因为ES已经存在多个版本,主要是每一个版本的启动流程都不一样,我这里不想单独去分析某一个版本如何进行启动的,解析ES如何去响应HTTP请求的,以及背后如何去实现。下面简单给大家分析下,HTTP服务器实现。
HTTP Server
Elasticsearch Netty注册服务器 Netty4HttpServerTransport
protected void doStart() {
boolean success = false;
try {
serverBootstrap = new ServerBootstrap();
serverBootstrap.group(new NioEventLoopGroup(workerCount, daemonThreadFactory(settings,
HTTP_SERVER_WORKER_THREAD_NAME_PREFIX)));
// NettyAllocator will return the channel type designed to work with the configuredAllocator
serverBootstrap.channel(NettyAllocator.getServerChannelType());
// Set the allocators for both the server channel and the child channels created
serverBootstrap.option(ChannelOption.ALLOCATOR, NettyAllocator.getAllocator());
serverBootstrap.childOption(ChannelOption.ALLOCATOR, NettyAllocator.getAllocator());
serverBootstrap.childHandler(configureServerChannelHandler());
serverBootstrap.handler(new ServerChannelExceptionHandler(this));
serverBootstrap.childOption(ChannelOption.TCP_NODELAY, SETTING_HTTP_TCP_NO_DELAY.get(settings));
serverBootstrap.childOption(ChannelOption.SO_KEEPALIVE, SETTING_HTTP_TCP_KEEP_ALIVE.get(settings));
// 省略部分代码
final ByteSizeValue tcpSendBufferSize = SETTING_HTTP_TCP_SEND_BUFFER_SIZE.get(settings);
if (tcpSendBufferSize.getBytes() > 0) {
serverBootstrap.childOption(ChannelOption.SO_SNDBUF, Math.toIntExact(tcpSendBufferSize.getBytes()));
}
final ByteSizeValue tcpReceiveBufferSize = SETTING_HTTP_TCP_RECEIVE_BUFFER_SIZE.get(settings);
if (tcpReceiveBufferSize.getBytes() > 0) {
serverBootstrap.childOption(ChannelOption.SO_RCVBUF, Math.toIntExact(tcpReceiveBufferSize.getBytes()));
}
serverBootstrap.option(ChannelOption.RCVBUF_ALLOCATOR, recvByteBufAllocator);
serverBootstrap.childOption(ChannelOption.RCVBUF_ALLOCATOR, recvByteBufAllocator);
final boolean reuseAddress = SETTING_HTTP_TCP_REUSE_ADDRESS.get(settings);
serverBootstrap.option(ChannelOption.SO_REUSEADDR, reuseAddress);
serverBootstrap.childOption(ChannelOption.SO_REUSEADDR, reuseAddress);
// 绑定端口和地址
bindServer();
success = true;
} finally {
if (success == false) {
doStop(); // otherwise we leak threads since we never moved to started
}
}
}
用过Netty知道上面代码什么意思,设置worker线程,TCP设置,设置管道handler。Netty的连接出来一般都是在childHandler()设置ChannelInitializer 实现类中添加,看下configureServerChannelHandler()主要初始化了HttpChannelHandler,在initChannel()能看到添加了那个处理器。
protected void initChannel(Channel ch) throws Exception {
Netty4HttpChannel nettyHttpChannel = new Netty4HttpChannel(ch);
ch.attr(HTTP_CHANNEL_KEY).set(nettyHttpChannel);
ch.pipeline().addLast("read_timeout", new ReadTimeoutHandler(transport.readTimeoutMillis, TimeUnit.MILLISECONDS));
final HttpRequestDecoder decoder = new HttpRequestDecoder(
handlingSettings.getMaxInitialLineLength(),
handlingSettings.getMaxHeaderSize(),
handlingSettings.getMaxChunkSize());
decoder.setCumulator(ByteToMessageDecoder.COMPOSITE_CUMULATOR);
ch.pipeline().addLast("decoder", decoder);
ch.pipeline().addLast("decoder_compress", new HttpContentDecompressor());
ch.pipeline().addLast("encoder", new HttpResponseEncoder());
final HttpObjectAggregator aggregator = new HttpObjectAggregator(handlingSettings.getMaxContentLength());
aggregator.setMaxCumulationBufferComponents(transport.maxCompositeBufferComponents);
ch.pipeline().addLast("aggregator", aggregator);
if (handlingSettings.isCompression()) {
ch.pipeline().addLast("encoder_compress", new HttpContentCompressor(handlingSettings.getCompressionLevel()));
}
if (handlingSettings.isCorsEnabled()) {
ch.pipeline().addLast("cors", new Netty4CorsHandler(transport.corsConfig));
}
ch.pipeline().addLast("pipelining", new Netty4HttpPipeliningHandler(logger, transport.pipeliningMaxEvents));
ch.pipeline().addLast("handler", requestHandler);
transport.serverAcceptedChannel(nettyHttpChannel);
}
从上面代码知道处理请求的是: requestHandler,它的实现类: Netty4HttpRequestHandler
protected void channelRead0(ChannelHandlerContext ctx, HttpPipelinedRequest<FullHttpRequest> msg) {
Netty4HttpChannel channel = ctx.channel().attr(Netty4HttpServerTransport.HTTP_CHANNEL_KEY).get();
FullHttpRequest request = msg.getRequest();
boolean success = false;
Netty4HttpRequest httpRequest = new Netty4HttpRequest(request, msg.getSequence());
try {
if (request.decoderResult().isFailure()) {
Throwable cause = request.decoderResult().cause();
if (cause instanceof Error) {
ExceptionsHelper.maybeDieOnAnotherThread(cause);
serverTransport.incomingRequestError(httpRequest, channel, new Exception(cause));
} else {
serverTransport.incomingRequestError(httpRequest, channel, (Exception) cause);
}
} else {
serverTransport.incomingRequest(httpRequest, channel);
}
success = true;
} finally {
if (success == false) {
httpRequest.release();
}
可以看出处理http请求的方法,委派了Netty4HttpServerTransport,也就是上面进行Netty server的类。这里的逻辑将httpRequest,channel 转换成Elasticsearch 模板对象,屏蔽掉底层api,再从线程池中获取ThreadContext进行任务执行。类似一个http分发器。详细代码就不展示出来,一连串的方法调用,看下图
TransportAction.doExecute是一个抽象方法,由NodeClient.transportAction返回的实现类去调用执行。每一个URL都会有对应的transportAction实现类,这个和我们平常MVC架构不一样。NodeClient内置了Map<ActionType, TransportAction> actions,里面包含所有HTTP请求处理方法,有300多个值对应不同场景的处理。
看下最简单的响应,当我请求ES:9200端口时,返回基础信息,由TransportMainAction如何响应的
public class TransportMainAction extends HandledTransportAction<MainRequest, MainResponse> {
private final String nodeName;
private final ClusterService clusterService;
@Inject
public TransportMainAction(Settings settings, TransportService transportService,
ActionFilters actionFilters, ClusterService clusterService) {
super(MainAction.NAME, transportService, actionFilters, MainRequest::new);
this.nodeName = Node.NODE_NAME_SETTING.get(settings);
this.clusterService = clusterService;
}
@Override
protected void doExecute(Task task, MainRequest request, ActionListener<MainResponse> listener) {
ClusterState clusterState = clusterService.state();
listener.onResponse(
new MainResponse(nodeName, Version.CURRENT, clusterState.getClusterName(),
clusterState.metaData().clusterUUID(), Build.CURRENT));
}
}
总结
分析这么多代码, ES处理HTTP请求链虽然是执行过程比较绕,但是实际代码还是比较简单,整体还是去分析TransportAction.doExecute如何响应请求的。
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