问题
某个服务节点在较低的qps(每秒2000次数据库访问)下, 在worker进程数100, max_overflow进程数100的情况下. 突然性能下降, 每秒只能处理1500次数据库访问. 导致请求处理延时从几MS上升至几百MS, 之后又逐渐恢复.
原因
逐渐把范围缩小至 mongodb poolboy 进程池的 checkout:
check out
handle_call({checkout, CRef, Block}, {FromPid, _} = From, State) ->
#state{supervisor = Sup,
workers = Workers,
monitors = Monitors,
overflow = Overflow,
max_overflow = MaxOverflow} = State,
case Workers of
[Pid | Left] ->
MRef = erlang:monitor(process, FromPid),
true = ets:insert(Monitors, {Pid, CRef, MRef}),
{reply, Pid, State#state{workers = Left}};
[] when MaxOverflow > 0, Overflow < MaxOverflow ->
{Pid, MRef} = new_worker(Sup, FromPid),
true = ets:insert(Monitors, {Pid, CRef, MRef}),
{reply, Pid, State#state{overflow = Overflow + 1}};
[] when Block =:= false ->
{reply, full, State};
[] ->
MRef = erlang:monitor(process, FromPid),
Waiting = queue:in({From, CRef, MRef}, State#state.waiting),
{noreply, State#state{waiting = Waiting}}
end;
可以看到, 当max_overflow不为0时, 瞬间过载会创建新的worker, 而这些worker, 都会去链接mongodb, 耗时1-2MS. 创建的消耗会阻塞master process.
check in
而归还时, 又会将worker销毁, 导致链接一直创建/销毁, 而且都卡在master process, 这导致所有的请求, 都会因master process的链接创建和销毁而阻塞, 导致qps雪崩下降.
handle_checkin(Pid, State) ->
#state{supervisor = Sup,
waiting = Waiting,
monitors = Monitors,
overflow = Overflow,
strategy = Strategy} = State,
case queue:out(Waiting) of
{{value, {From, CRef, MRef}}, Left} ->
true = ets:insert(Monitors, {Pid, CRef, MRef}),
gen_server:reply(From, Pid),
State#state{waiting = Left};
{empty, Empty} when Overflow > 0 ->
ok = dismiss_worker(Sup, Pid),
State#state{waiting = Empty, overflow = Overflow - 1};
{empty, Empty} ->
Workers = case Strategy of
lifo -> [Pid | State#state.workers];
fifo -> State#state.workers ++ [Pid]
end,
State#state{workers = Workers, waiting = Empty, overflow = 0}
end.
结论
不要使用 poolboy 的 max_overflow, 若创建/销毁 children process时有一定消耗, 很容易阻塞 poolboy master进程, 频繁创建/销毁 worker 导致雪崩.
每次查BUG, 回头看来都是理所当然. 追查时却要费一番心思, 监控数据不便在个人blog给出. 不免省掉很多推断过程, 希望这个结论对大家有帮助.
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