当我们像下面这样使用 createApp 创建 vue app 实例过程中发生了什么?
const { createApp } = Vue
createApp({
setup() {
return {
}
}
})
.mount('#app')
我们一起来看看。
首先, 进入的是 vue导出的 createApp 函数, 它将所有参数都合并为了 args, 并调用了 ensureRenderer 函数并调用了其返回数据上的createApp , 然后将 args 打散传入 。
这里可以看出 ensureRenderer 调用的是 runtime-core 内导出的 createRenderer 方法, createRenderer 接收了 rendererOptions ,
这样做的目的是,一是使用renderer 做了单例缓存, 避免创建多个renderer, 二是vue3 考虑到更好的支持多端的渲染,没有强耦合浏览器的 dom 操作, 而是把一些操作的具体实现暴露给开发者自己去实现, 这里传入的 rendererOptions 就是 浏览器 dom 环境的具体实现
import {
createRenderer
} from '@vue/runtime-core'
const rendererOptions = extend({ patchProp }, nodeOps) // 渲染相关的一些配置,比如更新属性的方法,操作 DOM 的方法
let renderer: Renderer<Element | ShadowRoot> | HydrationRenderer
function ensureRenderer() {
return (
renderer ||
(renderer = createRenderer<Node, Element | ShadowRoot>(rendererOptions))
)
}
export const createApp = ((...args) => {
const app = ensureRenderer().createApp(...args) //
//...
})
createRenderer 方法内部调用的又是 baseCreateRenderer
export function createRenderer<
HostNode = RendererNode,
HostElement = RendererElement
>(options: RendererOptions<HostNode, HostElement>) {
return baseCreateRenderer<HostNode, HostElement>(options)
}
baseCreateRenderer 内部内容就很多了,这里的options 就是外部传入的平台相关的操作细节 rendererOptions ,然后将 insert、remove 等方法从options 中取出。 在下方实现的渲染相关的一系列方法中调用, 因为内容过长,这里将其省略了。 再往下, 函数的末尾呢导出了二个比较重要的东西, render 方法, createApp 方法, 然后 createApp 方法又是通过 createAppAPI 方法创建的的, 其接受了 render 和 hydrate 。 这也是外部可以调用 ensureRenderer().createApp(...args)
的原因
import { createAppAPI } from './apiCreateApp'
function baseCreateRenderer(
options: RendererOptions,
createHydrationFns?: typeof createHydrationFunctions
): any {
const {
insert: hostInsert,
remove: hostRemove,
patchProp: hostPatchProp,
createElement: hostCreateElement,
createText: hostCreateText,
createComment: hostCreateComment,
setText: hostSetText,
setElementText: hostSetElementText,
parentNode: hostParentNode,
nextSibling: hostNextSibling,
setScopeId: hostSetScopeId = NOOP,
cloneNode: hostCloneNode,
insertStaticContent: hostInsertStaticContent
} = options
const patch: PatchFn = () => {/*.... */ }
const processText: ProcessTextOrCommentFn = = () => {/*.... */ }
const processCommentNode: ProcessTextOrCommentFn = = () => {/*.... */ }
const mountStaticNode = = () => {/*.... */ }
const patchStaticNode = () => {/*.... */ }
const moveStaticNode = () => {/*.... */ }
const removeStaticNode = () => {/*.... */ }
const processElement = () => {/*.... */ }
const mountElement = () => {/*.... */ }
const setScopeId = () => {/*.... */ }
const mountChildren: MountChildrenFn = () => {/*.... */ }
const patchElement = () => {/*.... */ }
// The fast path for blocks.
const patchBlockChildren: PatchBlockChildrenFn = () => {/*.... */ }
const patchProps = () => {/*.... */ }
const processFragment = () => {/*.... */ }
const processComponent = () => {/*.... */ }
const mountComponent: MountComponentFn = () => {/*.... */ }
const updateComponent = () => {/*.... */ }
const setupRenderEffect: SetupRenderEffectFn = () => {/*.... */ }
const updateComponentPreRender = () => {/*.... */ }
const patchUnkeyedChildren = () => {/*.... */ }
const patchKeyedChildren = () => {/*.... */ }
const move: MoveFn = () => {/*.... */ }
const unmount: UnmountFn = () => {/*.... */ }
const remove: RemoveFn = () => {/*.... */ }
const removeFragment = () => {/*.... */ }
const unmountComponent = () => {/*.... */ }
const unmountChildren: UnmountChildrenFn = () => {/*.... */ }
const getNextHostNode: NextFn = () => {/*.... */ }
const render: RootRenderFunction = () => {/*.... */ }
const internals: RendererInternals = () => {/*.... */ }
return {
render,
hydrate,
createApp: createAppAPI(render, hydrate)
}
}
createAppAPI 内部返回了 createApp 函数。 这个函数内部主要是创建了 app 对象基本数据结构,其上有 uuid, use(注册插件) , component (注册子组件), mount 等等属性和方法。 这里要注意的是, mount 方法内部调用了 createAppAPI 接收的 render 渲染器,此时以闭包形式存在, 最后返回了 app对象
export function createAppAPI<HostElement>(
render: RootRenderFunction,
hydrate?: RootHydrateFunction
): CreateAppFunction<HostElement> {
return function createApp(rootComponent, rootProps = null) {
const context = createAppContext()
const installedPlugins = new Set()
let isMounted = false
const app: App = (context.app = {
_uid: uid++,
_component: rootComponent as ConcreteComponent,
_props: rootProps,
_container: null,
_context: context,
_instance: null,
version,
get config() {
return context.config
},
use(plugin: Plugin, ...options: any[]) {
if (installedPlugins.has(plugin)) {
__DEV__ && warn(`Plugin has already been applied to target app.`)
} else if (plugin && isFunction(plugin.install)) {
installedPlugins.add(plugin)
plugin.install(app, ...options)
} else if (isFunction(plugin)) {
installedPlugins.add(plugin)
plugin(app, ...options)
}
return app
},
mixin(mixin: ComponentOptions) {
if (__FEATURE_OPTIONS_API__) {
if (!context.mixins.includes(mixin)) {
context.mixins.push(mixin)
}
}
return app
},
// 注册组件
component(name: string, component?: Component): any {
if (!component) {
return context.components[name]
}
context.components[name] = component
return app
},
directive(name: string, directive?: Directive) {
if (!directive) {
return context.directives[name] as any
}
context.directives[name] = directive
return app
},
mount(
rootContainer: HostElement,
isHydrate?: boolean,
isSVG?: boolean
): any {
if (!isMounted) {
const vnode = createVNode(
rootComponent as ConcreteComponent,
rootProps
)
vnode.appContext = context
render(vnode, rootContainer, isSVG)
isMounted = true
app._container = rootContainer
;(rootContainer as any).__vue_app__ = app // app 挂到 dom __vue_app__ 属性上
return vnode.component!.proxy
}
},
unmount() {
if (isMounted) {
render(null, app._container)
delete app._container.__vue_app__
}
},
provide(key, value) {
context.provides[key as string] = value
return app
}
})
return app
}
}
返回 app后,这时就回到了一开始的 createApp 函数, 将返回的app实例存储在了 app变量内, 并取出 mount 方法,并重新定义了一个 app.mount 方法,对原本的mount 方法进行了一次包装, 包装的目的呢和 renderer 是一样的, 将平台的具体实现抽离,由开发者自行实现,
这里 app.mount 方法所接收的 containerOrSelector 参数就是我们外部传入的 #app
选择器 , 然后使用 normalizeContainer 对这个选择器进行标准化,返回的是实际的dom, 如果没找到实际的dom的话就直接return 了, 如果发现组件没有提供template 、render ,那就会取 dom 的 innerHTML作为 template , 并在调用mount方法挂载前清空实际dom的 innerHTML , 挂载完后移除了v-cloak 等属性,并将 app返回
export const createApp = ((...args) => {
const app = ensureRenderer().createApp(...args)
const { mount } = app // 取出原本的 mount
app.mount = (containerOrSelector: Element | ShadowRoot | string): any => {
const container = normalizeContainer(containerOrSelector)
if (!container) return
const component = app._component // 取出组件的对象数据
if (!isFunction(component) && !component.render && !component.template) {
component.template = container.innerHTML
}
container.innerHTML = ''
const proxy = mount(container, false, container instanceof SVGElement)
if (container instanceof Element) {
container.removeAttribute('v-cloak')
container.setAttribute('data-v-app', '')
}
return proxy
}
return app
}) as CreateAppFunction<Element>
当外部调用mout 方法时, app.mount 自然就被调用了
createApp().mount('#app')
这就又进入到了在 createApp 中定义的最初的 mount , 内部创建了 vNode , 并调用了render 方法进行渲染, 并将 isMounted 修改
mount(
rootContainer: HostElement,
isHydrate?: boolean,
isSVG?: boolean
): any {
if (!isMounted) {
const vnode = createVNode(
rootComponent as ConcreteComponent,
rootProps
)
vnode.appContext = context
render(vnode, rootContainer, isSVG)
isMounted = true
app._container = rootContainer
;(rootContainer as any).__vue_app__ = app
return vnode.component!.proxy
}
}
好了, 这样整个流程就走完了
整理一下,整个调用过程如下:
createApp -> ensureRenderer -> baseCreateRenderer -> createAppAPI (接收 render方法) -> createApp 创建并返回 app对象 -> 回到 createApp ,包装app.mount -> 外部调用 .mount('#app')
-> 触发 app.mount -> mount -> 调用 render 方法渲染
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