简介
Gin 源码解读, 基于 v1.5.0 版本.
流程总览
官方文档上, 一个入门例子如下:
package main
import "github.com/gin-gonic/gin"
func main() {
r := gin.Default()
r.GET("/ping", func(c *gin.Context) {
c.JSON(200, gin.H{
"message": "pong",
})
})
r.Run() // 监听并在 0.0.0.0:8080 上启动服务
}
看上去非常简单, 首先进行初始化 gin.Default()
, 接着定义了一个叫做 /ping
的路由, 最后直接启动了 r.Run()
.
初始化
首先, 深入查看下 gin.Default()
的过程:
// Default returns an Engine instance with the Logger and Recovery middleware already attached.
func Default() *Engine {
debugPrintWARNINGDefault()
engine := New()
engine.Use(Logger(), Recovery())
return engine
}
配合注释, 我们就明白了 Default
的主要功能是初始化 Engine
, 然后加载了两个中间件, 用于日志记录和恢复.
而 Engine
实际上是一个结构体, 也是 Gin 框架的核心, 看一下它的定义.
// Engine is the framework's instance, it contains the muxer, middleware and configuration settings.
// Create an instance of Engine, by using New() or Default()
type Engine struct {
RouterGroup
// Enables automatic redirection if the current route can't be matched but a
// handler for the path with (without) the trailing slash exists.
// For example if /foo/ is requested but a route only exists for /foo, the
// client is redirected to /foo with http status code 301 for GET requests
// and 307 for all other request methods.
RedirectTrailingSlash bool
// If enabled, the router tries to fix the current request path, if no
// handle is registered for it.
// First superfluous path elements like ../ or // are removed.
// Afterwards the router does a case-insensitive lookup of the cleaned path.
// If a handle can be found for this route, the router makes a redirection
// to the corrected path with status code 301 for GET requests and 307 for
// all other request methods.
// For example /FOO and /..//Foo could be redirected to /foo.
// RedirectTrailingSlash is independent of this option.
RedirectFixedPath bool
// If enabled, the router checks if another method is allowed for the
// current route, if the current request can not be routed.
// If this is the case, the request is answered with 'Method Not Allowed'
// and HTTP status code 405.
// If no other Method is allowed, the request is delegated to the NotFound
// handler.
HandleMethodNotAllowed bool
ForwardedByClientIP bool
// #726 #755 If enabled, it will thrust some headers starting with
// 'X-AppEngine...' for better integration with that PaaS.
AppEngine bool
// If enabled, the url.RawPath will be used to find parameters.
UseRawPath bool
// If true, the path value will be unescaped.
// If UseRawPath is false (by default), the UnescapePathValues effectively is true,
// as url.Path gonna be used, which is already unescaped.
UnescapePathValues bool
// Value of 'maxMemory' param that is given to http.Request's ParseMultipartForm
// method call.
MaxMultipartMemory int64
delims render.Delims
secureJsonPrefix string
HTMLRender render.HTMLRender
FuncMap template.FuncMap
allNoRoute HandlersChain
allNoMethod HandlersChain
noRoute HandlersChain
noMethod HandlersChain
pool sync.Pool
trees methodTrees
}
注释里写到 Engine
的初始化有两种方式, Default()
已经看过了, 看一下 New()
:
// New returns a new blank Engine instance without any middleware attached.
// By default the configuration is:
// - RedirectTrailingSlash: true
// - RedirectFixedPath: false
// - HandleMethodNotAllowed: false
// - ForwardedByClientIP: true
// - UseRawPath: false
// - UnescapePathValues: true
func New() *Engine {
debugPrintWARNINGNew()
engine := &Engine{
RouterGroup: RouterGroup{
Handlers: nil,
basePath: "/",
root: true,
},
FuncMap: template.FuncMap{},
RedirectTrailingSlash: true,
RedirectFixedPath: false,
HandleMethodNotAllowed: false,
ForwardedByClientIP: true,
AppEngine: defaultAppEngine,
UseRawPath: false,
UnescapePathValues: true,
MaxMultipartMemory: defaultMultipartMemory,
trees: make(methodTrees, 0, 9),
delims: render.Delims{Left: "{{", Right: "}}"},
secureJsonPrefix: "while(1);",
}
engine.RouterGroup.engine = engine
engine.pool.New = func() interface{} {
return engine.allocateContext()
}
return engine
}
再看一下, 添加中间件的过程.
// Use attaches a global middleware to the router. ie. the middleware attached though Use() will be
// included in the handlers chain for every single request. Even 404, 405, static files...
// For example, this is the right place for a logger or error management middleware.
func (engine *Engine) Use(middleware ...HandlerFunc) IRoutes {
engine.RouterGroup.Use(middleware...)
engine.rebuild404Handlers()
engine.rebuild405Handlers()
return engine
}
添加中间件, 实际上是在 RouterGroup
上注册, 那么这 RouterGroup
又是什么呢?
// RouterGroup is used internally to configure router, a RouterGroup is associated with
// a prefix and an array of handlers (middleware).
type RouterGroup struct {
Handlers HandlersChain
basePath string
engine *Engine
root bool
}
原来, RouterGroup
是用来配置路由的, 内部包含一个路由路径 basePath
和中间件数组 Handlers
.
所以, 添加中间件只是在 Handlers
中新加一个元素:
// Use adds middleware to the group, see example code in GitHub.
func (group *RouterGroup) Use(middleware ...HandlerFunc) IRoutes {
group.Handlers = append(group.Handlers, middleware...)
return group.returnObj()
}
func (group *RouterGroup) returnObj() IRoutes {
if group.root {
return group.engine
}
return group
}
初始化的过程大体上就是如此.
注册 handler
web 服务器最主要的当然是定义路由和处理函数了.
r.GET("/ping", func(c *gin.Context) {
c.JSON(200, gin.H{
"message": "pong",
})
})
在前面, 我们已经看过了 Engine
的定义, 注意看以下定义:
type Engine struct {
RouterGroup
这显示了 Engine
的内部使用了 RouterGroup
, 所以其实上各种 HTTP 方法都是注册在 RouterGroup
上的. 具体看一下 GET
方法:
// GET is a shortcut for router.Handle("GET", path, handle).
func (group *RouterGroup) GET(relativePath string, handlers ...HandlerFunc) IRoutes {
return group.handle("GET", relativePath, handlers)
}
通过注释和代码, 我们可以知道, GET
只是一个快捷方式, 其实所有的 HTTP 方法注册都是由 router.Handle
处理的.
func (group *RouterGroup) handle(httpMethod, relativePath string, handlers HandlersChain) IRoutes {
absolutePath := group.calculateAbsolutePath(relativePath)
handlers = group.combineHandlers(handlers)
group.engine.addRoute(httpMethod, absolutePath, handlers)
return group.returnObj()
}
handle
的核心语句是 group.engine.addRoute(httpMethod, absolutePath, handlers)
.
先看一下 combineHandlers
, 可以发现原来 handlers 是有限制的, 不能超过 63 个.
突然觉得 Golang 中组合 slice 是有点蛋疼, 居然要写三行.
func (group *RouterGroup) combineHandlers(handlers HandlersChain) HandlersChain {
finalSize := len(group.Handlers) + len(handlers)
if finalSize >= int(abortIndex) {
panic("too many handlers")
}
mergedHandlers := make(HandlersChain, finalSize)
copy(mergedHandlers, group.Handlers)
copy(mergedHandlers[len(group.Handlers):], handlers)
return mergedHandlers
}
具体看一下 addRoute
有什么操作.
func (engine *Engine) addRoute(method, path string, handlers HandlersChain) {
assert1(path[0] == '/', "path must begin with '/'")
assert1(method != "", "HTTP method can not be empty")
assert1(len(handlers) > 0, "there must be at least one handler")
debugPrintRoute(method, path, handlers)
root := engine.trees.get(method)
if root == nil {
root = new(node)
root.fullPath = "/"
engine.trees = append(engine.trees, methodTree{method: method, root: root})
}
root.addRoute(path, handlers)
}
略过前面的判断之后, 可以看到核心是操作 engine.trees
. 这用到了 httprouter.root.addRoute(path, handlers)
的内容有点多, 就不展开了.
总之, 到这里, 路由已经注册好了.
运行
最后, 看一下 r.Run()
部分.
// Run attaches the router to a http.Server and starts listening and serving HTTP requests.
// It is a shortcut for http.ListenAndServe(addr, router)
// Note: this method will block the calling goroutine indefinitely unless an error happens.
func (engine *Engine) Run(addr ...string) (err error) {
defer func() { debugPrintError(err) }()
address := resolveAddress(addr)
debugPrint("Listening and serving HTTP on %s\n", address)
err = http.ListenAndServe(address, engine)
return
}
这是一个阻塞的方法, 除非发生错误. 内部使用 net/http
包的 ListenAndServe
函数.
接收请求
上面我们已经看到运行是通过 http.ListenAndServe(address, engine)
实现的,
这是内置的 net/http
包的内容, 看一下具体的定义:
func ListenAndServe(addr string, handler Handler) error
第二个参数的类型是 Handler
, 一猜就知道应该是接口类型, 看一下具体要实现什么.
type Handler interface {
ServeHTTP(ResponseWriter, *Request)
}
看一下 Engine
是如何实现 ServeHTTP
方法的.
// ServeHTTP conforms to the http.Handler interface.
func (engine *Engine) ServeHTTP(w http.ResponseWriter, req *http.Request) {
c := engine.pool.Get().(*Context)
c.writermem.reset(w)
c.Request = req
c.reset()
engine.handleHTTPRequest(c)
engine.pool.Put(c)
}
主要看一下 engine.handleHTTPRequest(c)
, 这用于处理 HTTP 请求.
func (engine *Engine) handleHTTPRequest(c *Context) {
httpMethod := c.Request.Method
rPath := c.Request.URL.Path
unescape := false
if engine.UseRawPath && len(c.Request.URL.RawPath) > 0 {
rPath = c.Request.URL.RawPath
unescape = engine.UnescapePathValues
}
rPath = cleanPath(rPath)
// Find root of the tree for the given HTTP method
t := engine.trees
for i, tl := 0, len(t); i < tl; i++ {
if t[i].method != httpMethod {
continue
}
root := t[i].root
// Find route in tree
value := root.getValue(rPath, c.Params, unescape)
if value.handlers != nil {
c.handlers = value.handlers
c.Params = value.params
c.fullPath = value.fullPath
c.Next()
c.writermem.WriteHeaderNow()
return
}
if httpMethod != "CONNECT" && rPath != "/" {
if value.tsr && engine.RedirectTrailingSlash {
redirectTrailingSlash(c)
return
}
if engine.RedirectFixedPath && redirectFixedPath(c, root, engine.RedirectFixedPath) {
return
}
}
break
}
if engine.HandleMethodNotAllowed {
for _, tree := range engine.trees {
if tree.method == httpMethod {
continue
}
if value := tree.root.getValue(rPath, nil, unescape); value.handlers != nil {
c.handlers = engine.allNoMethod
serveError(c, http.StatusMethodNotAllowed, default405Body)
return
}
}
}
c.handlers = engine.allNoRoute
serveError(c, http.StatusNotFound, default404Body)
}
代码有点长, 不过有两句注释可以帮我们快速理解逻辑, 主要根据 HTTP 方法和路径从 engine.trees
找到
对应的 handlers, 当能找到时:
if value.handlers != nil {
c.handlers = value.handlers
c.Params = value.params
c.fullPath = value.fullPath
c.Next()
c.writermem.WriteHeaderNow()
return
}
重点关注下 c.Next()
:
// Next should be used only inside middleware.
// It executes the pending handlers in the chain inside the calling handler.
// See example in GitHub.
func (c *Context) Next() {
c.index++
for c.index < int8(len(c.handlers)) {
c.handlers[c.index](c)
c.index++
}
}
由此, 就执行 Context 中的 handlers. 注意到, handlers 中包括了中间件和主处理函数,
因此就完成了路由的处理.
当然, 也有找不到对应的路由的时候, 这可能有多种原因, 比如 HTTP 方法不存在, 或者是路径不存在.
中间件原理
调用 Next() 的过程中涉及到了中间件的原理, 下面具体讲一讲.
先看一下如何定义并添加中间件, 来自官方文档:
func Logger() gin.HandlerFunc {
return func(c *gin.Context) {
t := time.Now()
// Set example variable
c.Set("example", "12345")
// before request
c.Next()
// after request
latency := time.Since(t)
log.Print(latency)
// access the status we are sending
status := c.Writer.Status()
log.Println(status)
}
}
func main() {
r := gin.New()
r.Use(Logger())
r.GET("/test", func(c *gin.Context) {
example := c.MustGet("example").(string)
// it would print: "12345"
log.Println(example)
})
// Listen and serve on 0.0.0.0:8080
r.Run(":8080")
}
从上面的例子中可以看出, 定义中间件和定义主处理函数没什么区别, 方法定义都是 gin.HandlerFunc
:
type HandlerFunc func(*Context)
中间件中也调用了 c.Next()
, 划分了请求的过程, c.Next()
运行前是请求前(before request), 运行后是请求后(after request).
从上面的流程图中假设注册两个处理函数, 第一个是 log 中间件, 用于日志记录, 另一个是该路径的主处理函数.
当接收到请求时, 进入很多个 Next 中, 这是因为中间件可能也会调用 c.Next()
. 可以将 c.Next()
理解为控制流转移, 每当运行 c.Next()
, 实际上是运行下一个 handler. 有点类似递归时的调用栈.
总结
Gin 的基本流程就是这样的, 粗看代码, 觉得还是挺清晰的. 更多内容还有待挖掘.
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