insertUpdateIntoFiber 会根据fiber的状态创建一个或两个列队对象,对象是长成这样的
//by 司徒正美, 加群:370262116 一起研究React与anujs
// https://github.com/RubyLouvre/anu 欢迎加star
function createUpdateQueue(baseState) {//我们现在是丢了一个null做传参
var queue = {
baseState: baseState,
expirationTime: NoWork,//NoWork会被立即执行
first: null,
last: null,
callbackList: null,
hasForceUpdate: false,
isInitialized: false
};
return queue;
}
scheduleWork是一个奇怪的方法,只是添加一下参数
function scheduleWork(fiber, expirationTime) {
return scheduleWorkImpl(fiber, expirationTime, false);
}
scheduleWorkImpl的最开头有一个recordScheduleUpdate方法,用来记录调度器的执行状态,如注释所示,它现在相当于什么都没有做
function recordScheduleUpdate() {
if (enableUserTimingAPI) {//全局变量,默认为true
if (isCommitting) {//全局变量,默认为false, 没有进入分支
hasScheduledUpdateInCurrentCommit = true;
}
//全局变量,默认为null,没有没有进入分支
if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') {
hasScheduledUpdateInCurrentPhase = true;
}
}
}
scheduleWorkImpl的一些分支非常复杂,我们打一些断点
function computeExpirationForFiber(fiber) {
var expirationTime = void 0;
if (expirationContext !== NoWork) {
// An explicit expiration context was set;
expirationTime = expirationContext;
} else if (isWorking) {
if (isCommitting) {
// Updates that occur during the commit phase should have sync priority
// by default.
expirationTime = Sync;
} else {
// Updates during the render phase should expire at the same time as
// the work that is being rendered.
expirationTime = nextRenderExpirationTime;
}
} else {
// No explicit expiration context was set, and we're not currently
// performing work. Calculate a new expiration time.
if (useSyncScheduling && !(fiber.internalContextTag & AsyncUpdates)) {
// This is a sync update
console.log("expirationTime", Sync)
expirationTime = Sync;//命中这里
} else {
// This is an async update
expirationTime = computeAsyncExpiration();
}
}
return expirationTime;
}
function checkRootNeedsClearing(root, fiber, expirationTime) {
if (!isWorking && root === nextRoot && expirationTime < nextRenderExpirationTime) {
console.log("checkRootNeedsClearing对nextRoot,nextUnitOfWork,nextRenderExpirationTime进行置空")
// Restart the root from the top.
if (nextUnitOfWork !== null) {
// This is an interruption. (Used for performance tracking.)
interruptedBy = fiber;
}
nextRoot = null;
nextUnitOfWork = null;
nextRenderExpirationTime = NoWork;
}else{
console.log("checkRootNeedsClearing就是想酱油")
}
}
function scheduleWorkImpl(fiber, expirationTime, isErrorRecovery) {
recordScheduleUpdate();//现在什么也没做
var node = fiber;
while (node !== null) {
// Walk the parent path to the root and update each node's
// expiration time.
if (node.expirationTime === NoWork || node.expirationTime > expirationTime) {
node.expirationTime = expirationTime;//由于默认就是NoWork,因此会被重写 Sync
}
if (node.alternate !== null) {//这里进不去
if (node.alternate.expirationTime === NoWork || node.alternate.expirationTime > expirationTime) {
node.alternate.expirationTime = expirationTime;
}
}
if (node['return'] === null) {
if (node.tag === HostRoot) {//进入这里
var root = node.stateNode;
checkRootNeedsClearing(root, fiber, expirationTime);
console.log("requestWork",root, expirationTime)
requestWork(root, expirationTime);
checkRootNeedsClearing(root, fiber, expirationTime);
} else {
return;
}
}
node = node['return'];
}
}
输出如下
requestWork也很难理解,里面太多全局变量,觉得不是前端的人搞的。为了帮助理解,我们继续加日志
//by 司徒正美, 加群:370262116 一起研究React与anujs
// requestWork is called by the scheduler whenever a root receives an update.
// It's up to the renderer to call renderRoot at some point in the future.
/*
只要root收到更新(update对象),requestWork就会被调度程序调用。
渲染器在将来的某个时刻调用renderRoot。
*/
function requestWork(root, expirationTime) {
if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
invariant_1(false, 'Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.');
}
// Add the root to the schedule.
// Check if this root is already part of the schedule.
if (root.nextScheduledRoot === null) {
// This root is not already scheduled. Add it.
console.log("设置remainingExpirationTime",expirationTime)
root.remainingExpirationTime = expirationTime;
if (lastScheduledRoot === null) {
console.log("设置firstScheduledRoot, lastScheduledRoot")
firstScheduledRoot = lastScheduledRoot = root;
root.nextScheduledRoot = root;
} else {
lastScheduledRoot.nextScheduledRoot = root;
lastScheduledRoot = root;
lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
}
} else {
// This root is already scheduled, but its priority may have increased.
var remainingExpirationTime = root.remainingExpirationTime;
if (remainingExpirationTime === NoWork || expirationTime < remainingExpirationTime) {
// Update the priority.
root.remainingExpirationTime = expirationTime;
}
}
if (isRendering) {
// Prevent reentrancy. Remaining work will be scheduled at the end of
// the currently rendering batch.
return;
}
if (isBatchingUpdates) {
// Flush work at the end of the batch.
if (isUnbatchingUpdates) {
// ...unless we're inside unbatchedUpdates, in which case we should
// flush it now.
nextFlushedRoot = root;
nextFlushedExpirationTime = Sync;
console.log("performWorkOnRoot")
performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime);
}
return;
}
// TODO: Get rid of Sync and use current time?
if (expirationTime === Sync) {
console.log("进入performWork")
performWork(Sync, null);
} else {
scheduleCallbackWithExpiration(expirationTime);
}
}
从日志输出来看,requestWork只是修改了两个全局变量,然后进入performWork。这三个内部方法起名很有意思。scheduleWork意为打算工作
,requestWork意为申请工作
,performWork意为努力工作(正式上班)
function performWork(minExpirationTime, dl) {
deadline = dl;
// Keep working on roots until there's no more work, or until the we reach
// the deadline.
//这里会将root设置为highestPriorityRoot
findHighestPriorityRoot();
if (enableUserTimingAPI && deadline !== null) {
var didExpire = nextFlushedExpirationTime < recalculateCurrentTime();
console.log(didExpire)
stopRequestCallbackTimer(didExpire);
}
while (nextFlushedRoot !== null
&& nextFlushedExpirationTime !== NoWork
&& (minExpirationTime === NoWork || nextFlushedExpirationTime <= minExpirationTime)
&& !deadlineDidExpire) {
console.log("performWorkOnRoot")
performWorkOnRoot(highestPriorityRoot, nextFlushedExpirationTime);
// Find the next highest priority work.
findHighestPriorityRoot();
}
// We're done flushing work. Either we ran out of time in this callback,
// or there's no more work left with sufficient priority.
// If we're inside a callback, set this to false since we just completed it.
if (deadline !== null) {
callbackExpirationTime = NoWork;
callbackID = -1;
}
// If there's work left over, schedule a new callback.
if (nextFlushedExpirationTime !== NoWork) {
console.log("scheduleCallbackWithExpiration")
scheduleCallbackWithExpiration(nextFlushedExpirationTime);
}
// Clean-up.
deadline = null;
deadlineDidExpire = false;
nestedUpdateCount = 0;
if (hasUnhandledError) { //如果有没处理的错误则throw
var _error4 = unhandledError;
unhandledError = null;
hasUnhandledError = false;
throw _error4;
}
}
我们终于进入performWorkOnRoot,performWorkOnRoot的作用是区分同步渲染还是异步渲染,expirationTime等于1,因此进入同步。导步肯定为false
// https://github.com/RubyLouvre/anu 欢迎加star
function performWorkOnRoot(root, expirationTime) {
isRendering = true;
// Check if this is async work or sync/expired work.
// TODO: Pass current time as argument to renderRoot, commitRoot
if (expirationTime <= recalculateCurrentTime()) {
// Flush sync work.
var finishedWork = root.finishedWork;
console.log("Flush sync work.", finishedWork)
if (finishedWork !== null) {
// This root is already complete. We can commit it.
root.finishedWork = null;
console.log("commitRoot")
root.remainingExpirationTime = commitRoot(finishedWork);
} else {
root.finishedWork = null;
console.log("renderRoot")
finishedWork = renderRoot(root, expirationTime);
if (finishedWork !== null) {
console.log("继续commitRoot")
// We've completed the root. Commit it.
root.remainingExpirationTime = commitRoot(finishedWork);
}
}
} else {
console.log("Flush async work.")
// Flush async work.
// ...略
}
isRendering = false;
}
renderRoot也是怒长,React16代码的特点是许多巨型类,巨型方法,有JAVA之遗风。renderRoot只有前面几行是可能处理虚拟DOM(或叫fiber),后面都是错误边界的
function renderRoot(root, expirationTime) {
isWorking = true;
// We're about to mutate the work-in-progress tree. If the root was pending
// commit, it no longer is: we'll need to complete it again.
root.isReadyForCommit = false;
// Check if we're starting from a fresh stack, or if we're resuming from
// previously yielded work.
if (root !== nextRoot || expirationTime !== nextRenderExpirationTime || nextUnitOfWork === null) {
// Reset the stack and start working from the root.
resetContextStack();
nextRoot = root;
nextRenderExpirationTime = expirationTime;
//可能是用来工作的代码
console.log("createWorkInProgress")
nextUnitOfWork = createWorkInProgress(nextRoot.current, null, expirationTime);
}
//可能是用来工作的代码
console.log("startWorkLoopTimer")
startWorkLoopTimer(nextUnitOfWork);
// 处理错误边界
var didError = false;
var error = null;
invokeGuardedCallback$1(null, workLoop, null, expirationTime);
// An error was thrown during the render phase.
while (didError) {
console.log("componentDidCatch的相关实现")
if (didFatal) {
// This was a fatal error. Don't attempt to recover from it.
firstUncaughtError = error;
break;
}
var failedWork = nextUnitOfWork;
if (failedWork === null) {
// An error was thrown but there's no current unit of work. This can
// happen during the commit phase if there's a bug in the renderer.
didFatal = true;
continue;
}
// 处理错误边界
var boundary = captureError(failedWork, error);
!(boundary !== null) ? invariant_1(false, 'Should have found an error boundary. This error is likely caused by a bug in React. Please file an issue.') : void 0;
if (didFatal) {
// The error we just captured was a fatal error. This happens
// when the error propagates to the root more than once.
continue;
}
// 处理错误边界
didError = false;
error = null;
// We're finished working. Exit the error loop.
break;
}
// 处理错误边界
var uncaughtError = firstUncaughtError;
// We're done performing work. Time to clean up.
stopWorkLoopTimer(interruptedBy);
interruptedBy = null;
isWorking = false;
didFatal = false;
firstUncaughtError = null;
// 处理错误边界
if (uncaughtError !== null) {
onUncaughtError(uncaughtError);
}
return root.isReadyForCommit ? root.current.alternate : null;
}
function resetContextStack() {
// Reset the stack
reset$1();
// Reset the cursors
resetContext();
resetHostContainer();
}
function reset$1() {
console.log("reset",index)
while (index > -1) {
valueStack[index] = null;
{
fiberStack[index] = null;
}
index--;
}
}
function resetContext() {
consoel.log("resetContext")
previousContext = emptyObject_1;
contextStackCursor.current = emptyObject_1;
didPerformWorkStackCursor.current = false;
}
function resetHostContainer() {
console.log("resetHostContainer",contextStackCursor, rootInstanceStackCursor, NO_CONTEXT )
contextStackCursor.current = NO_CONTEXT;
rootInstanceStackCursor.current = NO_CONTEXT;
}
createWorkInProgress就是将根组件的fiber对象再复制一份,变成其alternate属性。因此 将虚拟DOM转换为真实DOM的重任就交给invokeGuardedCallback
var invokeGuardedCallback = function (name, func, context, a, b, c, d, e, f) {
ReactErrorUtils._hasCaughtError = false;
ReactErrorUtils._caughtError = null;
var funcArgs = Array.prototype.slice.call(arguments, 3);
try {
func.apply(context, funcArgs);
} catch (error) {
ReactErrorUtils._caughtError = error;
ReactErrorUtils._hasCaughtError = true;
}
//这下面还有怒长(100-150L )的关于错误边界的处理,略过
};
func为workLoop
//by 司徒正美, 加群:370262116 一起研究React与anujs
function workLoop(expirationTime) {
if (capturedErrors !== null) {
// If there are unhandled errors, switch to the slow work loop.
// TODO: How to avoid this check in the fast path? Maybe the renderer
// could keep track of which roots have unhandled errors and call a
// forked version of renderRoot.
slowWorkLoopThatChecksForFailedWork(expirationTime);
return;
}
if (nextRenderExpirationTime === NoWork || nextRenderExpirationTime > expirationTime) {
return;
}
if (nextRenderExpirationTime <= mostRecentCurrentTime) {
// Flush all expired work.
while (nextUnitOfWork !== null) {
console.log("performUnitOfWork",nextUnitOfWork)
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
} else {
// Flush asynchronous work until the deadline runs out of time.
while (nextUnitOfWork !== null && !shouldYield()) {
nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
}
}
}
我们终于看到工作的代码了。 这个nextUnitOfWork 是renderRoot生成的
performUnitOfWork与beginWork的代码,里面会根据fiber的tag进入各种操作
//by 司徒正美, 加群:370262116 一起研究React与anujs
// https://github.com/RubyLouvre/anu 欢迎加star
function performUnitOfWork(workInProgress) {
// The current, flushed, state of this fiber is the alternate.
// Ideally nothing should rely on this, but relying on it here
// means that we don't need an additional field on the work in
// progress.
var current = workInProgress.alternate;
// See if beginning this work spawns more work.
startWorkTimer(workInProgress);
{
ReactDebugCurrentFiber.setCurrentFiber(workInProgress);
}
console.log("beginWork")
var next = beginWork(current, workInProgress, nextRenderExpirationTime);
{
ReactDebugCurrentFiber.resetCurrentFiber();
}
if (true && ReactFiberInstrumentation_1.debugTool) {
ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress);
}
if (next === null) {
console.log("next")
// If this doesn't spawn new work, complete the current work.
next = completeUnitOfWork(workInProgress);
}
ReactCurrentOwner.current = null;
return next;
}
function beginWork(current, workInProgress, renderExpirationTime) {
if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) {
return bailoutOnLowPriority(current, workInProgress);
}
switch (workInProgress.tag) {
case IndeterminateComponent:
return mountIndeterminateComponent(current, workInProgress, renderExpirationTime);
case FunctionalComponent:
return updateFunctionalComponent(current, workInProgress);
case ClassComponent:
return updateClassComponent(current, workInProgress, renderExpirationTime);
case HostRoot:
return updateHostRoot(current, workInProgress, renderExpirationTime);
case HostComponent:
return updateHostComponent(current, workInProgress, renderExpirationTime);
case HostText:
return updateHostText(current, workInProgress);
case CallHandlerPhase:
// This is a restart. Reset the tag to the initial phase.
workInProgress.tag = CallComponent;
// Intentionally fall through since this is now the same.
case CallComponent:
return updateCallComponent(current, workInProgress, renderExpirationTime);
case ReturnComponent:
// A return component is just a placeholder, we can just run through the
// next one immediately.
return null;
case HostPortal:
return updatePortalComponent(current, workInProgress, renderExpirationTime);
case Fragment:
return updateFragment(current, workInProgress);
default:
invariant_1(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.');
}
}
我们再调查一下workInProgress.tag
是什么
https://github.com/facebook/r...
这里有全部fiber节点的类型描述,我们创建一个对象
// https://github.com/RubyLouvre/anu 欢迎加star
var mapBeginWork = {
3: "HostRoot 根组件",
0: "IndeterminateComponent 只知道type为函数",
2: "ClassComponent 普通类组件" ,
5: "HostComponent 元素节点",
6: "HostText 文本节点"
}
function beginWork(current, workInProgress, renderExpirationTime) {
if (workInProgress.expirationTime === NoWork || workInProgress.expirationTime > renderExpirationTime) {
return bailoutOnLowPriority(current, workInProgress);
}
console.log(workInProgress.tag, mapBeginWork[workInProgress.tag])
switch (workInProgress.tag) {
//略
}
}
总结一下到现在的所有流程:
好了,今天就这么多,想必大家都累了,下一篇继续
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