最近看kafka源码,着实被它的客户端缓冲池技术优雅到了。忍不住要写篇文章赞美一下(哈哈)。
注:本文用到的源码来自kafka2.2.2版本。
背景
当我们应用程序调用kafka客户端 producer发送消息的时候,在kafka客户端内部,会把属于同一个topic分区的消息先汇总起来,形成一个batch。真正发往kafka服务器的消息都是以batch为单位的。如下图所示:
这么做的好处显而易见。客户端和服务端通过网络通信,这样批量发送可以减少网络带来的性能开销,提高吞吐量。
这个Batch的管理就非常值得探讨了。可能有人会说,这不简单吗?用的时候分配一个块内存,发送完了释放不就行了吗。
kafka是用java语言编写的(新版本大部分都是用java实现的了),用上面的方案就是使用的时候new一个空间然后赋值给一个引用,释放的时候把引用置为null等JVM GC处理就可以了。
看起来似乎也没啥问题。但是在并发量比较高的时候就会频繁的进行GC。我们都知道GC的时候有个stop the world
,尽管最新的GC技术这个时间已经非常短,依然有可能成为生产环境的性能瓶颈。
kafka的设计者当然能考虑到这一层。下面我们就来学习下kafka是如何对batch进行管理的。
缓冲池技术原理解析
kafka客户端使用了缓冲池的概念,预先分配好真实的内存块,放在池子里。
每个batch其实都对应了缓冲池中的一个内存空间,发送完消息之后,batch不再使用了,就把内存块归还给缓冲池。
听起来是不是很耳熟啊?不错,数据库连接池,线程池等池化技术其实差不多都是这样的原理。通过池化技术降低创建和销毁带来的开销,提升执行效率。
代码是最好的文档,,下面我们就来撸下源码。
我们撸代码的步骤采用的是从上往下的原则,先带你看看缓冲池在哪里使用,然后再深入到缓存池内部深入分析。
下面的代码做了一些删减,值保留了跟本文相关的部分便于分析。
public class KafkaProducer<K, V> implements Producer<K, V> {
private final Logger log;
private static final AtomicInteger PRODUCER_CLIENT_ID_SEQUENCE = new AtomicInteger(1);
private static final String JMX_PREFIX = "kafka.producer";
public static final String NETWORK_THREAD_PREFIX = "kafka-producer-network-thread";
public static final String PRODUCER_METRIC_GROUP_NAME = "producer-metrics";
@Override
public Future<RecordMetadata> send(ProducerRecord<K, V> record, Callback callback) {
// intercept the record, which can be potentially modified; this method does not throw exceptions
ProducerRecord<K, V> interceptedRecord = this.interceptors.onSend(record);
return doSend(interceptedRecord, callback);
}
private Future<RecordMetadata> doSend(ProducerRecord<K, V> record, Callback callback) {
RecordAccumulator.RecordAppendResult result = accumulator.append(tp, timestamp, serializedKey,
serializedValue, headers, interceptCallback, remainingWaitMs);
...
}
当我们调用客户端的发送消息的时候,底层会调用doSend
,然后里面使用一个记录累计器RecordAccumulator
把消息append
进来。我们继续往下看看,
public final class RecordAccumulator {
private final Logger log;
private volatile boolean closed;
private final AtomicInteger flushesInProgress;
private final AtomicInteger appendsInProgress;
private final int batchSize;
private final CompressionType compression;
private final int lingerMs;
private final long retryBackoffMs;
private final int deliveryTimeoutMs;
private final BufferPool free;
private final Time time;
private final ApiVersions apiVersions;
private final ConcurrentMap<TopicPartition, Deque<ProducerBatch>> batches;
private final IncompleteBatches incomplete;
// The following variables are only accessed by the sender thread, so we don't need to protect them.
private final Map<TopicPartition, Long> muted;
private int drainIndex;
private final TransactionManager transactionManager;
private long nextBatchExpiryTimeMs = Long.MAX_VALUE; // the earliest time (absolute) a batch will expire.
public RecordAppendResult append(TopicPartition tp,
long timestamp,
byte[] key,
byte[] value,
Header[] headers,
Callback callback,
long maxTimeToBlock) throws InterruptedException {
// We keep track of the number of appending thread to make sure we do not miss batches in
// abortIncompleteBatches().
appendsInProgress.incrementAndGet();
ByteBuffer buffer = null;
buffer = free.allocate(size, maxTimeToBlock);
synchronized (dq) {
// Need to check if producer is closed again after grabbing the dequeue lock.
if (closed)
throw new KafkaException("Producer closed while send in progress");
RecordAppendResult appendResult = tryAppend(timestamp, key, value, headers, callback, dq);
if (appendResult != null) {
// Somebody else found us a batch, return the one we waited for! Hopefully this doesn't happen often...
return appendResult;
}
MemoryRecordsBuilder recordsBuilder = recordsBuilder(buffer, maxUsableMagic);
ProducerBatch batch = new ProducerBatch(tp, recordsBuilder, time.milliseconds());
FutureRecordMetadata future = Utils.notNull(batch.tryAppend(timestamp, key, value, headers, callback, time.milliseconds()));
dq.addLast(batch);
...
RecordAccumulator
其实就是管理一个batch队列,我们看到append方法实现其实是调用BufferPool
的free方法申请(allocate
)了一块内存空间(ByteBuffer
), 然后把这个内存空空间包装成batch添加到队列后面。
当消息发送完成不在使用batch的时候,RecordAccumulator
会调用deallocate
方法归还内存,内部其实是调用BufferPool
的deallocate
方法。
public void deallocate(ProducerBatch batch) {
incomplete.remove(batch);
// Only deallocate the batch if it is not a split batch because split batch are allocated outside the
// buffer pool.
if (!batch.isSplitBatch())
free.deallocate(batch.buffer(), batch.initialCapacity());
}
很明显,BufferPool
就是缓冲池管理的类,也是我们今天要讨论的重点。我们先来看看分配内存块的方法。
public class BufferPool {
static final String WAIT_TIME_SENSOR_NAME = "bufferpool-wait-time";
private final long totalMemory;
private final int poolableSize;
private final ReentrantLock lock;
private final Deque<ByteBuffer> free;
private final Deque<Condition> waiters;
/** Total available memory is the sum of nonPooledAvailableMemory and the number of byte buffers in free * poolableSize. */
private long nonPooledAvailableMemory;
private final Metrics metrics;
private final Time time;
private final Sensor waitTime;
public ByteBuffer allocate(int size, long maxTimeToBlockMs) throws InterruptedException {
if (size > this.totalMemory)
throw new IllegalArgumentException("Attempt to allocate " + size
+ " bytes, but there is a hard limit of "
+ this.totalMemory
+ " on memory allocations.");
ByteBuffer buffer = null;
this.lock.lock();
try {
// check if we have a free buffer of the right size pooled
if (size == poolableSize && !this.free.isEmpty())
return this.free.pollFirst();
// now check if the request is immediately satisfiable with the
// memory on hand or if we need to block
int freeListSize = freeSize() * this.poolableSize;
if (this.nonPooledAvailableMemory + freeListSize >= size) {
// we have enough unallocated or pooled memory to immediately
// satisfy the request, but need to allocate the buffer
freeUp(size);
this.nonPooledAvailableMemory -= size;
} else {
// we are out of memory and will have to block
int accumulated = 0;
Condition moreMemory = this.lock.newCondition();
try {
long remainingTimeToBlockNs = TimeUnit.MILLISECONDS.toNanos(maxTimeToBlockMs);
this.waiters.addLast(moreMemory);
// loop over and over until we have a buffer or have reserved
// enough memory to allocate one
while (accumulated < size) {
long startWaitNs = time.nanoseconds();
long timeNs;
boolean waitingTimeElapsed;
try {
waitingTimeElapsed = !moreMemory.await(remainingTimeToBlockNs, TimeUnit.NANOSECONDS);
} finally {
long endWaitNs = time.nanoseconds();
timeNs = Math.max(0L, endWaitNs - startWaitNs);
recordWaitTime(timeNs);
}
if (waitingTimeElapsed) {
throw new TimeoutException("Failed to allocate memory within the configured max blocking time " + maxTimeToBlockMs + " ms.");
}
remainingTimeToBlockNs -= timeNs;
// check if we can satisfy this request from the free list,
// otherwise allocate memory
if (accumulated == 0 && size == this.poolableSize && !this.free.isEmpty()) {
// just grab a buffer from the free list
buffer = this.free.pollFirst();
accumulated = size;
} else {
// we'll need to allocate memory, but we may only get
// part of what we need on this iteration
freeUp(size - accumulated);
int got = (int) Math.min(size - accumulated, this.nonPooledAvailableMemory);
this.nonPooledAvailableMemory -= got;
accumulated += got;
}
...
首先整个方法是加锁操作的,所以支持并发分配内存。
逻辑是这样的,当申请的内存大小等于poolableSize
,则从缓存池中获取。这个poolableSize
可以理解成是缓冲池的页大小,作为缓冲池分配的基本单位。从缓存池获取其实就是从ByteBuffer队列取出一个元素返回。
如果申请的内存不等于特定的数值,则向非缓存池申请。同时会从缓冲池中取一些内存并入到非缓冲池中。这个nonPooledAvailableMemory
指的就是非缓冲池的可用内存大小。非缓冲池分配内存,其实就是调用ByteBuffer.allocat
分配真实的JVM内存。
缓存池的内存一般都很少回收。而非缓存池的内存是使用后丢弃,然后等待GC
回收。
继续来看看batch释放的代码,
public void deallocate(ByteBuffer buffer, int size) {
lock.lock();
try {
if (size == this.poolableSize && size == buffer.capacity()) {
buffer.clear();
this.free.add(buffer);
} else {
this.nonPooledAvailableMemory += size;
}
Condition moreMem = this.waiters.peekFirst();
if (moreMem != null)
moreMem.signal();
} finally {
lock.unlock();
}
}
很简单,也是分为两种情况。要么直接归还缓冲池,要么就是更新非缓冲池部分的可以内存。然后通知等待队列里的第一个元素。
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