ByteBuf分类

Pooled: 每次申请内存都是从已经分配好的内存池中取
Unpooled: 每次申请内存都重新分配

Heap: 使用jvm的堆内存
Direct: 操作系统直接内存

Unsafe: 调用native方法直接操作内存
非Unsafe: 通过jdk的api间接操作内存

Unsafe方式: 调用jdk的unsafe实例,根据基础偏移量+index算出总偏移量

static byte getByte(byte[] data, int index) {
    return UNSAFE.getByte(data, BYTE_ARRAY_BASE_OFFSET + index);
}

非Unsafe方式: 就是通过数组下标获取

static byte getByte(byte[] memory, int index) {
    return memory[index];
}

Unsafe与上面两种分类方式不同,用户无法决定用哪种方式;是否选用unsafe是由Netty判断能不能拿到底层的unsafe决定的。

if (PlatformDependent.hasUnsafe()) {
    buf = UnsafeByteBufUtil.newUnsafeDirectByteBuf(this, initialCapacity, maxCapacity);
} else {
    buf = new UnpooledDirectByteBuf(this, initialCapacity, maxCapacity);
}

UnpooledByteBufAllocator分配方式比较简单,就是每次申请内存的时候都重新分配一块新的内存返回。

重点看PooledByteBufAllocator内存分配流程

PooledByteBufAllocator分配内存流程

以堆外内存非配为例

protected ByteBuf newDirectBuffer(int initialCapacity, int maxCapacity) {
    // 拿到线程独有的PoolThreadCache
    PoolThreadCache cache = threadCache.get();
    PoolArena<ByteBuffer> directArena = cache.directArena;

    ByteBuf buf;
    if (directArena != null) {
        buf = directArena.allocate(cache, initialCapacity, maxCapacity);
    } else {
        if (PlatformDependent.hasUnsafe()) {
            buf = UnsafeByteBufUtil.newUnsafeDirectByteBuf(this, initialCapacity, maxCapacity);
        } else {
            buf = new UnpooledDirectByteBuf(this, initialCapacity, maxCapacity);
        }
    }

    return toLeakAwareBuffer(buf);
}

先通过threadCache拿到一个PoolThreadCache类型的属性,threadCache是PoolThreadLocalCache类型的,PoolThreadLocalCache继承自netty自定义的FastThreadLocal,类似jdk的ThreadLocal,每个线程都有自己的PoolThreadLocalCache,这样每个线程也就有自己的PoolThreadCache。

PoolThreadCache主要有两块区域,arena和cache
通过PoolThreadCache分配内存时,会先从cache获取,cache是之前被使用过被回收的内存;
cache获取不到,就从arena开辟一块内存,用完后再回收到cache,方便下次直接从cache获取。

7-11-2

cache部分是由多个MemoryRegionCache类型的数组组织起来的。不同数组下标代表不同的MemoryRegionCache内存规格。

MemoryRegionCache里有一个队列,队列元素Entry包含一个chunk和一个handle,chunk是一块内存区域,然后通过handle可以定位到这个Entry它所引用的内存位置。

所以整个PoolThreadCache的cache部分的结构如下:

队列元素Entry代表一块对应大小的可分配内存。

ByteBufAllocator内存分配

在PooledByteBufAllocator构造函数里,会创建两个PoolArena类型的数组,分别用于堆内和堆外

heapArenas = newArenaArray(nHeapArena);
directArenas = newArenaArray(nDirectArena);

nHeapArena默认情况下是 2*CPU核数

final int defaultMinNumArena = runtime.availableProcessors() * 2;

这个应该是跟NioEventLoopGroup有关,默认workGroup会创建 2*CPU核数 个NioEventLoop,这样就能保证每个NioEventLoop线程都有一个自己独享的Arena避免线程争用,不用加锁。

接着上面的directArena.allocate()方法

PooledByteBuf<T> allocate(PoolThreadCache cache, int reqCapacity, int maxCapacity) {
    // 获取一个PooledByteBuf对象,如果对象池里有直接拿来用,否则就创建
    PooledByteBuf<T> buf = newByteBuf(maxCapacity);
    // 在PoolThreadCache里分配内存
    allocate(cache, buf, reqCapacity);
    return buf;
}

allocate()方法先尝试从缓存中分配,也就是命中缓存;
如果失败,再从arena里开辟一块内存分配

命中缓存分配流程

  1. 找到对应size的MemoryRegionCache
  2. 从队列中弹出一个entry给ByteBuf初始化
  3. 将弹出的entry扔到对象池复用

在PoolThreadCache里分配内存时,都是先尝试从缓存上进行分配,如果缓存上没有合适的,就在arena开辟一块内存。

内存规格

private void allocate(PoolThreadCache cache, PooledByteBuf<T> buf, final int reqCapacity) {
    // 对请求的内存大小进行规格化
    final int normCapacity = normalizeCapacity(reqCapacity);
    // 根据申请内存大小进行分配
    if (isTinyOrSmall(normCapacity)) { // capacity < pageSize
        int tableIdx;
        PoolSubpage<T>[] table;
        boolean tiny = isTiny(normCapacity);
        if (tiny) { // < 512
            if (cache.allocateTiny(this, buf, reqCapacity, normCapacity)) {
                // was able to allocate out of the cache so move on
                return;
            }
            tableIdx = tinyIdx(normCapacity);
            table = tinySubpagePools;
        } else {
            if (cache.allocateSmall(this, buf, reqCapacity, normCapacity)) {
                // was able to allocate out of the cache so move on
                return;
            }
            tableIdx = smallIdx(normCapacity);
            table = smallSubpagePools;
        }

        final PoolSubpage<T> head = table[tableIdx];

        synchronized (head) {
            final PoolSubpage<T> s = head.next;
            // 表示当前链表没有元素
            if (s != head) {
                assert s.doNotDestroy && s.elemSize == normCapacity;
                long handle = s.allocate();
                assert handle >= 0;
                s.chunk.initBufWithSubpage(buf, handle, reqCapacity);

                if (tiny) {
                    allocationsTiny.increment();
                } else {
                    allocationsSmall.increment();
                }
                return;
            }
        }
        allocateNormal(buf, reqCapacity, normCapacity);
        return;
    }
    if (normCapacity <= chunkSize) {
        if (cache.allocateNormal(this, buf, reqCapacity, normCapacity)) {
            // was able to allocate out of the cache so move on
            return;
        }
        allocateNormal(buf, reqCapacity, normCapacity);
    } else {
        // Huge allocations are never served via the cache so just call allocateHuge
        allocateHuge(buf, reqCapacity);
    }
}

以tiny类型的内存分配为例

boolean allocateTiny(PoolArena<?> area, PooledByteBuf<?> buf, int reqCapacity, int normCapacity) {
    return allocate(cacheForTiny(area, normCapacity), buf, reqCapacity);
}

private MemoryRegionCache<?> cacheForTiny(PoolArena<?> area, int normCapacity) {
    int idx = PoolArena.tinyIdx(normCapacity);
    if (area.isDirect()) {
        return cache(tinySubPageDirectCaches, idx);
    }
    return cache(tinySubPageHeapCaches, idx);
}
// tinyIdx方法直接把 normCapacity/16
static int tinyIdx(int normCapacity) {
    return normCapacity >>> 4;
}

private static <T> MemoryRegionCache<T> cache(MemoryRegionCache<T>[] cache, int idx) {
    if (cache == null || idx > cache.length - 1) {
        return null;
    }
    // 拿到MemoryRegionCache节点
    return cache[idx];
}

private boolean allocate(MemoryRegionCache<?> cache, PooledByteBuf buf, int reqCapacity) {
    if (cache == null) {
        // no cache found so just return false here
        return false;
    }
    boolean allocated = cache.allocate(buf, reqCapacity);
    if (++ allocations >= freeSweepAllocationThreshold) {
        allocations = 0;
        trim();
    }
    return allocated;
}

public final boolean allocate(PooledByteBuf<T> buf, int reqCapacity) {
    // 找到对应size的MemoryRegionCache后,用它的queue弹出一个entry
    Entry<T> entry = queue.poll();
    if (entry == null) {
        return false;
    }
    // 初始化
    initBuf(entry.chunk, entry.handle, buf, reqCapacity);
    // 回收entry对象
    entry.recycle();

    // allocations is not thread-safe which is fine as this is only called from the same thread all time.
    ++ allocations;
    return true;
}

protected void initBuf(PoolChunk<T> chunk, long handle, PooledByteBuf<T> buf, int reqCapacity) {
    chunk.initBufWithSubpage(buf, handle, reqCapacity);
}

private void initBufWithSubpage(PooledByteBuf<T> buf, long handle, int bitmapIdx, int reqCapacity) {
    assert bitmapIdx != 0;

    int memoryMapIdx = memoryMapIdx(handle);

    PoolSubpage<T> subpage = subpages[subpageIdx(memoryMapIdx)];
    assert subpage.doNotDestroy;
    assert reqCapacity <= subpage.elemSize;

    buf.init(
        this, handle,
        runOffset(memoryMapIdx) + (bitmapIdx & 0x3FFFFFFF) * subpage.elemSize, reqCapacity, subpage.elemSize,
        arena.parent.threadCache());
}

void init(PoolChunk<T> chunk, long handle, int offset, int length, int maxLength, PoolThreadCache cache) {
    assert handle >= 0;
    assert chunk != null;

    this.chunk = chunk;
    this.handle = handle;
    memory = chunk.memory;
    this.offset = offset;
    this.length = length;
    this.maxLength = maxLength;
    tmpNioBuf = null;
    this.cache = cache;
}

void recycle() {
    chunk = null;
    handle = -1;
    recyclerHandle.recycle(this);
}
public void recycle(Object object) {
    if (object != value) {
        throw new IllegalArgumentException("object does not belong to handle");
    }
    stack.push(this);
}

未命中缓存

arena数据结构

按照内存使用率,把相同内存使用率的chunk归为一个chunkList,然后chunkList之间双向连接。

每个chunk的大小是16M,分配内存不可能每次申请都分配16M,所以chunk又可以划分为不同大小的subPage。

page级别内存分配

private synchronized void allocateNormal(PooledByteBuf<T> buf, int reqCapacity, int normCapacity) {
    // 尝试在chunkList链表上进行分配
    if (q050.allocate(buf, reqCapacity, normCapacity) || q025.allocate(buf, reqCapacity, normCapacity) ||
        q000.allocate(buf, reqCapacity, normCapacity) || qInit.allocate(buf, reqCapacity, normCapacity) ||
        q075.allocate(buf, reqCapacity, normCapacity)) {
        ++allocationsNormal;
        return;
    }

    // 当前没有合适的chunk,就创建一个chunk
    PoolChunk<T> c = newChunk(pageSize, maxOrder, pageShifts, chunkSize);
    // 通过chunk分配指定大小的一块内存,返回一个handle
    // handle指向chunk内分配的一块连续内存
    long handle = c.allocate(normCapacity);
    ++allocationsNormal;
    assert handle > 0;
    // 拿到内存后,初始化PoolByteBuf
    c.initBuf(buf, handle, reqCapacity);
    qInit.add(c);
}
  1. 现有chunk上分配
boolean allocate(PooledByteBuf<T> buf, int reqCapacity, int normCapacity) {
    if (head == null || normCapacity > maxCapacity) {
        // Either this PoolChunkList is empty or the requested capacity is larger then the capacity which can
        // be handled by the PoolChunks that are contained in this PoolChunkList.
        return false;
    }
    // 遍历chunkList,尝试分配
    for (PoolChunk<T> cur = head;;) {
        long handle = cur.allocate(normCapacity);
        // handle<0说明分配失败,继续遍历
        if (handle < 0) {
            cur = cur.next;
            if (cur == null) {
                return false;
            }
        } else {
            // 分配成功,初始化byteBuf
            cur.initBuf(buf, handle, reqCapacity);
            // 检查当前chunk分配后的使用率是否还满足原来的使用率范围
            // 不满足就将它转移到别的chunkList
            if (cur.usage() >= maxUsage) {
                remove(cur);
                nextList.add(cur);
            }
            return true;
        }
    }
}
  1. 创建一个chunk分配
protected PoolChunk<ByteBuffer> newChunk(int pageSize, int maxOrder, int pageShifts, int chunkSize) {
    return new PoolChunk<ByteBuffer>(
            this, allocateDirect(chunkSize),
            pageSize, maxOrder, pageShifts, chunkSize);
}
// 调用JDK API,分配内存
private static ByteBuffer allocateDirect(int capacity) {
    return PlatformDependent.useDirectBufferNoCleaner() ?
            PlatformDependent.allocateDirectNoCleaner(capacity) : ByteBuffer.allocateDirect(capacity);
}

netty用一个完全二叉树表示一个chunk被分配的情况。

表示方式有点像线段树,树的每个节点代表一段区间,通过这个节点来表示这段区间有没有被使用。
叶子节点(一个page)表示的区间大小为8k,一个chunk也就是根节点的大小是16M,所以树的高度为11。

节点表示相应的区间是否被分配

PoolChunk(PoolArena<T> arena, T memory, int pageSize, int maxOrder, int pageShifts, int chunkSize) {
    unpooled = false;
    this.arena = arena;
    this.memory = memory;
    this.pageSize = pageSize;
    this.pageShifts = pageShifts;
    this.maxOrder = maxOrder;
    this.chunkSize = chunkSize;
    unusable = (byte) (maxOrder + 1);
    log2ChunkSize = log2(chunkSize);
    subpageOverflowMask = ~(pageSize - 1);
    freeBytes = chunkSize;

    assert maxOrder < 30 : "maxOrder should be < 30, but is: " + maxOrder;
    maxSubpageAllocs = 1 << maxOrder;

    // Generate the memory map.
    // memoryMap、depthMap表示第几个节点在树的第几层
    memoryMap = new byte[maxSubpageAllocs << 1];
    depthMap = new byte[memoryMap.length];
    int memoryMapIndex = 1;
    // 遍历树的每一层
    for (int d = 0; d <= maxOrder; ++ d) { // move down the tree one level at a time
        int depth = 1 << d;
        // 遍历这一层的每个节点
        for (int p = 0; p < depth; ++ p) {
            // in each level traverse left to right and set value to the depth of subtree
            memoryMap[memoryMapIndex] = (byte) d;
            depthMap[memoryMapIndex] = (byte) d;
            memoryMapIndex ++;
        }
    }

    subpages = newSubpageArray(maxSubpageAllocs);
}
long allocate(int normCapacity) {
    if ((normCapacity & subpageOverflowMask) != 0) { // >= pageSize
        return allocateRun(normCapacity);
    } else {
        return allocateSubpage(normCapacity);
    }
}

private long allocateRun(int normCapacity) {
    // 算出要分配的内存在树的第几层
    int d = maxOrder - (log2(normCapacity) - pageShifts);
    int id = allocateNode(d);
    if (id < 0) {
        return id;
    }
    freeBytes -= runLength(id);
    return id;
}
// 在算出的层数上进行内存分配
private int allocateNode(int d) {
    int id = 1;
    int initial = - (1 << d); // has last d bits = 0 and rest all = 1
    byte val = value(id);
    if (val > d) { // unusable
        return -1;
    }
    while (val < d || (id & initial) == 0) { // id & initial == 1 << d for all ids at depth d, for < d it is 0
        id <<= 1;
        val = value(id);
        if (val > d) {
            id ^= 1;
            val = value(id);
        }
    }
    byte value = value(id);
    assert value == d && (id & initial) == 1 << d : String.format("val = %d, id & initial = %d, d = %d",
            value, id & initial, d);
    // 标记这个节点已被使用
    setValue(id, unusable); // mark as unusable
    // 逐层向上标记它的父节点已被使用
    updateParentsAlloc(id);
    return id;
}

初始化byteBuf

void initBuf(PooledByteBuf<T> buf, long handle, int reqCapacity) {
    int memoryMapIdx = memoryMapIdx(handle);
    int bitmapIdx = bitmapIdx(handle);
    if (bitmapIdx == 0) {
        byte val = value(memoryMapIdx);
        assert val == unusable : String.valueOf(val);
        buf.init(this, handle, runOffset(memoryMapIdx), reqCapacity, runLength(memoryMapIdx),
                    arena.parent.threadCache());
    } else {
        initBufWithSubpage(buf, handle, bitmapIdx, reqCapacity);
    }
}
void init(PoolChunk<T> chunk, long handle, int offset, int length, int maxLength, PoolThreadCache cache) {
    assert handle >= 0;
    assert chunk != null;

    this.chunk = chunk;
    this.handle = handle;
    memory = chunk.memory;
    this.offset = offset;
    this.length = length;
    this.maxLength = maxLength;
    tmpNioBuf = null;
    this.cache = cache;
}

subPage级别的内存分配

  1. 定位到一个subPage
  2. 初始化subPage(在chunk中找到一个page,对这个page按照自定义的subPage大小进行划分)
  3. 初始化ByteBuf
// tableIdx是直接将请求的内存大小除以16
tableIdx = tinyIdx(normCapacity);
// 数组,不同下标表示不同大小的subPage
table = tinySubpagePools;
// 拿到对应大小的的subPage的链表头结点
final PoolSubpage<T> head = table[tableIdx];

tinySubpagePools结构和MemoryRegionCache的tiny数组类似,不同下标代表不同大小的内存。

先通过allocateNormal分配

// 与page级别不同的是,这里会走到下面的allocateSubpage
long allocate(int normCapacity) {
    if ((normCapacity & subpageOverflowMask) != 0) { // >= pageSize
        return allocateRun(normCapacity);
    } else {
        return allocateSubpage(normCapacity);
    }
}
private long allocateSubpage(int normCapacity) {
    // Obtain the head of the PoolSubPage pool that is owned by the PoolArena and synchronize on it.
    // This is need as we may add it back and so alter the linked-list structure.
    PoolSubpage<T> head = arena.findSubpagePoolHead(normCapacity);
    synchronized (head) {
        // d 直接赋值为11,在树的最后一层分配(因为最后一次层的大小是一个page,大于要分配的大小)
        int d = maxOrder; // subpages are only be allocated from pages i.e., leaves
        int id = allocateNode(d);
        if (id < 0) {
            return id;
        }

        final PoolSubpage<T>[] subpages = this.subpages;
        final int pageSize = this.pageSize;

        freeBytes -= pageSize;
        // subpageIdx: 这个subPage在page中的位置
        int subpageIdx = subpageIdx(id);
        PoolSubpage<T> subpage = subpages[subpageIdx];
        if (subpage == null) {
            subpage = new PoolSubpage<T>(head, this, id, runOffset(id), pageSize, normCapacity);
            subpages[subpageIdx] = subpage;
        } else {
            subpage.init(head, normCapacity);
        }
        return subpage.allocate();
    }
}

PoolSubpage(PoolSubpage<T> head, PoolChunk<T> chunk, int memoryMapIdx, int runOffset, int pageSize, int elemSize) {
    this.chunk = chunk;
    this.memoryMapIdx = memoryMapIdx;
    this.runOffset = runOffset;
    this.pageSize = pageSize;
    bitmap = new long[pageSize >>> 10]; // pageSize / 16 / 64
    init(head, elemSize);
}

void init(PoolSubpage<T> head, int elemSize) {
    doNotDestroy = true;
    this.elemSize = elemSize;
    if (elemSize != 0) {
        maxNumElems = numAvail = pageSize / elemSize;
        nextAvail = 0;
        bitmapLength = maxNumElems >>> 6;
        if ((maxNumElems & 63) != 0) {
            bitmapLength ++;
        }
        // bitmap: 表示page中那个subPage已被分配
        for (int i = 0; i < bitmapLength; i ++) {
            bitmap[i] = 0;
        }
    }
    addToPool(head);
}

// 将创建好的subPage加到tinySubpagePools的链表中
private void addToPool(PoolSubpage<T> head) {
    assert prev == null && next == null;
    prev = head;
    next = head.next;
    next.prev = this;
    head.next = this;
}
long allocate() {
    if (elemSize == 0) {
        return toHandle(0);
    }

    if (numAvail == 0 || !doNotDestroy) {
        return -1;
    }

    final int bitmapIdx = getNextAvail();
    int q = bitmapIdx >>> 6;
    int r = bitmapIdx & 63;
    assert (bitmap[q] >>> r & 1) == 0;
    bitmap[q] |= 1L << r;

    if (-- numAvail == 0) {
        removeFromPool();
    }

    return toHandle(bitmapIdx);
}

private long toHandle(int bitmapIdx) {
    return 0x4000000000000000L | (long) bitmapIdx << 32 | memoryMapIdx;
}
private void initBufWithSubpage(PooledByteBuf<T> buf, long handle, int bitmapIdx, int reqCapacity) {
    assert bitmapIdx != 0;

    int memoryMapIdx = memoryMapIdx(handle);

    PoolSubpage<T> subpage = subpages[subpageIdx(memoryMapIdx)];
    assert subpage.doNotDestroy;
    assert reqCapacity <= subpage.elemSize;

    buf.init(
        this, handle,
        runOffset(memoryMapIdx) + (bitmapIdx & 0x3FFFFFFF) * subpage.elemSize, reqCapacity, subpage.elemSize,
        arena.parent.threadCache());
}

ByteBuf的释放

  1. 将要释放的内存加到缓存
  2. 如果加入缓存失败(缓存已满),就标记该内存未使用
  3. 将ByteBuf放到对象池
private boolean release0(int decrement) {
    for (;;) {
        int refCnt = this.refCnt;
        if (refCnt < decrement) {
            throw new IllegalReferenceCountException(refCnt, -decrement);
        }

        if (refCntUpdater.compareAndSet(this, refCnt, refCnt - decrement)) {
            // 引用计数减少到decrement
            if (refCnt == decrement) {
                deallocate();
                return true;
            }
            return false;
        }
    }
}

protected final void deallocate() {
    if (handle >= 0) {
        final long handle = this.handle;
        this.handle = -1;
        memory = null;
        chunk.arena.free(chunk, handle, maxLength, cache);
        recycle();
    }
}

void free(PoolChunk<T> chunk, long handle, int normCapacity, PoolThreadCache cache) {
    if (chunk.unpooled) {
        int size = chunk.chunkSize();
        destroyChunk(chunk);
        activeBytesHuge.add(-size);
        deallocationsHuge.increment();
    } else {
        SizeClass sizeClass = sizeClass(normCapacity);
        if (cache != null && cache.add(this, chunk, handle, normCapacity, sizeClass)) {
            // cached so not free it.
            return;
        }

        freeChunk(chunk, handle, sizeClass);
    }
}

boolean add(PoolArena<?> area, PoolChunk chunk, long handle, int normCapacity, SizeClass sizeClass) {
    MemoryRegionCache<?> cache = cache(area, normCapacity, sizeClass);
    if (cache == null) {
        return false;
    }
    return cache.add(chunk, handle);
}

public final boolean add(PoolChunk<T> chunk, long handle) {
    Entry<T> entry = newEntry(chunk, handle);
    boolean queued = queue.offer(entry);
    if (!queued) {
        // If it was not possible to cache the chunk, immediately recycle the entry
        entry.recycle();
    }

    return queued;
}

添加缓存失败

void freeChunk(PoolChunk<T> chunk, long handle, SizeClass sizeClass) {
    final boolean destroyChunk;
    synchronized (this) {
        switch (sizeClass) {
        case Normal:
            ++deallocationsNormal;
            break;
        case Small:
            ++deallocationsSmall;
            break;
        case Tiny:
            ++deallocationsTiny;
            break;
        default:
            throw new Error();
        }
        destroyChunk = !chunk.parent.free(chunk, handle);
    }
    if (destroyChunk) {
        // destroyChunk not need to be called while holding the synchronized lock.
        destroyChunk(chunk);
    }
}
// 标记内存为未使用
void free(long handle) {
    int memoryMapIdx = memoryMapIdx(handle);
    int bitmapIdx = bitmapIdx(handle);

    if (bitmapIdx != 0) { // free a subpage
        PoolSubpage<T> subpage = subpages[subpageIdx(memoryMapIdx)];
        assert subpage != null && subpage.doNotDestroy;

        // Obtain the head of the PoolSubPage pool that is owned by the PoolArena and synchronize on it.
        // This is need as we may add it back and so alter the linked-list structure.
        PoolSubpage<T> head = arena.findSubpagePoolHead(subpage.elemSize);
        synchronized (head) {
            if (subpage.free(head, bitmapIdx & 0x3FFFFFFF)) {
                return;
            }
        }
    }
    freeBytes += runLength(memoryMapIdx);
    setValue(memoryMapIdx, depth(memoryMapIdx));
    updateParentsFree(memoryMapIdx);
}

将ByteBuf加入到对象池

private void recycle() {
    recyclerHandle.recycle(this);
}

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