队列的顺序、链式存储结构实现
Design your implementation of the circular queue. The circular queue is a linear data structure in which the operations are performed based on FIFO (First In First Out) principle and the last position is connected back to the first position to make a circle. It is also called "Ring Buffer".
题目作者:力扣 (LeetCode)
链接:https://leetcode-cn.com/leetb...
题解作者:WildDuck
顺序存储结构的实现方式
struct MyCircularQueue{
int front;
int tail;
int Max_size;
int* data;
};
typedef struct MyCircularQueue MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k)
{
MyCircularQueue* head =(MyCircularQueue*)malloc(sizeof(struct MyCircularQueue));
head->data = (int*)malloc(sizeof(int)*(k+1));
head->front = 0;
head->tail = 0;
head->Max_size = k+1;
return head;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj)
{
if(obj->front == obj->tail)
{
return true;
}
else return false;
}
bool myCircularQueueIsFull(MyCircularQueue* obj)
{
if((obj->tail+1)%obj->Max_size == obj->front)
{
return true;
}
else return false;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value)
{
if(myCircularQueueIsFull(obj) == false)
{
obj->data[obj->tail] = value;
obj->tail = (obj->tail+1)%obj->Max_size;
return true;
}
else return false;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
obj->data[obj->front] = -1;
obj->front = (obj->front+1)%obj->Max_size;
return true;
}
else return false;
}
int myCircularQueueFront(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
return obj->data[obj->front];
}
else return -1;
}
int myCircularQueueRear(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
if(obj->tail-1 >= 0)
{
return obj->data[obj->tail-1];
}
else return obj->data[obj->Max_size-1];
}
else return -1;
}
void myCircularQueueFree(MyCircularQueue* obj) {
}
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/
链式存储结构实现
struct Linklist
{
int data;
struct Linklist* next;
};
typedef struct Linklist* Linklist_pointer;
typedef struct {
int Max_length;
int current_length;
Linklist_pointer front;
Linklist_pointer rear;
} MyCircularQueue;
bool myCircularQueueIsEmpty(MyCircularQueue* obj)
{
if (obj->current_length == 0)
{
return true;
}
else return false;
}
bool myCircularQueueIsFull(MyCircularQueue* obj)
{
if (obj->current_length == obj->Max_length)
{
return true;
}
else return false;
}
MyCircularQueue* myCircularQueueCreate(int k)
{
MyCircularQueue* record = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
record->Max_length = k;
record->current_length = 0;
record->front = NULL;
record->rear = NULL;
Linklist_pointer head = (Linklist_pointer)malloc(sizeof(struct Linklist));
record->front = head;
record->rear = head;
return record;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value)
{
if(myCircularQueueIsFull(obj) == false)
{
Linklist_pointer new_elem = (Linklist_pointer)malloc(sizeof(struct Linklist));
new_elem -> data = value;
new_elem -> next = NULL;
obj->rear->next = new_elem;
obj->rear = new_elem;
obj->current_length = obj->current_length +1;
return true;
}
return false;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
Linklist_pointer temp_pointer = obj->front->next;
obj->front->next = obj->front->next->next;
obj->current_length = obj->current_length -1;
if(myCircularQueueIsEmpty(obj) == true)//删除过后队列为空,需要处理rear指针的指向
{
obj->rear = obj->front;
}
free(temp_pointer);
return true;
}
return false;
}
int myCircularQueueFront(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
return obj->front->next->data;
}
return -1;
}
int myCircularQueueRear(MyCircularQueue* obj)
{
if(myCircularQueueIsEmpty(obj) == false)
{
return obj->rear->data;
}
return -1;
}
void myCircularQueueFree(MyCircularQueue* obj) {
}
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/
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