1: git clone https://github.com/EpicGames/UnrealEngine.git
2: ./Setup.sh
3:./GenerateProjectFiles.sh
4: make时报错
bash "/home/jackxjxiongp/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" UE4Editor Linux Development
Building UE4Editor...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Creating makefile for UE4Editor (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool...
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Creating makefile for UnrealHeaderTool (no existing makefile)
Using bundled libc++ standard C++ library.
Target is up to date
Parsing headers for UE4Editor
Running UnrealHeaderTool UE4Editor "/home/jackxjxiong/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Refusing to run with the root privileges.
Error: UnrealHeaderTool failed for target 'UE4Editor' (platform: Linux, module info: /home/jackxjxiong/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest, exit code: Canceled (1)).
Makefile:183: recipe for target 'UE4Editor' failed
make: \*\*\* \[UE4Editor\] Error 1
5:解决方法
a: make ARGS=-clean
b: sudo chown -R jackxjxiong /home/jackxjxiong/UnrealEngine
c: make
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