本文主要研究一下storagetapper的Lock

Lock

storagetapper/lock/lock.go

/*Lock is general distributed lock interface*/
type Lock interface {
    // Try to acquire a lock. Returns false if failed.
    TryLock(s string) bool
    // Try to acquire a lock. Returns false if failed.
    // Allows n simultaneous locks to be held
    TryLockShared(s string, n int) bool

    // Try to acquire a lock and wait for specified period of time for the lock
    // to become available. Returns false if failed.
    Lock(s string, waitDuration time.Duration) bool

    // Check if we still have the lock. Try to reacquire if necessary.
    // Returns false in the case of failure
    Refresh() bool

    // Unlock the lock. Returns false if there was failure
    Unlock() bool

    //Close releases resources associated with the lock
    Close() bool
}
Lock接口定义了TryLock、TryLockShared、Lock、Refresh、Unlock、Close方法

myLock

storagetapper/lock/lock.go

type myLock struct {
    conn     *sql.DB
    connID   int64
    name     string
    ci       db.Addr
    n        int
    mu       sync.Mutex
    isLocked bool
}

// Lock waits for the duration specified for the lock to be available
// Also TryLock will reuse the connection if it already exists otherwise
// it will create a new one.
func (m *myLock) Lock(s string, timeout time.Duration) bool {
    return m.lock(s, timeout, 1)
}

// TryLock tries to take a lock and returns an error if it cannot. If the lock
// is already held then TryLock is noop.
func (m *myLock) TryLock(s string) bool {
    return m.Lock(s, 0)
}

// TryLockShared tries to take a lock and returns an error if it cannot. If the lock
// is already held then TryLock is noop.
func (m *myLock) TryLockShared(s string, n int) bool {
    return m.lock(s, 0, n)
}

// Refresh tries to keep the lock fresh.
func (m *myLock) Refresh() bool {
    if !m.isLocked {
        return true
    }
    if m.IsLockedByMe() {
        return true
    }

    return m.TryLock(m.name)
}

// Unlock releases locks associated with the connection
func (m *myLock) Unlock() bool {
    m.mu.Lock()
    defer m.mu.Unlock()
    if !m.isLocked {
        return false
    }
    m.isLocked = false
    if m.conn == nil {
        return false
    }
    var res sql.NullBool
    err := m.conn.QueryRow("SELECT RELEASE_LOCK(?)", m.lockName()).Scan(&res)
    if log.EL(m.log(), err) {
        return false
    }
    if !res.Valid {
        m.log().Errorf("Lock did not exists on release")
        return false
    }
    if !res.Bool {
        m.log().Errorf("Lock was not hold by me")
        return false
    }
    return true
}

func (m *myLock) Close() bool {
    return m.closeConn()
}
myLock定义了conn、connID、name、db.Addr、n、mu、isLocked属性,它使用db实现了Lock接口;其Lock、TryLock、TryLockShared内部调用的是lock方法;Refresh方法先判断是否还处于加锁状态,如果不是在判断是否是自己加锁的,如果不是则执行TryLock;Unlock通过RELEASE_LOCK来实现,另外还会更新isLocked为false;Close则会释放conn

lock

storagetapper/lock/lock.go

// Lock waits for the duration specified for the lock to be available
// Also TryLock will reuse the connection if it already exists otherwise
// it will create a new one.
func (m *myLock) lock(s string, timeout time.Duration, ntickets int) bool {
    m.mu.Lock()
    defer m.mu.Unlock()

    var err error
    var res sql.NullBool
    m.name = s
    for m.n = 0; m.n < ntickets; m.n++ {
        if !m.createConn() {
            return false
        }
        err = m.conn.QueryRow("SELECT GET_LOCK(?,?)", m.lockName(), timeout/time.Second).Scan(&res)
        //true - success, false - timeout, NULL - error
        if err == nil && res.Valid && res.Bool {
            m.isLocked = true
            return true
        }
        if log.EL(m.log(), err) {
            m.closeConn()
        }
    }
    return false
}
lock方法执行GET_LOCK,如果加锁成功则设置isLocked为true,否则继续重试,重试ntickets次

IsLockedByMe

storagetapper/lock/lock.go

// IsLockedByMe checks whether the lock is held by the same connection as
// the current lock object.
func (m *myLock) IsLockedByMe() bool {
    m.mu.Lock()
    defer m.mu.Unlock()

    var lockedBy int64
    if m.conn == nil {
        return false
    }

    err := m.conn.QueryRow("SELECT IFNULL(IS_USED_LOCK(?), 0)", m.lockName()).Scan(&lockedBy)
    log.Debugf("lock: lockedBy: %v, myConnID: %v", lockedBy, m.connID)

    if err != nil || m.connID == 0 || lockedBy != m.connID {
        if err != nil {
            m.log().Errorf("IsLockedByMe: error: " + err.Error())
            m.closeConn()
        } else {
            m.log().Debugf("IsLockedByMe: lockedBy: %v, != myConnID: %v", lockedBy, m.connID)
        }
        return false
    }
    return true
}
IsLockedByMe通过IS_USED_LOCK来查询lockedBy,之后判断lockedBy是否与connID相等,不等则返回false

小结

storagetapper的Lock接口定义了TryLock、TryLockShared、Lock、Refresh、Unlock、Close方法;myLock定义了conn、connID、name、db.Addr、n、mu、isLocked属性,它使用db实现了Lock接口,它借助了mysql的GET_LOCK、RELEASE_LOCK、IS_USED_LOCK函数来实现。

doc


codecraft
11.9k 声望2k 粉丝

当一个代码的工匠回首往事时,不因虚度年华而悔恨,也不因碌碌无为而羞愧,这样,当他老的时候,可以很自豪告诉世人,我曾经将代码注入生命去打造互联网的浪潮之巅,那是个很疯狂的时代,我在一波波的浪潮上留下...