1:Canvas动画原理
快速切换的静态画面。
2:基本步骤
绘制 - 清空 - 绘制 - 清空 - 绘制 ...
3:控制函数
- setTimeout
- setInterval
- requestAnimationFrame
4:四种运动
线性运动
const canvas = document.getElementById('canvas');
/* 获得 2d 上下文对象 */
const ctx = canvas.getContext('2d');
let radialGradient;
let distance = -50;
const speed = 5;
const draw = (axisX) => {
/* 清空画布(或部分清空) */
ctx.clearRect(0, 0, 600, 600);
radialGradient = ctx.createRadialGradient(distance, 300, 10, distance, 300, 50);
radialGradient.addColorStop(0, "#FFFFFF");
radialGradient.addColorStop(1, "#EA7F26");
ctx.fillStyle = radialGradient;
ctx.beginPath();
ctx.moveTo(distance, 300);
ctx.arc(distance, 300, 50, 0, 2 * Math.PI, false);
ctx.fill();
distance = distance + speed;
if (distance > 650) distance = -50;
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);ctx.clearRect(0, 0, 600, 600);
ctx.beginPath();
ctx.moveTo(distance, 300);
ctx.arc(distance, 300, 50, 0, 2 * Math.PI, false);
ctx.fill();
distance = distance + speed;
从左到右匀速运动
变速运动
const canvas = document.getElementById('canvas');
/* 获得 2d 上下文对象 */
const ctx = canvas.getContext('2d');
let radialGradient;
let distance = 50;
const speed = 5;
let count = 1;
/*
* h = 9.8 * (Math.pow(t, 2)) / 2
*/
const draw = (axisX) => {
/* 清空画布(或部分清空) */
ctx.clearRect(0, 0, 600, 600);
radialGradient = ctx.createRadialGradient(300, distance, 10, 300, distance, 50);
radialGradient.addColorStop(0, "#FFFFFF");
radialGradient.addColorStop(1, "#EA7F26");
ctx.fillStyle = radialGradient;
ctx.beginPath();
ctx.moveTo(300, distance);
ctx.arc(300, distance, 50, 0, 2 * Math.PI, false);
ctx.fill();
count += 1;
distance = 9.8 * (Math.pow(count, 2)) / 100;
if (distance > 650) {
distance = -50;
count = 1;
}
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
从上到下模拟自由落体运动
函数运动(正弦)
const canvas = document.getElementById('canvas');
/* 获得 2d 上下文对象 */
const ctx = canvas.getContext('2d');
let radialGradient;
let distance = 0;
let axis = 300;
const speed = 5;
const range = 200;
let angle = 0;
const draw = (axisX) => {
/* 清空画布(或部分清空) */
// ctx.clearRect(0, 0, 600, 600);
radialGradient = ctx.createRadialGradient(distance, axis, 10, distance, axis, 50);
radialGradient.addColorStop(0, "#FFFFFF");
radialGradient.addColorStop(1, "#EA7F26");
ctx.fillStyle = radialGradient;
ctx.beginPath();
ctx.moveTo(distance, axis);
ctx.arc(distance, axis, 50, 0, 2 * Math.PI, false);
ctx.fill();
axis = 300 + Math.sin(angle) * range;
distance = distance + speed;
if (distance > 650) {
distance = 0;
angle = -.1;
}
angle += .1;
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
环形运动
const canvas = document.getElementById('canvas');
/* 获得 2d 上下文对象 */
const ctx = canvas.getContext('2d');
let radialGradient;
let angle = 0.1;
var scope = 20;
let x = 300;
let y = 100;
const draw = (axisX) => {
/* 清空画布(或部分清空) */
ctx.clearRect(0, 0, 600, 600);
radialGradient = ctx.createRadialGradient(x, y, 10, x, y, 50);
radialGradient.addColorStop(0, "#FFFFFF");
radialGradient.addColorStop(1, "#EA7F26");
ctx.fillStyle = radialGradient;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.arc(x, y, 50, 0, 2 * Math.PI, false);
ctx.fill();
x = x + Math.cos(angle) * scope;
y = y + Math.sin(angle) * scope;
angle = angle + .1;
requestAnimationFrame(draw);
ctx.closePath();
ctx.beginPath();
ctx.arc(300, 300, 200, 0, 2 * Math.PI, false);
ctx.stroke();
}
requestAnimationFrame(draw);
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