// 旋转相机
rotateCamera (axis, speed, dt) {
// var camera = viewer.getCamera()
// var pivot = camera.pivot;
// camera.target = pivot;
// var target = camera.target
// var dt = 1;
// dt+=1;
// var posx = target.x + 1000*Math.cos(dt * 3.14 /180);
// var posy = target.y + 1000*Math.cos(1 * 3.14 /180);
// camera.position.x = posx
// camera.position.y = posy
var nav = viewerAll.navigation;
var up = nav.getCameraUpVector()
var pos = nav.getPosition()
var matrix = new THREE.Matrix4().makeRotationAxis(
axis, speed * dt);
// viewer.impl.invalidate (true)
pos.applyMatrix4(matrix)
up.applyMatrix4(matrix)
nav.setView(pos, new THREE.Vector3(0,0,1))
nav.setCameraUpVector(up)
}
runAnimation () {
if(viewer.animateFlag){
var dt = 0.01;
dt+=0.01;
var axis = new THREE.Vector3(0,0,1);
viewer.vmethods.rotateCamera(axis, 10.0 * Math.PI/180, dt);
window.requestAnimationFrame(viewer.vmethods.runAnimation);
}
}1
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