前言
最近在用Polymer封装纯数字的输入框,开发过程中发现不是坑,也有不少值得研究的地方。本系列打算分4篇来叙述这段可歌可泣的踩坑经历:
[《动手写个数字输入框1:input[type=number]的遗憾》](http://www.cnblogs.com/fsjohn...
《动手写个数字输入框4:魔鬼在细节——打磨光标位置》
IE的先进性
辛辛苦苦终于控制只能输入数字了,但只要用户启用了输入法就轻松突破我们的重重包围:-<心碎得一地都是。这是我们会想到底有没有一个API可以禁用输入法呢?答案是有的,但出人意料的是只有IE才支持。
<style>
.disabled-ime-mode{
/*ime-mode为CSS3规则
*取值
*auto: 不影响IME的状态,默认值
*normal: 正常的IME状态
*active: 激活本地语言输入法
*inactive: 激活非本地语言输入法
*disabled: 禁用IME
*/
ime-mode: disabled;
}
</style>
而其他浏览器就呵呵了。。。
别无他法只能补救~
由于chrome、firefox等无法通过样式ime-mode
来处理,因此想到依葫芦画瓢,同样在keydown事件中对特定的keyCode进行拦截过滤就好了,谁知道在输入法中按下字符键时keydown事件的keyCode永远是229。其规律为:
按字符键时,keydown中keyCode恒为229,且key为Undefined;而keyup中才会得到正确的keyCode,且key为正确的字符。
按
enter
和shift
时仅触发keydown不会触发keyup,而keyCode为229。
因此我们能做的是通过keyup事件作事后补救措施;
在keydown中拦截输入法中输入的
enter
和shift
按键事件,然后自行出发keyup事件执行补救措施。
废话少讲,上代码!
const keyCode = anyPass(prop('keyCode'), prop('which'))
const isBackspace = eq(8)
, isDelete = eq(46)
, isArrowLeft = eq(37)
, isArrowRight = eq(38)
, isArrowUp = eq(39)
, isArrowDown = eq(40)
, isTab = eq(9)
, isHome = eq(36)
, isEnd = eq(35)
const isValidStr = precision =>
a => RegExp("^[+-]?[0-9]*"+ (precision ? "(\\.[0-9]{0," + precision + "})?" : "") + "$").test(a)
// 获取min,max,precision值
const lensTarget = lens(a => a.target || a.srcElement)
, lensMin = lens(a => Number(a.min) || Number(attr(a, 'min')) || Number.MIN_SAFE_INTEGER)
, lensMax = lens(a => Number(a.max) || Number(attr(a, 'max')) || Number.MAX_SAFE_INTEGER)
, lensPrecision = lens(a => Number(a.precision) || Number(attr(a, 'precision')) || 0)
, lensValue = lens(a => a.value, (o, v) => o.value = v)
, lensDataValue = lens(a => a && a.getAttribute('data-value'), (a, v) => a && a.setAttribute('data-value', v))
const lensTargetMin = lcomp(lensTarget, lensMin)
, lensTargetMax = lcomp(lensTarget, lensMax)
, lensTargetPrecision = lcomp(lensTarget, lensPrecision)
, lensTargetValue = lcomp(lensTarget, lensValue)
const isIME = eq(229)
const isValidChar = c => /[-+0-9.]/.test(c)
const invalid2Empty = c => isValidChar(c) ? c : ''
const recoverValue = v => flatMap(CharSequence(v), invalid2Empty)
// 是否激活IME
const isInIME = comp(isIME, keyCode)
// 是否为功能键
, isFnKey = comp(anyPass(isArrowLeft, isArrowRight, isArrowUp, isArrowDown, isBackspace, isDelete, isHome, isEnd), keyCode)
$('input[type=text]').addEventListener('keydown', e => {
var el = view(lensTarget)(e)
, val = view(lensTargetValue)(e)
// 暂存value值,keyup时发现问题可以恢复出厂设置
set(lensDataValue)(el)(val)
if (isInIME(e)){
fireKeyup(el)
}
})
$('input[type=text]').addEventListener('keyup', e => {
if (isFnKey(e)) return
var el = view(lensTarget)(e)
, v = view(lensValue)(el)
, p = view(lensTargetPrecision)(e)
, isValid = isValidStr(p)
, max = view(lensMax)(el)
, min = view(lensMin)(el)
var val = recoverValue(v)
var setVal = set(lensValue)(el)
if (isValid(val)){
if (val !== v){
setVal(val)
}
else{
var n = Number(v)
if (!gte(max)(n)){
setVal(max)
}
if (!lte(min)(n)){
setVal(min)
}
}
}
else{
setVal(attr(el, 'data-value'))
}
})
附录:工具函数
// 工具函数,请无视我吧:D
const comp =
(...fns) =>
(...args) => {
let len = fns.length
while (len--){
args = [fns[len].apply(null, args)]
}
return args.length > 1 ? args : args[0]
}
const isSome = x => 'undefined' !== typeof x && x !== null
const invokerImpl =
n =>
o =>
m =>
(...args) => {
let args4m = args.splice(0, n)
, times = Number(args[0]) || 1
, ret = []
while (times--){
var tmpRet
try{
tmpRet = o[m].apply(o, args4m)
}
catch(e){
tmpRet = void 0
}
ret.push(tmpRet)
}
return ret.length > 1 ? ret : ret[0]
}
const curry2Partial =
fn =>
(...args) => {
let c = true
, i = 0
, l = args.length
, f = fn
for (;c && i < l; ++i){
c = isSome(args[i])
if (c){
f = f(args[i])
}
}
return f
}
const invoker = curry2Partial(invokerImpl)
const and = (...args) => args.reduce((accu, x) => accu && x, true)
const or = (...args) => args.reduce((accu, x) => accu || x, false)
const allPass = (...fns) => v => fns.reduce((accu, x) => accu && x(v), true)
const anyPass = (...fns) => v => fns.reduce((accu, x) => accu || x(v), false)
const eq = a => b => a === b
const gt = a => b => a > b
const gte = a => anyPass(eq(a), gt(a))
const lt = a => b => a < b
const lte = a => anyPass(eq(a), lt(a))
const prop = k => o => o[k]
const lens = (g, s) => ({getter: g, setter: s})
const lensPath = (...args) => ({ getter: a => args.reduce((accu, x) => accu && accu[x], a) })
const lcomp = (...lenses) => lenses
const view = lenses => a => {
if (!~Object.prototype.toString.call(lenses).indexOf('Array')){
lenses = [lenses]
}
return lenses.reduce((accu, lens) => accu && lens.getter(accu), a)
}
const set = lenses => a => v => {
if (!~Object.prototype.toString.call(lenses).indexOf('Array')){
lenses = [lenses]
}
var setLens = lenses.pop()
var o = view(lenses)(a)
if (o){
setLens.setter(o, v)
}
}
const $ = invoker(1, document, "querySelector")
const attr = (o, a) => invoker(1, o, 'getAttribute')(a)
const flatMap = (functor, f) => {
return functor.flatMap(f)
}
function CharSequence(v){
if (this instanceof CharSequence);else return new CharSequence(v)
this.v = v
}
CharSequence.prototype.flatMap = function(f){
return this.v.split('').map(f).join('')
}
const fireKeyup = (el) => {
if (KeyboardEvent){
// DOM3
var e = new KeyboardEvent('keyup')
el.dispatchEvent(e)
}
else{
// DOM2
var e = document.createEvent('KeyboardEvent')
e.initEvent('keyup', true, true)
el.dispatchEvent(e)
}
}
未完待续
到这里我们已经成功地控制了IME下的输入,虽然事后补救导致用户输入出现闪烁的现象:D那是不是就over了呢?当然不是啦。
用户输入时,光标位置是随机的,于是遗留以下问题:
在keydow中预判断值合法性时,是假定光标位置处于行尾,将导致预判失误;
在keyup中对value重新赋值时会导致光标移动到行尾,严重中断了用户的输入流程;
type=text
会导致在移动端无法自动显示数字键盘。
总结
后面我们会针对上述问题继续探讨,敬请留意!
尊重原创,转载请注明来自:http://www.cnblogs.com/fsjohn... ^_^肥仔John
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