1
头图

使用样例

ThreadA
ThreadB
ThreadC
ThreadD - (插队专业户)

Lock lock = new ReentrantLock();
lock.lock();
// ThreadA阻塞在这里
lock.newCondition().await();
// do business..
lock.unlock();

// ———— 无忧无虑的分割线 ————

lock.lock();
// ThreadB进入这里,触发signal
lock.newCondition().signal();
lock.unlock();

1、图解await

image.png

条件:

await()在lock()和unlock()之间执行——执行await的方法必定持有锁(owner记录的线程)

步骤A:

await执行时会做三件事:
1.清除state和owner
2.唤醒工作队列的head.next
3.加入并阻塞在等待队列中

步骤B:

head.next节点绑定的线程(图中为ThreadB)被唤醒,试图抢占锁。抢占成功从工作队列移除(当然ThreadB执行await时,也会重复步骤A)

2、图解signal

image.png

signal只做一件事,将等待队列的头节点释放迁移至工作队列的尾部(尾插,图中绿色线)
ThreadA真正的释放要等unlock()方法

以下用代码详细解释上面的两幅图

一、结构说明

Condition结构

public class ConditionObject implements Condition, java.io.Serializable {
    /** First node of condition queue. */
    private transient Node firstWaiter;
    /** Last node of condition queue. */
    private transient Node lastWaiter;

Node结构

class Node {

    /** 独占 */
    static final Node EXCLUSIVE = null;

    /** waitStatus value to indicate successor's thread needs unparking */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    
    /** 持有线程 */
    volatile Thread thread;
    
    /** 等待队列相关 */
    volatile int waitStatus;
    Node nextWaiter;
    
    /** 工作队列相关 */
    volatile Node prev;
    volatile Node next;

二、await

public final void await() throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    // == 1、创建condition waiter队列(一个新的等待队列),node是尾节点
    Node node = addConditionWaiter();
    // == 2、state状态清零,解除阻塞状态->此时其它线程可以抢占锁
    int savedState = fullyRelease(node);
    int interruptMode = 0;
    
    // == 3.1、不在工作队列中
    // 这里的限制:只有在工作队列的node,才能跳出循环,进入3.2逻辑
   while (!isOnSyncQueue(node)) {
        LockSupport.park(this);
        if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
            break;
    }
    
    // == 3.2、在工作队列中,尝试排队获取锁(未获取到锁则阻塞在工作队列中)
    if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
        interruptMode = REINTERRUPT;
    if (node.nextWaiter != null) // clean up if cancelled
        unlinkCancelledWaiters();
    if (interruptMode != 0)
        reportInterruptAfterWait(interruptMode);
}

1、创建等待队列

java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#addConditionWaiter
private Node addConditionWaiter() {
    Node t = lastWaiter;
    // 移除“取消”状态的节点
    if (t != null && t.waitStatus != Node.CONDITION) {
        unlinkCancelledWaiters();
        t = lastWaiter;
    }
    
    // 创建node节点,waitStatus标记为condition->`-2`
    Node node = new Node(Thread.currentThread(), Node.CONDITION);
    if (t == null)
        firstWaiter = node;
    else
        t.nextWaiter = node;
    lastWaiter = node;
    return node;
}

2.释放lock

java.util.concurrent.locks.AbstractQueuedSynchronizer#fullyRelease
final int fullyRelease(Node node) {
    boolean failed = true;
    try {
        int savedState = getState();
        // 还原state,exclusiveOwnerThread清空;工作队列中原本被阻塞的第一个线程(ThreadB)释放
        if (release(savedState)) {
            failed = false;
            return savedState;
        } else {
            throw new IllegalMonitorStateException();
        }
    } finally {
        if (failed)
            node.waitStatus = Node.CANCELLED;
    }
}

3.1是否在工作队列中

final boolean isOnSyncQueue(Node node) {
    // -- 等待队列节点,或无前置节点的,一定不在工作队列,返回false
    if (node.waitStatus == Node.CONDITION || node.prev == null)
        return false;
    // -- 在队列中,返回true
    if (node.next != null) // If has successor, it must be on queue
        return true;
    // -- 从工作队列的尾部查找
    return findNodeFromTail(node);
}

3.2排队获取

(在ReentrantLock已分析过,直接粘贴过来)

java.util.concurrent.locks.AbstractQueuedSynchronizer#acquireQueued
final boolean acquireQueued(final Node node, int arg) {
    boolean failed = true;
    try {
        boolean interrupted = false;
        // 循环中
        for (;;) {
            final Node p = node.predecessor();
            // ### 前置节点是头节点,有机会尝试获取
            //(结合下一个if判断,会自旋两次,也就是说有两次尝试获取机会)
            if (p == head && tryAcquire(arg)) {
                setHead(node);
                p.next = null; // help GC
                failed = false;
                return interrupted;
            }
            // ### 第1次将waitstatus设置成signal返回false 
            // ###    第2次判断waitstatus==signal返回true
            if (shouldParkAfterFailedAcquire(p, node) 
                    // === 线程阻塞(未来唤醒时,从此处继续执行)
                    && parkAndCheckInterrupt())
                interrupted = true;
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

###
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
    int ws = pred.waitStatus;
    // -- 第二次调用
    if (ws == Node.SIGNAL)
        return true;
    
    if (ws > 0) {
        do {
            node.prev = pred = pred.prev;
        } while (pred.waitStatus > 0);
        pred.next = node;
    } 
    // -- 第一次调用
    else {
        compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
    }
    return false;
}

===
private final boolean parkAndCheckInterrupt() {
    LockSupport.park(this);
    // 当前线程是否被中断
    return Thread.interrupted();
}

三、signal

java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#signal
public final void signal() {
    // exclusiveOwnerThread持有线程判定
    if (!isHeldExclusively())
        throw new IllegalMonitorStateException();
    Node first = firstWaiter;
    // 唤醒的是等待队列头节点
    if (first != null)
        // == 队列节点转移(等待队列->工作队列)
        doSignal(first);
}
java.util.concurrent.locks.AbstractQueuedSynchronizer.ConditionObject#doSignal
private void doSignal(Node first) {
    do {
        // -- 释放等待队列头节点
        if ( (firstWaiter = first.nextWaiter) == null)
            lastWaiter = null;
        first.nextWaiter = null;
    } while (
              // -- 节点转移
              !transferForSignal(first) 
              && (first = firstWaiter) != null);
}


final boolean transferForSignal(Node node) {
    /*
     * If cannot change waitStatus, the node has been cancelled.
     */
    if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
        return false;

    // 尾插工作队列
    Node p = enq(node);
    int ws = p.waitStatus;
    if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
        LockSupport.unpark(node.thread);
    return true;
}

青鱼
268 声望25 粉丝

山就在那里,每走一步就近一些