1:场景描述
场景:基于OHAudio模块实现音频录制和播放功能,带监听音频打断实现使用OH\_AudioCapturer接口录制音频生成PCM文件写入到文件保存到沙箱路径,再使用OH\_AudioRenderer接口播放音频文件,并监听音频打断
使用的核心API:
AudioCapturer:音频采集,用于录制PCM音频数据。
AudioRenderer:音频渲染,用于播放PCM音频数据。
OHAudio: 提供音频模块C接口定义。
2:方案描述
场景一:普通录制和播放实现
Step1:导入audio模块, 引入OHAudio头文件, 提供播放和录制能力的API
Step2:使用OH\_AudioCapturer接口录制功能实现
Step3:使用OH\_AudioRenderer接口播放功能实现
Step4:监听音频打断实现
场景二:低时延模式录制和低时延播放实现
可以将普通录制和播放切换为低时延录制和低时延播放
效果如下:
场景:普通录制和播放实现
具体步骤如下:
步骤一:导入audio模块, 引入OHAudio头文件, 提供播放和录制能力的API
引入音频库和动态链接库
import { BusinessError } from '@ohos.base';
import audioPlayer from 'libentry.so'
动态链接库audioPlayer里面声明相关函数定义
export const audioCapturerLowLatencyInit: () => void;
export const audioCapturerStart: () => void;
export const audioCapturerPause: () => void;
export const audioCapturerStop: () => void;
export const audioCapturerRelease: () => void;
export const audioRendererInit: () => void;
export const audioRendererLowLatencyInit: () => void;
export const audioRendererStart: () => void;
export const audioRendererPause: () => void;
export const audioRendererStop: () => void;
export const audioRendererRelease: () => void;
export const getRendererState: () => number;
export const getFileState: () => number;
export const getFramesWritten: () => number;
export const getFileSize: () => number;
export const closeFile: () => number;
native侧接口映射,native侧和JS侧方法交互
{
napi_property_descriptor desc[] = {
{"closeFile", nullptr, CloseFile, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioCapturerLowLatencyInit", nullptr, AudioCapturerLowLatencyInit, nullptr, nullptr, nullptr, napi_default,
nullptr},
{"audioCapturerInit", nullptr, AudioCapturerInit, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioCapturerStart", nullptr, AudioCapturerStart, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioCapturerPause", nullptr, AudioCapturerPause, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioCapturerRelease", nullptr, AudioCapturerRelease, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioCapturerStop", nullptr, AudioCapturerStop, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioRendererLowLatencyInit", nullptr, AudioRendererLowLatencyInit, nullptr, nullptr, nullptr, napi_default,
nullptr},
{"audioRendererInit", nullptr, AudioRendererInit, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioRendererStart", nullptr, AudioRendererStart, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioRendererPause", nullptr, AudioRendererPause, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioRendererRelease", nullptr, AudioRendererRelease, nullptr, nullptr, nullptr, napi_default, nullptr},
{"getRendererState", nullptr, GetRendererState, nullptr, nullptr, nullptr, napi_default, nullptr},
{"getFileSize", nullptr, GetFileSize, nullptr, nullptr, nullptr, napi_default, nullptr},
{"getFramesWritten", nullptr, GetFramesWritten, nullptr, nullptr, nullptr, napi_default, nullptr},
{"getFileState", nullptr, GetFileState, nullptr, nullptr, nullptr, napi_default, nullptr},
{"audioRendererStop", nullptr, AudioRendererStop, nullptr, nullptr, nullptr, napi_default, nullptr}};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
return exports;
}
EXTERN_C_END
步骤二:录制实现
Step1:创建录制和播放构造器
static OH_AudioRenderer *audioRenderer;
static OH_AudioStreamBuilder *builder;
static OH_AudioStreamBuilder *rendererBuilder;
Step2:构造录制音频流,设置音频流参数和音频回调函数
{
if (audioCapturer) {
OH_AudioCapturer_Release(audioCapturer);
OH_AudioStreamBuilder_Destroy(builder);
fclose(g_file);
g_file = nullptr;
audioCapturer = nullptr;
builder = nullptr;
}
g_file = fopen(g_filePath.c_str(), "wb");
// create builder
OH_AudioStream_Type type = AUDIOSTREAM_TYPE_CAPTURER;
OH_AudioStreamBuilder_Create(&builder, type);
// set params and callbacks
OH_AudioStreamBuilder_SetSamplingRate(builder, g_samplingRate);
OH_AudioStreamBuilder_SetChannelCount(builder, g_channelCount);
callbacks.OH_AudioCapturer_OnReadData = AudioCapturerOnReadData;
OH_AudioStreamBuilder_SetCapturerCallback(builder, callbacks, nullptr);
// create OH_AudioCapturer
OH_AudioStreamBuilder_GenerateCapturer(builder, &audioCapturer);
return nullptr;
}
// 低时延录制实现只需在普通录制的基础上切换成低时延模式
static napi_value AudioCapturerLowLatencyInit(napi_env env, napi_callback_info info)
{
...
OH_AudioStreamBuilder_SetLatencyMode(builder, (OH_AudioStream_LatencyMode)g_latencyMode);
...
}
Step3:开始录制,暂停录制,停止录制
{
// start
OH_AudioCapturer_Start(audioCapturer);
return nullptr;
}
static napi_value AudioCapturerPause(napi_env env, napi_callback_info info)
{
OH_AudioCapturer_Pause(audioCapturer);
return nullptr;
}
static napi_value AudioCapturerStop(napi_env env, napi_callback_info info)
{
OH_AudioCapturer_Stop(audioCapturer);
return nullptr;
}
Step4:将采集到的音频数据写入文件中
{
size_t count = 1;
if (fwrite(buffer, bufferLen, count, g_file) != count) {
printf("buffer fwrite err");
}
return 0;
}
// 文件路径
static std::string g_filePath = "/data/storage/el2/base/haps/entry/files/oh_test_audio.pcm";
Step5:释放构造器
{
if (audioCapturer) {
OH_AudioCapturer_Release(audioCapturer);
OH_AudioStreamBuilder_Destroy(builder);
audioCapturer = nullptr;
builder = nullptr;
}
return nullptr;
}
步骤三:播放实现
Step1:构造播放音频流,设置音频流参数和音频回调函数
{
if (audioRenderer) {
OH_AudioRenderer_Release(audioRenderer);
OH_AudioStreamBuilder_Destroy(rendererBuilder);
fclose(g_file);
g_file = nullptr;
audioRenderer = nullptr;
rendererBuilder = nullptr;
}
g_file = fopen(g_filePath.c_str(), "rb");
if (g_file == nullptr) {
return 0;
}
// create builder
OH_AudioStream_Type type = AUDIOSTREAM_TYPE_RENDERER;
OH_AudioStreamBuilder_Create(&rendererBuilder, type);
// set params and callbacks
OH_AudioStreamBuilder_SetSamplingRate(rendererBuilder, g_samplingRate);
OH_AudioStreamBuilder_SetChannelCount(rendererBuilder, g_channelCount);
rendererCallbacks.OH_AudioRenderer_OnWriteData = AudioRendererOnWriteData;
OH_AudioStreamBuilder_SetRendererCallback(rendererBuilder, rendererCallbacks, nullptr);
OH_AudioRenderer_Callbacks callbacks;
// 配置回调函数
callbacks.OH_AudioRenderer_OnWriteData = MyOnWriteData;
callbacks.OH_AudioRenderer_OnStreamEvent = MyOnStreamEvent;
callbacks.OH_AudioRenderer_OnInterruptEvent = MyOnInterruptEvent;
callbacks.OH_AudioRenderer_OnError = MyOnError;
OH_AudioStreamBuilder_GenerateRenderer(rendererBuilder, &audioRenderer);
g_readEnd = false;
g_rendererLowLatency = false;
return nullptr;
}
// 低时延播放实现只需在普通播放的基础上切换成低时延模式
static napi_value AudioRendererLowLatencyInit(napi_env env, napi_callback_info info)
{
...
OH_AudioStreamBuilder_SetLatencyMode(rendererBuilder, (OH_AudioStream_LatencyMode)g_latencyMode);
...
}
Step2:读取音频文件进行渲染
{
size_t readCount = fread(buffer, bufferLen, 1, g_file);
if (!readCount) {
if (ferror(g_file)) {
printf("Error reading myfile");
} else if (feof(g_file)) {
OH_AudioRenderer_Stop(audioRenderer);
OH_AudioRenderer_Release(audioRenderer);
OH_AudioStreamBuilder_Destroy(rendererBuilder);
fclose(g_file);
g_file = fopen(g_filePath.c_str(), "rb");
// 1. create builder
OH_AudioStream_Type type = AUDIOSTREAM_TYPE_RENDERER;
OH_AudioStreamBuilder_Create(&rendererBuilder, type);
// 2. set params and callbacks
OH_AudioStreamBuilder_SetSamplingRate(rendererBuilder, g_samplingRate);
OH_AudioStreamBuilder_SetChannelCount(rendererBuilder, g_channelCount);
if (g_rendererLowLatency) {
OH_AudioStreamBuilder_SetLatencyMode(rendererBuilder, (OH_AudioStream_LatencyMode)g_latencyMode);
}
rendererCallbacks.OH_AudioRenderer_OnWriteData = AudioRendererOnWriteData;
OH_AudioStreamBuilder_SetRendererCallback(rendererBuilder, rendererCallbacks, nullptr);
// 3. create OH_AudioRenderer
OH_AudioStreamBuilder_GenerateRenderer(rendererBuilder, &audioRenderer);
g_readEnd = true;
}
}
return 0;
}
Step3:开始播放,暂停播放,停止播放
{
g_readEnd = false;
// start
OH_AudioRenderer_Start(audioRenderer);
return nullptr;
}
static napi_value AudioRendererPause(napi_env env, napi_callback_info info)
{
g_readEnd = false;
OH_AudioRenderer_Pause(audioRenderer);
return nullptr;
}
static napi_value AudioRendererStop(napi_env env, napi_callback_info info)
{
g_readEnd = false;
OH_AudioRenderer_Stop(audioRenderer);
return nullptr;
}
Step4:释放构造器
{
if (audioRenderer) {
OH_AudioRenderer_Release(audioRenderer);
OH_AudioStreamBuilder_Destroy(rendererBuilder);
audioRenderer = nullptr;
rendererBuilder = nullptr;
}
return nullptr;
}
步骤四:OHAudio监听音频打断实现
int32_t MyOnWriteData(OH_AudioRenderer *renderer, void *userData, void *buffer, int32_t length) {
// 将待播放的数据,按length长度写入buffer
if (g_file == nullptr) {
LOGI("MyOnWriteData length fopen");
g_file = fopen(g_filePath.c_str(), "r");
} else if (feof(g_file)) {
LOGI("MyOnWriteData length fseek");
fseek(g_file, 0, SEEK_SET);
}
LOGI("MyOnWriteData length %{public}d", length);
size_t readCount = fread(buffer, length, 1, g_file);
return 0;
}
// 自定义音频流事件函数
int32_t MyOnStreamEvent(OH_AudioRenderer *renderer, void *userData, OH_AudioStream_Event event) {
// 根据event表示的音频流事件信息,更新播放器状态和界面
LOGI("MyOnStreamEvent");
return 0;
}
// 自定义音频中断事件函数
int32_t MyOnInterruptEvent(OH_AudioRenderer *renderer, void *userData, OH_AudioInterrupt_ForceType type,
OH_AudioInterrupt_Hint hint) {
// 根据type和hint表示的音频中断信息,更新播放器状态和界面
LOGI("MyOnInterruptEvent ForceType: %{public}d, Hint: %{public}d", type, hint);
switch (hint) {
case AUDIOSTREAM_INTERRUPT_HINT_NONE:
break;
case AUDIOSTREAM_INTERRUPT_HINT_RESUME:
OH_AudioRenderer_Start(audioRenderer);
break;
case AUDIOSTREAM_INTERRUPT_HINT_PAUSE:
OH_AudioRenderer_Pause(audioRenderer);
break;
case AUDIOSTREAM_INTERRUPT_HINT_STOP:
OH_AudioRenderer_Stop(audioRenderer);
break;
case AUDIOSTREAM_INTERRUPT_HINT_DUCK:
break;
case AUDIOSTREAM_INTERRUPT_HINT_UNDUCK:
break;
default:
LOGI("无法识别中断事件");
}
return 0;
}
// 自定义异常回调函数
int32_t MyOnError(OH_AudioRenderer *renderer, void *userData, OH_AudioStream_Result error) {
// 根据error表示的音频异常信息,做出相应的处理
LOGI("MyOnError");
return 0;
}
**粗体** _斜体_ [链接](http://example.com) `代码` - 列表 > 引用
。你还可以使用@
来通知其他用户。