前言
AntV是蚂蚁金服全新一代数据可视化解决方案,其中X6主要用于解决图编辑领域相关的解决方案,其是一款图编辑引擎,内置了一下编辑器所需的功能及组件等,本文旨在通过简要分析x6源码来对图编辑领域的一些底层引擎进行一个大致了解,同时也为团队中需要进行基于X6编辑引擎进行构建的图编辑器提供一些侧面了解,在碰到问题时可以较快的找到问题点。
架构
X6整体是基于MVVM的架构进行设计的,对外整体暴露Graph的类,其中的Node、Edge、Port等都有对外暴露的方法,可以单独使用,其中提供了类Jquery的一些dom操作方法,整体的Graph基于了一个事件基类,对事件进行的整体的处理,其中使用了dispose来对实例进行显示判定。
整体设计符合SOLID原则,提供事件机制进行发布订阅解耦,对于扩展性结构则提供注册机制,进行扩展性插件组织
目录
整体采用monorepo进行源码的仓库管理
packages
x6
- addon
- common
- geometry
- global
- graph
- layout
- model
- registry
- shape
- style
- types
- util
- view
- x6-angular-shape
x6-geometry
- angle
- curve
- ellipse
- line
- point
- polyline
- rectangle
- x6-react
- x6-react-components
- x6-react-shape
- x6-vector
- x6-vue-shape
源码
从架构层次可以看出,整体对外暴露的就是Graph这么一个大类,因而在分析源码调用过程中,我们抓住Graph进行逐步的往外拓展,从而把握整体的一个设计链路,避免陷入局部无法抽离
Graph
Graph类提供了整体所有结构的汇总,从而暴露给用户
class Graph extends Basecoat<EventArgs> {
public readonly options: GraphOptions.Definition
public readonly css: CSSManager
public readonly model: Model
public readonly view: GraphView
public readonly hook: HookManager
public readonly grid: Grid
public readonly defs: Defs
public readonly knob: Knob
public readonly coord: Coord
public readonly renderer: ViewRenderer
public readonly snapline: Snapline
public readonly highlight: Highlight
public readonly transform: Transform
public readonly clipboard: Clipboard
public readonly selection: Selection
public readonly background: Background
public readonly history: History
public readonly scroller: Scroller
public readonly minimap: MiniMap
public readonly keyboard: Shortcut
public readonly mousewheel: Wheel
public readonly panning: Panning
public readonly print: Print
public readonly format: Format
public readonly size: SizeManager
// 拿到需要加载的container
public get container() {
return this.view.container
}
protected get [Symbol.toStringTag]() {
return Graph.toStringTag
}
constructor(options: Partial<GraphOptions.Manual>) {
super()
this.options = GraphOptions.get(options)
this.css = new CSSManager(this)
this.hook = new HookManager(this)
this.view = this.hook.createView()
this.defs = this.hook.createDefsManager()
this.coord = this.hook.createCoordManager()
this.transform = this.hook.createTransformManager()
this.knob = this.hook.createKnobManager()
this.highlight = this.hook.createHighlightManager()
this.grid = this.hook.createGridManager()
this.background = this.hook.createBackgroundManager()
this.model = this.hook.createModel()
this.renderer = this.hook.createRenderer()
this.clipboard = this.hook.createClipboardManager()
this.snapline = this.hook.createSnaplineManager()
this.selection = this.hook.createSelectionManager()
this.history = this.hook.createHistoryManager()
this.scroller = this.hook.createScrollerManager()
this.minimap = this.hook.createMiniMapManager()
this.keyboard = this.hook.createKeyboard()
this.mousewheel = this.hook.createMouseWheel()
this.print = this.hook.createPrintManager()
this.format = this.hook.createFormatManager()
this.panning = this.hook.createPanningManager()
this.size = this.hook.createSizeManager()
}
}
Shape
实现各种类型方法的中间解耦层,用于包裹属性等
// shape的基类,标记shape的各种属性,如标签等
class Base<
Properties extends Node.Properties = Node.Properties,
> extends Node<Properties> {
get label() {
return this.getLabel()
}
set label(val: string | undefined | null) {
this.setLabel(val)
}
getLabel() {
return this.getAttrByPath<string>('text/text')
}
setLabel(label?: string | null, options?: Node.SetOptions) {
if (label == null) {
this.removeLabel()
} else {
this.setAttrByPath('text/text', label, options)
}
return this
}
removeLabel() {
this.removeAttrByPath('text/text')
return this
}
}
// 创建shape的方法
function createShape(
shape: string,
config: Node.Config,
options: {
noText?: boolean
ignoreMarkup?: boolean
parent?: Node.Definition | typeof Base
} = {},
) {
const name = getName(shape)
const defaults: Node.Config = {
constructorName: name,
attrs: {
'.': {
fill: '#ffffff',
stroke: 'none',
},
[shape]: {
fill: '#ffffff',
stroke: '#000000',
},
},
}
if (!options.ignoreMarkup) {
defaults.markup = getMarkup(shape, options.noText === true)
}
const base = options.parent || Base
return base.define(
ObjectExt.merge(defaults, config, { shape: name }),
) as typeof Base
}
Model
提供了Node、Cell、Edge、Prot等的处理方法
class Model extends Basecoat<Model.EventArgs> {
public readonly collection: Collection
protected readonly batches: KeyValue<number> = {}
protected readonly addings: WeakMap<Cell, boolean> = new WeakMap()
public graph: Graph | null
protected nodes: KeyValue<boolean> = {}
protected edges: KeyValue<boolean> = {}
protected outgoings: KeyValue<string[]> = {}
protected incomings: KeyValue<string[]> = {}
protected get [Symbol.toStringTag]() {
return Model.toStringTag
}
constructor(cells: Cell[] = []) {
super()
this.collection = new Collection(cells)
this.setup()
}
}
Renderer
渲染Model相关的数据
class Renderer extends Base {
protected views: KeyValue<CellView>
protected zPivots: KeyValue<Comment>
protected updates: Renderer.Updates
protected init() {}
protected startListening() {}
protected stopListening() {}
protected resetUpdates() {}
protected onSortModel() {}
protected onModelReseted() {}
protected onBatchStop() {}
protected onCellAdded() {}
protected onCellRemove() {}
protected onCellZIndexChanged() {}
protected onCellVisibleChanged() {}
protected processEdgeOnTerminalVisibleChanged() {}
protected isEdgeTerminalVisible() {}
}
Store
数据的公共存储仓库,与renderer进行交互
class Store<D> extends Basecoat<Store.EventArgs<D>>{
protected data: D
protected previous: D
protected changed: Partial<D>
protected pending = false
protected changing = false
protected pendingOptions: Store.MutateOptions | null
protected mutate<K extends keyof D>() {}
constructor(data: Partial<D> = {}) {
super()
this.data = {} as D
this.mutate(ObjectExt.cloneDeep(data))
this.changed = {}
}
get() {}
set() {}
remove() {}
clone() {}
}
View
聚合EdgeView、CellView等,使用了jQuery的相关DOM操作
abstract class View<EventArgs = any> extends Basecoat<EventArgs> {
public readonly cid: string
public container: Element
protected selectors: Markup.Selectors
public get priority() {
return 2
}
constructor() {
super()
this.cid = Private.uniqueId()
View.views[this.cid] = this
}
}
Geometry
提供几何图形的操作处理,包括Curve、Ellipse、Line、Point、PolyLine、Rectangle、Angle等
abstract class Geometry {
abstract scale(
sx: number,
sy: number,
origin?: Point.PointLike | Point.PointData,
): this
abstract rotate(
angle: number,
origin?: Point.PointLike | Point.PointData,
): this
abstract translate(tx: number, ty: number): this
abstract translate(p: Point.PointLike | Point.PointData): this
abstract equals(g: any): boolean
abstract clone(): Geometry
abstract toJSON(): JSONObject | JSONArray
abstract serialize(): string
valueOf() {
return this.toJSON()
}
toString() {
return JSON.stringify(this.toJSON())
}
}
Registry
提供注册中心的机制,
class Registry<
Entity,
Presets = KeyValue<Entity>,
OptionalType = never,
> {
public readonly data: KeyValue<Entity>
public readonly options: Registry.Options<Entity | OptionalType>
constructor(options: Registry.Options<Entity | OptionalType>) {
this.options = { ...options }
this.data = (this.options.data as KeyValue<Entity>) || {}
this.register = this.register.bind(this)
this.unregister = this.unregister.bind(this)
}
get names() {
return Object.keys(this.data)
}
register() {}
unregister() {}
get() {}
exist() {}
}
Events
提供事件的监听(发布订阅)机制
class Events<EventArgs extends Events.EventArgs = any> {
private listeners: { [name: string]: any[] } = {}
on() {}
once() {}
off() {}
trigger() {}
emit() {}
}
总结
整体我们看到,要想实现一款底层的图编辑引擎,需要做好整体的架构设计及解构,通常不外乎MVC的结构的变种,因而我们在选择Model层、View层、Controller层的过程中,可以综合考虑软件工程中不同的设计方案来处理,比如对事件系统的设计、插件机制的设计等等,另外在底层渲染方面,毕竟作为图可视化领域的前端方案,对SVG、HTML、Canvas等不同方案的选择也需要针对性考虑,以上。可视化领域深度与广度探索起来不仅仅局限于前端侧,希望能够在这方面能够系统的学习与实践,从而探索出在前端领域的一些机会,共勉!!!
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