状态模式
状态模式: 将事物内部的每个状态分别封装成类, 内部状态改变会产生不同行为。
优点: 用对象代替字符串记录当前状态, 状态易维护
缺点: 需编写大量状态类对象
场景 demo
某某牌电灯, 按一下按钮打开弱光, 按两下按钮打开强光, 按三下按钮关闭灯光。
// 将状态封装成不同类
const weakLight = function(){
this.light = light
}
weakLight.prototype.press = function(){
console.log('打开强光')
this.light.setState(this.light.strongLight)
}
const strongLight = function(){
this.light= light
}
strongLight.prototype.press = function(){
console.log('关灯')
this.light.setState(this.light.offLight)
}
const offLight = function(){
this.light= light
}
offLight.prototype.press = function(){
console.log('打开弱光')
this.light.setState(this.light.weakLight)
}
const Light = function(){
this.weakLight = new weakLight(this)
this.strongLight = new strongLight(this)
this.offLight = new offLight(this)
this.currentState = this.offLight //初始状态
}
Light.prototype.init = function(){
const btn = doucment.createElement('button')
btn.innerHTML = '按钮'
document.body.append(btn)
const self = this
btn.addEventListener('click',function(){
self.currentState.press()
})
}
Light.prototype.setState = function(state){
this.currentState = state
}
const light = new Light()
light.init()
非面向对象实现的状态模式
// 借助于javascript的委托机制 可以像如下实现状态模式
const obj = {
'weakLight': {
press: function(){
console.log('打开强光')
this.currentState = obj.strongLight
}
},
'strongLight': {
press: function(){
console.log('关灯')
this.currentState = obj.offLight
}
},
'offLight': {
press: function(){
console.log('打开弱光')
this.currentState = obj.weakLight
}
},
}
const Light = function(){
this.currentState = obj.offLight
}
Light.prototype.init = function(){
const btn = document.createElement('button')
btn.innerHTML = '按钮'
document.body.append(btn)
const self = this
btn.addEventListener('click',function(){
self.currentState.press.call(self) //通过call完成委托
})
}
const light = new Light()
light.init()
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