1.参考地址:https://www.cnblogs.com/huang...
2.效果:
3.逻辑:底部滑块的拖动控制小拼图移动,当其左边距与切割位置x坐标一致,或在一定范围内,即为正确;难点在于切割出来拼图,这一步参考上面链接地址;
4.项目地址:https://gitee.com/beiysd/reac...
5.部分源码如下:
/**
* @name BlockImgMove
* @description 滑动拼图验证
*/
import React, { Component } from "react";
import Title from "@/component/Title";
import { Icon, Spin } from "antd";
import { main } from "@/utils/base64";
import styles from "./styles.module.less";
const imgSrc = require("@/assets/img/10355.jpg");
const canWidth = 300; //容器宽
const canHeight = 160; //容器高
const canLitWidth = 42; //图片滑块宽
const canLitR = 10; //滑块附带小圆半径
const canLitL = canLitWidth + canLitR * 2 + 3; //小拼图实际边长
const PI = Math.PI; //圆周率
class BlockImgMove extends Component {
state = {
blockX: 0, //小拼图X轴坐标
textMess: "向右移动拼接图片,完成验证",
type: false, //验证状态,false为验证失败,true验证成功
loading: false, //加载状态
canvasRand: "",
blockRand: "",
imgPath: ""
};
y = 0; //小拼图达到的Y轴坐标
x = 0; //小拼图达到的X轴坐标
img = null;
componentDidMount() {
this.onMouseDown();
this.init();
}
init = () => {
this.y = 0;
this.x = 0;
// this.img = null;
this.setState(
{
type: false,
blockX: 0,
textMess: "向右移动拼接图片,完成验证",
canvasRand: `canvas${this.getRandomNumberByRange(0, 100)}`, //"canvasRand", //this.getRandomNumberByRange(0, 100)
blockRand: `block${this.getRandomNumberByRange(101, 200)}` // "blockRand" //this.getRandomNumberByRange(101, 200)
},
() => {
this.getImg();
}
);
};
/**
* @name onMouseDown
* @description 监听鼠标点击
*/
onMouseDown = () => {
let outBox = document.getElementById("out_mouse_img");
let mouseBox = document.getElementById("mouse_img");
let that = this;
mouseBox.onmousedown = function (ev) {
let ev00 = ev || window.event;
let px = ev00.pageX; //初始位置,对于整个页面来说,光标点击位置
let oL = this.offsetLeft; //初始位置,对于有定位的父级,元素边框侧与父级边框侧的距离 初始为0
mouseBox.onmousemove = function (evs) {
if (that.state.type) {
return;
}
let ev01 = evs || window.event;
let px1 = ev01.pageX; //滑动后,当前鼠标所在位置
let oL1 = px1 - px + oL; //距初始位置移动的距离
if (oL1 <= 0) {
oL1 = 0;
} else if (oL1 > outBox.clientWidth - mouseBox.clientWidth) {
oL1 = outBox.clientWidth - mouseBox.clientWidth;
}
// console.log("oL1===", oL1);
that.setState({ blockX: oL1 });
};
mouseBox.onmouseup = function () {
that.cancelMove();
};
};
};
/**
* @name textChange
* @description 验证成功,信息变化
*/
textChange = () => {
this.setState({ textMess: "验证成功", type: true });
};
/**
* @name cancelMove
* @description 鼠标离开滑块,滑块停止滑动并复位
*/
cancelMove = () => {
let mouseBox = document.getElementById("mouse_img");
let mouseLeft = mouseBox.offsetLeft;
mouseBox.onmousemove = null;
if (mouseLeft !== 0)
if (mouseLeft === this.x || (mouseLeft <= this.x + 3 && mouseLeft >= this.x - 3)) {
//验证成功的不可逆操作
this.onmousemove = null;
mouseBox.onmousemove = null;
this.textChange();
} else {
this.init();
}
};
/**
* @name getRandomNumberByRange
* @description 获取随机数
*/
getRandomNumberByRange = (start, end) => {
return Math.round(Math.random() * (end - start) + start);
};
/**
* @name getImg
* @description 获取在线图片,图片资源与项目地址源不同导致跨域,需处理跨域
*/
getImg = async () => {
const url = `/api-online-img/${canWidth}/${canHeight}/?image=${this.getRandomNumberByRange(1, 100)}`;
try {
this.setState({ loading: true });
//不同源图片,这里是先把线上图片转为base64,再进行渲染,时间上稍微多了1-2秒
main(url, (base64) => {
//线上图片出错转用本地图片
this.setState({ imgPath: base64 ? base64 : imgSrc }, () => {
this.setState({ loading: false });
this.drawInit();
});
});
} catch (error) {
console.log("err==", error);
}
};
/**
* @name draw
* @description 画图公用方法
*/
draw = (ctx, x = 0, y = 0, w = 0, operation) => {
let r = canLitR;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.arc(x + w / 2, y - r + 2, r, 0.72 * PI, 2.26 * PI);
ctx.lineTo(x + w, y);
ctx.arc(x + w + r - 2, y + w / 2, r, 1.21 * PI, 2.78 * PI);
ctx.lineTo(x + w, y + w);
ctx.lineTo(x, y + w);
ctx.arc(x + r - 2, y + w / 2, r + 0.4, 2.76 * PI, 1.24 * PI, true);
ctx.lineTo(x, y);
ctx.lineWidth = 2;
ctx.fillStyle = "rgba(255, 255, 255, 0.7)";
ctx.strokeStyle = "rgba(255, 255, 255, 0.7)";
ctx.stroke();
ctx.globalCompositeOperation = "destination-over";
operation === "fill" ? ctx.fill() : ctx.clip();
};
/**
* @name drawInit
* @description 画图前处理
*/
drawInit = async () => {
const { canvasRand, blockRand, imgPath } = this.state;
const mycanvas = document.getElementById(canvasRand);
const myblock = document.getElementById(blockRand);
myblock.width = canWidth;//等宽获取整个图片
const canvas_ctx = mycanvas.getContext("2d");
const block_ctx = myblock.getContext("2d");
//清空画布
canvas_ctx.clearRect(0, 0, canWidth, canHeight);
block_ctx.clearRect(0, 0, canWidth, canHeight);
this.img = document.createElement("img"); //创建小图片滑块
// 随机位置创建拼图形状
this.x = this.getRandomNumberByRange(canLitL + 10, canWidth - (canLitL + 10));
this.y = this.getRandomNumberByRange(10 + canLitR * 2, canHeight - (canLitL + 10));
//渲染图片
this.img.onload = async () => {
canvas_ctx.drawImage(this.img, 0, 0, canWidth, canHeight);
block_ctx.drawImage(this.img, 0, 0, canWidth, canHeight);
let _y = this.y - canLitR * 2 - 1; //小拼图实际的坐标
let ImgData = block_ctx.getImageData(this.x - 5, _y - 3, canLitL, canLitL);
myblock.width = canLitL;//小拼图的宽,隐藏抠图位置图片
block_ctx.putImageData(ImgData, 0, _y);
};
this.img.src = imgPath; //图片路径
this.draw(canvas_ctx, this.x, this.y, canLitWidth, "fill");
this.draw(block_ctx, this.x, this.y, canLitWidth, "clip");
};
render() {
const { textMess, type, blockX, loading, canvasRand, blockRand } = this.state;
return (
<div>
<h3>BlockImgMove</h3>
<div className={styles.block}>
<Title text="滑动拼图验证" />
<div>
<div className={styles.outDiv}>
<Spin spinning={loading}>
<div className={styles.outDivNext}>
<Icon type="redo" className={styles.redos} onClick={this.init} />
<canvas id={canvasRand} className={styles.outDivNoborder}></canvas>
<canvas id={blockRand} className={styles.outDivLitBlock} style={{ left: blockX }}></canvas>
</div>
</Spin>
</div>
{/**滑块 */}
<div id="out_mouse_img" className={styles.outBkock}>
<div id="mouse_img" className={styles.moveBkock} style={{ cursor: type ? "default" : null, marginLeft: blockX }} onMouseLeave={this.cancelMove}>
{type ? <Icon type="check-circle" className={styles.icon_check} /> : <Icon type="arrow-right" className={styles.icon_check} />}
</div>
{/**蓝色背景 */}
<div id="colorbg_img" className={styles.posBkockColor} style={{ width: blockX }}>
{type && <div style={{ color: "#fff" }}>{textMess}</div>}
</div>
{/**默认背景 */}
<div className={styles.posBkockDefault}>{!type && <div>{blockX === 0 && textMess}</div>}</div>
</div>
</div>
</div>
</div>
);
}
}
export default BlockImgMove;
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