最近做的两个项目都是关于canvas的,做完整理一下,方便下一次使用,在vue里写的小demo,
功能:画扇形 动态画圆弧(requestAnimationFrame结合settimeout做的动画)、画表盘
1、创建一个ctx对象

    2、begain()方法开始画笔
    3、fillStyple设置填充颜色  [strokeStyle]
    4、arc(x,y,r,startAngle,endAngle,direction)  true是顺时针 false是逆时针  默认是逆时针
    5、closePath()结束画笔 开始填充fill() [没有closePah直接stroke()]
mounted () {
    this.$nextTick(() => {
      /*
        1、创建一个ctx对象
        2、begain()方法开始画笔
        3、fillStyple设置填充颜色  [strokeStyle]
        4、arc(x,y,r,startAngle,endAngle,direction)  true是顺时针 false是逆时针  默认是逆时针
        5、closePath()结束画笔 开始填充fill() [没有closePah直接stroke()]
      */
      // 封装画扇形
      let ctx = this.$refs.can01.getContext('2d')
      this.drawFanShapes(ctx, 400, 400, 0, 0, 150, 'red', false)
      this.drawFanShapes(ctx, 400, 400, 0, 120, 200, 'green', false)
      // 动态画圆弧
      let ctx02 = this.$refs.can02.getContext('2d')
      this.drawArc(ctx02, 400, 400, 100, 0, 360, '#ddd', 10, 'round', false)
      let globalAni = null
      let endAngle = 0
      let _self = this
      function animate () {
        let timer = setTimeout(() => {
          globalAni = requestAnimationFrame(animate)
          if (endAngle < 270) {
            endAngle += 10
            _self.drawArc(ctx02, 400, 400, 100, 0, endAngle, 'green', 10, 'round', false)
          } else {
            clearTimeout(timer)
            cancelAnimationFrame(globalAni)
          }
        }, 20)
      }
      globalAni = requestAnimationFrame(animate)
      // 画时钟表盘
      let ctx03 = this.$refs.can03.getContext('2d')
      this.drawClock(ctx03, 200, 200, 60, -180 - 160, 1, 'red')
    })
  },
  methods: {
    // 画表刻度(ctx,x,y,刻度数,startX, endY,lineWidth, strokeColor)
    drawClock (ctx, x, y, num, startX, endY, lineWidth, strokeColor) {
      for (let i = 0; i < 60; i++) {
        ctx.save()
        ctx.lineWidth = 1
        ctx.strokeStyle = 'red'
        ctx.translate(200, 200)
        ctx.rotate(6 * i * Math.PI / 180)
        ctx.beginPath()
        ctx.moveTo(0, -180)
        ctx.lineTo(0, -160)
        ctx.stroke()
        ctx.restore()
      }
    },
    // 画扇形(ctx,width,height,半径[0自动算半径],开始角度,结束角度,填充颜色,方向)
    drawArc (ctx, width, height, radius, startAngle, endAngle, strokeColor, lineWidth, round, direction) {
      ctx.save()
      let basic = {
        x: width / 2,
        y: height / 2,
        r: (!radius) ? (width - lineWidth) / 2 : radius,
        startAngle: (startAngle / 180) * Math.PI,
        endAngle: (endAngle / 180) * Math.PI,
        direction: direction || false
      }
      ctx.beginPath()
      ctx.strokeStyle = strokeColor
      ctx.lineWidth = lineWidth
      ctx.arc(basic.x, basic.y, basic.r, basic.startAngle, basic.endAngle, direction)
      ctx.lineCap = round
      ctx.stroke()
      ctx.restore()
    },
    // 画圆弧(ctx,x,y,半径[0自动算半径],开始角度,结束角度,画的颜色,是否圆角,方向)
    drawFanShapes (ctx, width, height, radius, startAngle, endAngle, fillColor, direction) {
      let basic = {
        x: width / 2,
        y: height / 2,
        r: (!radius) ? width / 2 : radius,
        startAngle: (startAngle / 180) * Math.PI,
        endAngle: (endAngle / 180) * Math.PI,
        direction: direction || false
      }
      ctx.beginPath()
      ctx.fillStyle = fillColor
      ctx.moveTo(basic.x, basic.y)
      ctx.arc(basic.x, basic.y, basic.r, basic.startAngle, basic.endAngle, direction)
      ctx.closePath()
      ctx.fill()
    }
  }

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