老规矩~ 上DEMO,过过瘾先:纵向图片滚动(不过这个demo需要你在手机中查看啦~)
再上源码:纵向滚动图片
DEMO很简单,左侧有个纵向的图片数量以及当前图片索引的展示,然后整个是一个纵向可触摸滑动的列表,可以自定义滑动回调函数。
一. 先说原理
首先图片肯定是纵向排列的了
就像下边这张图一样
灰色方块就是一堆纵向排列的图片
红色方框中的是显示区域,溢出隐藏
然后在动态改变方框内部的div的top值来切换显示在方框中的不同图片~
二. 码代码
首先初始化容器高度,以及添加纵向的控制条
LONG_DISTANCE = nelsonVS.minHeight / 2;
for(var i = 0 ; i < nelsonVS.lis.length ; i++){
nelsonVS.lis[i].style.height = nelsonVS.minHeight + "px";
}
nelsonVS.ul.style.height = nelsonVS.num * nelsonVS.minHeight + "px";
var prograssBarDom = document.createElement("ul");
prograssBarDom.className = "prograssBar";
var fragment = document.createDocumentFragment();
for(var i = 0,linode = "" ; i < nelsonVS.num ; i ++){
linode = document.createElement("li");
linode.className = "prograssBarItem" + (i==0?" active":"");
fragment.appendChild(linode);
}
prograssBarDom.appendChild(fragment);
nelsonVS.dom.appendChild(prograssBarDom);
nelsonVS.prograssBar = prograssBarDom.children;
prograssBarDom = null;fragment = null;
this.slide();
return this;
}
然后,绑定滚动的事件
绑定touchstart记录手指开始触摸的位置
绑定touchmove实时更新手指触摸点位于屏幕的位置,并使图片容器随着手指滚动
绑定touchend更新手指离开时候的位置,并根据位置来判断是是将图片归位不进行滚动,还是滚动到下一张/上一张图片(触发临界值可自行设定)
var STARTY,ENDY,EVENT_TYPE,START_POS,that = this,TIMESTAMP,TIMESTAMP_END;
nelsonVS.dom.addEventListener("touchstart",function(e){
e.preventDefault();
TIMESTAMP = (new Date()).valueOf();
START_POS = nelsonVS.ul.offsetTop;
STARTY = e.touches[0].clientY;
if(that.moveInterval){
clearInterval(that.moveInterval);
}
})
nelsonVS.dom.addEventListener("touchmove",function(e){
e.preventDefault();
ENDY = e.targetTouches[0].clientY;
nelsonVS.ul.style.top = START_POS + ENDY - STARTY + "px";
})
nelsonVS.dom.addEventListener("touchend",function(e){
e.preventDefault();
TIMESTAMP_END = (new Date()).valueOf();
var DIS = ENDY - STARTY;
if(DIS > DISTANCE){
EVENT_TYPE = "DOWN";
}else if(DIS < -DISTANCE){
EVENT_TYPE = "UP";
}
if(Math.abs(DIS) > DISTANCE){
if(TIMESTAMP_END - TIMESTAMP < SENSIBILITY){
that.checkAction(EVENT_TYPE);
}else{
if(Math.abs(DIS) > LONG_DISTANCE){
that.checkAction(EVENT_TYPE);
}else{
that.action(EVENT_TYPE);
}
}
}else{
that.action();
}
})
检测滑动方向以及临界值判断
if((et == "UP" && (nelsonVS.index - 1) <= -nelsonVS.num) || (et == "DOWN" && (nelsonVS.index + 1) > 0)){
this.action();
return;
}
switch(et){
case 'UP':
nelsonVS.isSliding = true;
nelsonVS.index--;
this.action(et);
break;
case 'DOWN':
nelsonVS.index++;
nelsonVS.isSliding = true;
this.action(et);
break;
default:
this.action();
}
}
进行滚动处理
var AIM_POS = nelsonVS.minHeight * nelsonVS.index;
var DIS = AIM_POS - nelsonVS.ul.offsetTop; var speed = (DIS) / 3;
var that = this;
that.moveInterval = setInterval(function(){
nelsonVS.ul.style.top = nelsonVS.ul.offsetTop + speed + "px";
if(Math.abs(AIM_POS - nelsonVS.ul.offsetTop) < speed || Math.abs(speed) <= 0.5){
nelsonVS.ul.style.top = AIM_POS + "px";
speed = (DIS) / 3;
if(et){
var para = {};
para.index = -nelsonVS.index;
para.item = nelsonVS.lis[para.index];
if(that.onSlideCallBack){
that.onSlideCallBack(para);
if(that.onSlideUpCallBack||that.onSlideDownCallBack){
console.error("在设置滚动回调的时候不可同时设置单向滚动回调")
}
}else{
if(that.onSlideUpCallBack && et == "UP"){
that.onSlideUpCallBack(para);
}
if(that.onSlideDownCallBack && et == "DOWN"){
that.onSlideDownCallBack(para);
}
}
}
that.changePrograssBar();
clearInterval(that.moveInterval);
nelsonVS.isSliding = false;
}else{
speed = (AIM_POS - nelsonVS.ul.offsetTop) / 5;
}
},10)
更新控制条的当前索引值位置
for(var i = 0 ; i < nelsonVS.prograssBar.length ; i++){
if(nelsonVS.prograssBar[i].classList.contains("active")){
nelsonVS.prograssBar[i].classList.remove("active");
break;
}
}
nelsonVS.prograssBar[-nelsonVS.index].classList.add("active");
其他就是一些回调函数啦~
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