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使用 vue 编写的一个可旋转组件,如图

vue转盘

demo地址: https://github.com/tanf1995/m...

布局

  • 用卡片数量均分360度圆,使用绝对定位分布在外部容器上,自身通过rotate旋转

           computedCardPosStyle(index){
           let deg = index * this.unitCardDeg;
           let absDeg = Math.abs((deg + this.turnRotate) % 360);
           let z_index = absDeg > 180 ? Math.ceil(absDeg-180): Math.ceil(180-absDeg);
    
           return {
               width: this.cardWidth + "px",
               height: this.cardHeight + "px",
               top: -Math.cos(deg*Math.PI/180)*this.turntableR + "px",
               left: Math.sin(deg*Math.PI/180)*this.turntableR + "px",
               transform: `translate(-50%, -50%) rotate(${deg}deg)`,
               zIndex: z_index
           }
       },
       
  • 外部容器定位于浏览器窗口之下,露出正上方部分出来

       <div 
           class="container"
           :style="{
               width: `${turntableR*2 + cardWidth}px`,
               height: `${turntableR*2 + cardHeight}px`,
               left: `${screenWidth/2 - turntableR-cardWidth/2}px`,
               top: `${
                   outerWrap? -(1-wrapScale)*(turntableR+cardHeight/2) + screenHeight - wrapScale*(cardHeight + bottomPos + cardHeight*reletiveTop): 
                   -(1-wrapScale)*(turntableR+cardHeight/2)
               }px`,
               transform: `scale(${wrapScale})`,
           }"
           ref="container"
       >
        ...
      </div>
       

圆盘的转动

  • onmousedown、onmouseup 用来判断鼠标是否处于按下状态,并且清空上一次拖动的数据
  • 圆盘的转动以横向滑动的总距离更新角度
  • 针对圆盘如何转动,设计按每一个小的间隔时间(如20ms),叠加一次总体滑动的距离

    handleMouseDown(e){
        e.preventDefault();
        clearInterval(this.UDLMactionTimer);
        this.mouseIsDown = true;
        this.startX = e.clientX || e.touches[0].clientX;
        this.endX = e.clientX || e.touches[0].clientX;
    },
    handleMouseUp(e){
        e.preventDefault();
        this.mouseIsDown = false;
        clearInterval(this.timer);
        clearInterval(this.UDLMactionTimer);
        this.timer = null;
        this.startX = 0;
        this.endX = 0;
        if(this.lastSpeed) this.UDLMaction();
    },
    handleMouseMove(e){
        e.preventDefault();
        this.endX = e.clientX || e.touches[0].clientX;
        if(!this.mouseIsDown) return;
        if(!this.timer){
            this.timer = setInterval(() => {
                let moveGap = this.endX - this.startX;
    
                this.lastSpeed = moveGap/this.timeGap;
                this.xGap += moveGap;
                this.direction = moveGap > 0 ? 1 : -1;
                this.startX = this.endX;
            }, this.timeGap);
        }
    },
    
    mounted(){
    let container_dom = this.outerWrap ? this.$refs.outerWrap : this.$refs.container;
    
    container_dom.addEventListener('mousedown', this.handleMouseDown.bind(this));
    container_dom.addEventListener('mouseup', this.handleMouseUp.bind(this));
    container_dom.addEventListener('mouseleave', this.handleMouseUp.bind(this));
    container_dom.addEventListener('mousemove', this.handleMouseMove.bind(this));
    container_dom.addEventListener('touchstart', this.handleMouseDown.bind(this));
    container_dom.addEventListener('touchend', this.handleMouseUp.bind(this));
    container_dom.addEventListener('touchcancel', this.handleMouseUp.bind(this));
    container_dom.addEventListener('touchmove', this.handleMouseMove.bind(this));
    
    window.addEventListener('resize', this.responseContainerScale.bind(this));
    window.addEventListener('load', this.responseContainerScale.bind(this));
    },
    beforeDestroy(){
        let container_dom = this.outerWrap ? this.$refs.outerWrap : this.$refs.container;
    
        container_dom.removeEventListener('mousedown', this.handleMouseDown.bind(this));
        container_dom.removeEventListener('mouseup', this.handleMouseUp.bind(this));
        container_dom.removeEventListener('mouseleave', this.handleMouseUp.bind(this));
        container_dom.removeEventListener('mousemove', this.handleMouseMove.bind(this));
        container_dom.removeEventListener('touchstart', this.handleMouseDown.bind(this));
        container_dom.removeEventListener('touchend', this.handleMouseUp.bind(this));
        container_dom.removeEventListener('touchcancel', this.handleMouseUp.bind(this));
        container_dom.removeEventListener('touchmove', this.handleMouseMove.bind(this));
    
        window.removeEventListener('resize', this.responseContainerScale.bind(this));
    }
    

旋转效果平滑

  • 如果没有滑动惯性,当滑动完之后,无论滑动的时候速度如何的快,在松开鼠标后转盘立刻停下,使得效果非常生硬。所以在滑动完成之后,利用最后时刻的滑动速度,让转盘做匀减速运动直至速度为0,并且在速度为0时,在设计缓慢细小的匀速滑动,最后呈现出来的效果就比较平滑了。

    UDLMaction(){

       let a = -this.reduceSpeed*this.direction;
       this.UDLMactionTimer = setInterval(() => {
           this.lastSpeed = (this.lastSpeed + a)*this.direction >= 0? this.lastSpeed + a: 0;
           this.xGap += (this.lastSpeed) * this.timeGap;
           if(!this.lastSpeed){
               this.moreDynamic();
               return clearInterval(this.UDLMactionTimer);
           }
       }, this.timeGap);

    },
    moreDynamic(){

       let time = 10;
       let timer = setInterval(() => {
           this.xGap += this.direction*3;
           if(--time <= 0) clearInterval(timer);
       }, 20)

    },

请教

  • 本来设想的是通过prop来传递卡片的内部结构和数组数据,例如传递一个渲染函数,通过react可以轻松的实现,但是vue这招行不通。请问如何能够做到这点呢?react伪代码如下

    <Component
        renderItem={item => <Child propName={item.props} data={item.data} />}
    >
    </Component>
    

谭峰
285 声望5 粉丝

I could do this all day.