key]
    const initialState = reducer(undefined, { type: ActionTypes.INIT })

    if (typeof initialState === 'undefined') {
      throw new Error(
        `Reducer "${key}" returned undefined during initialization. ` +
          `If the state passed to the reducer is undefined, you must ` +
          `explicitly return the initial state. The initial state may ` +
          `not be undefined. If you don't want to set a value for this reducer, ` +
          `you can use null instead of undefined.`
      )
    }

    if (
      typeof reducer(undefined, {
        type: ActionTypes.PROBE_UNKNOWN_ACTION()
      }) === 'undefined'
    ) {
      throw new Error(
        `Reducer "${key}" returned undefined when probed with a random type. ` +
          `Don't try to handle ${
            ActionTypes.INIT
          } or other actions in "redux/*" ` +
          `namespace. They are considered private. Instead, you must return the ` +
          `current state for any unknown actions, unless it is undefined, ` +
          `in which case you must return the initial state, regardless of the ` +
          `action type. The initial state may not be undefined, but can be null.`
      )
    }
  })
}

/**
 * Turns an object whose values are different reducer functions, into a single
 * reducer function. It will call every child reducer, and gather their results
 * into a single state object, whose keys correspond to the keys of the passed
 * reducer functions.
 *
 * @param {Object} reducers An object whose values correspond to different
 * reducer functions that need to be combined into one. One handy way to obtain
 * it is to use ES6 `import * as reducers` syntax. The reducers may never return
 * undefined for any action. Instead, they should return their initial state
 * if the state passed to them was undefined, and the current state for any
 * unrecognized action.
 *
 * @returns {Function} A reducer function that invokes every reducer inside the
 * passed object, and builds a state object with the same shape.
 */
export default function combineReducers(reducers) {

  // 对象的 key 是对应 value(reducer 函数)的状态名称

  const reducerKeys = Object.keys(reducers)
  const finalReducers = {}
  for (let i = 0; i < reducerKeys.length; i++) {
    const key = reducerKeys[i]

    if (process.env.NODE_ENV !== 'production') {
      if (typeof reducers[key] === 'undefined') {
        warning(`No reducer provided for key "${key}"`)
      }
    }

    if (typeof reducers[key] === 'function') {
      finalReducers[key] = reducers[key]
    }
  }
  const finalReducerKeys = Object.keys(finalReducers)

  let unexpectedKeyCache
  if (process.env.NODE_ENV !== 'production') {
    unexpectedKeyCache = {}
  }

  let shapeAssertionError
  try {
    assertReducerShape(finalReducers)
  } catch (e) {
    shapeAssertionError = e
  }

  return function combination(state = {}, action) {
    if (shapeAssertionError) {
      throw shapeAssertionError
    }

    if (process.env.NODE_ENV !== 'production') {
      const warningMessage = getUnexpectedStateShapeWarningMessage(
        state,
        finalReducers,
        action,
        unexpectedKeyCache
      )

      if (warningMessage) {
        warning(warningMessage)
      }
    }

    let hasChanged = false
    const nextState = {}

    for (let i = 0; i < finalReducerKeys.length; i++) {
      // 有效的状态字段  
      const key = finalReducerKeys[i]
      // 该状态对应的 reducer 函数
      const reducer = finalReducers[key]
      // 当前状态值
      const previousStateForKey = state[key]
      // 计算后的新状态值
      const nextStateForKey = reducer(previousStateForKey, action)

      if (typeof nextStateForKey === 'undefined') {
        const errorMessage = getUndefinedStateErrorMessage(key, action)
        throw new Error(errorMessage)
      }

      // 更新整体状态中的相应字段
      nextState[key] = nextStateForKey
      // 判断整体状态是否发生改变
      hasChanged = hasChanged || nextStateForKey !== previousStateForKey
    }

    return hasChanged ? nextState : state
  }
}

combineReducers 函数接受一组 reducers,组合后返回一个新的 reducer 函数(combine)供 createStore 使用。

bindActionCreators.js

bindActionCreators 用来生成可以直接触发 action 的函数,并没什么好说的 = =

function bindActionCreator(actionCreator, dispatch) {
  return function() {
    return dispatch(actionCreator.apply(this, arguments))
  }
}

/**
 * Turns an object whose values are action creators, into an object with the
 * same keys, but with every function wrapped into a `dispatch` call so they
 * may be invoked directly. This is just a convenience method, as you can call
 * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
 *
 * For convenience, you can also pass a single function as the first argument,
 * and get a function in return.
 *
 * @param {Function|Object} actionCreators An object whose values are action
 * creator functions. One handy way to obtain it is to use ES6 `import * as`
 * syntax. You may also pass a single function.
 *
 * @param {Function} dispatch The `dispatch` function available on your Redux
 * store.
 *
 * @returns {Function|Object} The object mimicking the original object, but with
 * every action creator wrapped into the `dispatch` call. If you passed a
 * function as `actionCreators`, the return value will also be a single
 * function.
 */
export default function bindActionCreators(actionCreators, dispatch) {
  if (typeof actionCreators === 'function') {
    return bindActionCreator(actionCreators, dispatch)
  }

  if (typeof actionCreators !== 'object' || actionCreators === null) {
    throw new Error(
      `bindActionCreators expected an object or a function, instead received ${
        actionCreators === null ? 'null' : typeof actionCreators
      }. ` +
        `Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
    )
  }

  const keys = Object.keys(actionCreators)
  const boundActionCreators = {}
  for (let i = 0; i < keys.length; i++) {
    const key = keys[i]
    const actionCreator = actionCreators[key]
    if (typeof actionCreator === 'function') {
      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
    }
  }
  return boundActionCreators
}

utils

actionTypes.js

/**
 * These are private action types ≈ by Redux.
 * For any unknown actions, you must return the current state.
 * If the current state is undefined, you must return the initial state.
 * Do not reference these action types directly in your code.
 */

const randomString = () =>
  Math.random()
    .toString(36)
    .substring(7)
    .split('')
    .join('.')

const ActionTypes = {
  INIT: `@@redux/INIT${randomString()}`,
  REPLACE: `@@redux/REPLACE${randomString()}`,
  PROBE_UNKNOWN_ACTION: () => `@@redux/PROBE_UNKNOWN_ACTION${randomString()}`
}

export default ActionTypes

isPlainObject.js

/**
 * @param {any} obj The object to inspect.
 * @returns {boolean} True if the argument appears to be a plain object.
 */
export default function isPlainObject(obj) {
  if (typeof obj !== 'object' || obj === null) return false

  let proto = obj
  while (Object.getPrototypeOf(proto) !== null) {
    proto = Object.getPrototypeOf(proto)
  }

  return Object.getPrototypeOf(obj) === proto
}

顾名思义 isPlainObject 函数用于判断 obj 是否为朴素对象(即原型链上直接继承 Object.prototype 的对象,也就是由 {} 或者 new Object() 创建的对象)。

warning.js

/**
 * Prints a warning in the console if it exists.
 *
 * @param {String} message The warning message.
 * @returns {void}
 */
export default function warning(message) {
  /* eslint-disable no-console */
  if (typeof console !== 'undefined' && typeof console.error === 'function') {
    console.error(message)
  }
  /* eslint-enable no-console */
  try {
    // This error was thrown as a convenience so that if you enable
    // "break on all exceptions" in your console,
    // it would pause the execution at this line.
    throw new Error(message)
  } catch (e) {} // eslint-disable-line no-empty
}

至此结束。

决定代码质量的是思维,而非框架或语法。


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