在AndroidTV项目中,使用了RecyclerView,但是有一个问题是,当长按按键的时候,焦点容易飞的掉,故在所有的Activity的父类BaseActivity中进行按键速度控制,直接贴上代码,如下。此方法可以重点用于解决RecyclerView按键长按焦点飞掉乱掉的问题。
public class BaseActivity extends FragmentActivity {
public AudioManager mAudioMgr = null;
public SoundPool sp;//声明一个SoundPool
public int keypress;//定义一个整型用load();来设置suondID
public int translation;
public static final int EATKEYEVENT = 5;// 是否屏蔽按键的事件,控制按键的频率
private static final int keyEventTime = 10; //最短的按键事件应该是在100ms
private static boolean eatKeyEvent = false;
private Handler mHandler =new Handler(){
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case EATKEYEVENT:
eatKeyEvent = false;}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mAudioMgr = (AudioManager) getSystemService(AUDIO_SERVICE);
mAudioMgr.unloadSoundEffects();
sp = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);//第一个参数为同时播放数据流的最大个数,第二数据流类型,第三为声音质量
keypress = sp.load(this, R.raw.keypress_standard, 1); //把你的声音素材放到res/raw里,第2个参数即为资源文件,第3个为音乐的优先级
translation = sp.load(this, R.raw.translation, 1);
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if(event.getKeyCode() == KeyEvent.KEYCODE_BACK || event.getKeyCode() == KeyEvent.KEYCODE_DPAD_CENTER){
return super.dispatchKeyEvent(event);
}
if (eatKeyEvent) {
return true;
} else {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
sp.play(keypress, 1, 1, 0, 0, 1);
}
if (event.getRepeatCount()>=2){
eatKeyEvent = true;
mHandler.removeMessages(EATKEYEVENT);
Message msg = mHandler.obtainMessage(EATKEYEVENT);
mHandler.sendMessageDelayed(msg, keyEventTime);
}
}
return super.dispatchKeyEvent(event);
}
public void playSound(){
if (sp != null){
sp.play(keypress, 1, 1, 0, 0, 1);
}
}
public void playTranslation(){
if (sp != null){
sp.play(translation, 1, 1, 0, 0, 1);
}
}
}
**粗体** _斜体_ [链接](http://example.com) `代码` - 列表 > 引用
。你还可以使用@
来通知其他用户。