头图

实现方案2——版本141——setAttribute和new THREE.Line

方式:官方在examples文件夹里有很多例子(渐变的线),下载到本地,npm run dev之后访问8080端口,修改代码即可。
注意:观察下版本用的是141,和实现方案1不一样,一定要关注版本更新记录(版本更新记录),有很多API都废弃了。

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>141版本ThreeJS画渐变的线</title>
</head>

<body>

</body>
<script src="./three.141.js"></script>
<script src="./OrbitControls.js"></script>
<script>

    // 创建场景对象Scene
    const scene = new THREE.Scene();
    // 创建相机对象 参数:视角、视角比例(宽度和高度比)、最近像素、最远像素
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    // 创建渲染器对象
    const renderer = new THREE.WebGLRenderer();
    //设置渲染区域尺寸
    renderer.setSize(window.innerWidth, window.innerHeight);

    //body元素中插入canvas对象
    document.body.appendChild(renderer.domElement);

    // 主要代码————————————————
    function initObject() {
        const geometry = new THREE.BufferGeometry();

        const point1 = [10, 21, 10], point2 = [20, 21, 10], point3 = [30, 21, 10];
        const color1 = [1, 0, 0], color2 = [0, 1, 0.6250000000000001], color3 = [0.031249999999999556, 0, 1];

        geometry.setAttribute('position', new THREE.Float32BufferAttribute(point1.concat(point2).concat(point3), 3));

        geometry.setAttribute('color', new THREE.Float32BufferAttribute(color1.concat(color2).concat(color3), 3));

        var material = new THREE.LineBasicMaterial({ color: 0xffffff, vertexColors: true });

        scene.add(new THREE.Line(geometry, material));
    }
    initObject();

    // 辅助坐标系  参数250表示坐标系大小,可以根据场景大小去设置
    // var axesHelper = new THREE.AxesHelper(250);
    // scene.add(axesHelper);



    //设置相机位置
    camera.position.x = 30;
    camera.position.y = 20;
    camera.position.z = 40;

    //执行渲染操作
    function render() {
        renderer.render(scene, camera);//执行渲染操作
    }
    render();
</script>

</html>

实现方案1——版本73——多顶点colors.push

方式:百度出来的例子,自己改改。原例子:https://wow.techbrood.com/fid...。他这里是根据有多少个定点,渲染多少段颜色,如果需要实现渐变的线,则需要添加很多个定点,比如我这里添加了6个点形成的直线,再push六个颜色就好了。
*注意:必须要这个例子中73版本的ThreeJS文件才能成功渲染。

<!DOCTYPE html>
<html lang="en">

<head>
    <title>three.js webgl - lines - colors</title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>

<body>
    <script src="./three.73.js"></script>


    <script type="module">
        // 创建场景对象Scene
        const scene = new THREE.Scene();
        // 创建相机对象 参数:视角、视角比例(宽度和高度比)、最近像素、最远像素
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        // 创建渲染器对象
        const renderer = new THREE.WebGLRenderer();
        //设置渲染区域尺寸
        renderer.setSize(window.innerWidth, window.innerHeight);

        //body元素中插入canvas对象
        document.body.appendChild(renderer.domElement);

        // 主要代码————————————————
        function initObject() {

            var geometry = new THREE.Geometry(); console.log(geometry)
            var material = new THREE.LineBasicMaterial({
                vertexColors: THREE.VertexColors
            });
            var color1 = new THREE.Color(0x444444),
                color2 = new THREE.Color(0xFF0000),
                color3 = new THREE.Color(0x0000CD),
                color4 = new THREE.Color(0x9932CC),
                color5 = new THREE.Color(0x00FFFF),
                color6 = new THREE.Color(0x00FF7F);

            // 线的材质可以由多点的颜色决定
            var p1 = new THREE.Vector3(0, 0, -100);
            var p2 = new THREE.Vector3(50, 0, -100);
            var p3 = new THREE.Vector3(100, 0, -100);
            var p4 = new THREE.Vector3(150, 0, -100);
            var p5 = new THREE.Vector3(200, 0, -100);
            var p6 = new THREE.Vector3(250, 0, -100);
            geometry.vertices.push(p1);
            geometry.vertices.push(p2);
            geometry.vertices.push(p3);
            geometry.vertices.push(p4);
            geometry.vertices.push(p5);
            geometry.vertices.push(p6);
            geometry.colors.push(color1, color2, color3, color4, color5, color6);

            var line = new THREE.Line(geometry, material);
            scene.add(line);
        }
        initObject();





        //设置相机位置
        camera.position.z = 40;
        //执行渲染操作
        renderer.render(scene, camera);
    </script>
</body>

</html>

洋仔
191 声望3 粉丝

目前目标:手写深拷贝、阅读axios源码并掌握。