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源代码

<!doctype html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>摄像头调用</title>
</head>

<body>
    <video id="v"></video>
    <!--拍照按钮-->
    <div>
        <button id="capture">拍照</button>
    </div>
    <!--描绘video截图-->
    <canvas id="canvas" width="480" height="320"></canvas>

    <div>
        <!--        声明一个按钮  用来触发下载图片到本地-->
        <input type="button" id="btnsavaImg" value="保存图片到本地" onClick="Download()"/>
    </div>
    <script>
    var video = document.getElementById('v');
    var canvas = document.getElementById('canvas');
    var capture = document.getElementById('capture');
    var context = canvas.getContext('2d');

    !(function() {
        // 老的浏览器可能根本没有实现 mediaDevices,所以我们可以先设置一个空的对象
        if (navigator.mediaDevices === undefined) {
            navigator.mediaDevices = {};
        }
        if (navigator.mediaDevices.getUserMedia === undefined) {
            navigator.mediaDevices.getUserMedia = function(constraints) {
                // 首先,如果有getUserMedia的话,就获得它
                var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

                // 一些浏览器根本没实现它 - 那么就返回一个error到promise的reject来保持一个统一的接口
                if (!getUserMedia) {
                    return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
                }

                // 否则,为老的navigator.getUserMedia方法包裹一个Promise
                return new Promise(function(resolve, reject) {
                    getUserMedia.call(navigator, constraints, resolve, reject);
                });
            }
        }
        const constraints = {
            video: true,
            audio: false
        };
        let promise = navigator.mediaDevices.getUserMedia(constraints);
        promise.then(stream => {
            let v = document.getElementById('v');
            // 旧的浏览器可能没有srcObject
            if ("srcObject" in v) {
                v.srcObject = stream;
            } else {
                // 防止再新的浏览器里使用它,应为它已经不再支持了
                v.src = window.URL.createObjectURL(stream);
            }
            v.onloadedmetadata = function(e) {
                v.play();
            };
        }).catch(err => {
            console.error(err.name + ": " + err.message);
        })
    })();

    capture.addEventListener('click', function() {
        // 将video画面描绘在canvas画布上
        context.drawImage(video, 0, 0, 480, 320);
    })
    </script>
    <script type="text/javascript">
    function Download() {
        //cavas 保存图片到本地  js 实现
        //------------------------------------------------------------------------
        //1.确定图片的类型  获取到的图片格式 data:image/Png;base64,......
        var type = 'jpg'; //你想要什么图片格式 就选什么吧
        var imgdata = canvas.toDataURL(type);
        //2.0 将mime-type改为image/octet-stream,强制让浏览器下载
        var fixtype = function(type) {
            type = type.toLocaleLowerCase().replace(/jpg/i, 'jpeg');
            var r = type.match(/png|jpeg|bmp|gif/)[0];
            return 'image/' + r;
        };
        imgdata = imgdata.replace(fixtype(type), 'image/octet-stream');
        //3.0 将图片保存到本地
        var savaFile = function(data, filename) {
            var save_link = document.createElementNS('http://www.w3.org/1999/xhtml', 'a');
            save_link.href = data;
            save_link.download = filename;
            var event = document.createEvent('MouseEvents');
            event.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
            save_link.dispatchEvent(event);
        };
        var filename = '图像_' + new Date().getSeconds() + '.' + type;
        //我想用当前秒是可以解决重名的问题了 不行你就换成毫秒
        savaFile(imgdata, filename);
    }
    </script>
</body>

</html>

链接地址


TONY
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