头图

前言

文章的图片链接都是在github上,可能需要...你懂得;本文含有大量关键步骤配置图片,强烈建议在合适环境下阅读

Flutter直接调用C层还是蛮有魅力,想想你练习C++,然后直接能用flutter在上层展示出效果,是不是就有大量练手的机会了,逻辑反手就用C++,Rust去写,给后面的接盘侠留下一座壮丽的克苏鲁神山,供其瞻仰

上面只是开个玩笑,目前flutter ffi的交互,主要是为了和底层交互的统一,还能直接使用到大量宝藏一样的底层库

目前ffi的同步调用还是比较可以,异步交互有办法去解决,但是使用起来比较麻烦

  • 有兴趣的可以查看下面异步消息通信模块中贴的issue

Flutter和Rust的交互

  • flutter_rust_bridge库给了一个很不错的解决方案
  • 主要是他能很轻松的实现异步交互!

本文是循序渐进式,比较全面的介绍了flutter的ffi使用,ffigen使用,最后才是rust交互介绍;如果对ffi和ffigen不太关心,也可直接阅读rust交互内容

FFI交互方式

配置

Android

  • 需要先配置ndk
# mac
ndk.dir=/Users/***/Develop/SDK/android_sdk/ndk/21.3.6528147
# windows
ndk.dir=F:\\SDK\\AndroidSDK\\ndk\\21.3.6528147

image-20220912112118631

  • 安装下CMake

image-20220912120921839

  • 需要在Android的build.gradle里配置下cmake路径
android {
    ...

    //配置CMakeList路径
    externalNativeBuild {
        cmake {
            path "../lib/native/CMakeLists.txt"
        }
    }
}

image-20220911224040763

  • 因为Windows和Linux都需要用到CMakeLists.txt,先来看下Android的配置

    • Android的比较简单,配置下需要编译的c文件就行了
    • 一个个添加文件的方式太麻烦了,这边直接用native_batch批量添加文件
    • android会指定给定义的项目名上加上libset(PROJECT_NAME "native_fun")生成的名称应该为libnative_fun.so
# cmake_minimum_required 表示支持的 cmake 最小版本
cmake_minimum_required(VERSION 3.4.1)

# 项目名称
set(PROJECT_NAME "native_fun")

# 批量添加c文件
# add_library 关键字表示构建链接库,参数1是链接包名称; 参数2'SHARED'表示构建动态链接库; 参数2是源文件列表
file(GLOB_RECURSE native_batch ../../ios/Classes/native/*)
add_library(${PROJECT_NAME} SHARED ${native_batch})

可以发现file(GLOB_RECURSE native_batch ../../ios/Classes/native/*)这边路径设置在iOS的Classes文件下,这边是为了方便统一编译native文件夹下的所有c文件,macOS和iOS需要放在Classes下,可以直接编译

但是macOS和iOS没法指定编译超过父节点位置,必须放在Classes子文件夹下,超过这个节点就没法编译

所以这边iOS和macOS必须要维护俩份相同c文件(建个文件夹吧,方便直接拷贝过去);Android,Windows,Linux可以指定到这俩个中的其中之一(建议指定iOS的Classes,避免一些灵异Bug)

  • 效果

Sep-12-2022 18-02-58

iOS

  • iOS可以直接编译C文件,需要放在Classes文件夹下

image-20220911224706172

  • 效果

Sep-12-2022 18-02-58

macOS

  • macOS也可以直接编译C文件,需要放在Classes文件夹下

image-20220911225343151

  • 效果

Kapture 2022-09-12 at 18.11.00

Windows

  • windows下的CMakeLists.txt里面指定了lib/native下面的统一CMakeLists.txt配置
# cmake_minimum_required 表示支持的 cmake 最小版本
cmake_minimum_required(VERSION 3.4.1)

# 项目名称
set(PROJECT_NAME "libnative_fun")

# 批量添加cpp文件
# add_library 关键字表示构建链接库,参数1是链接包名称; 参数2'SHARED'表示构建动态链接库; 参数2是源文件列表
file(GLOB_RECURSE native_batch ../../ios/Classes/native/*)
add_library(${PROJECT_NAME} SHARED ${native_batch})

# Windows 需要把dll拷贝到bin目录
# 动态库的输出目录
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<$<CONFIG:DEBUG>:Debug>$<$<CONFIG:RELEASE>:Release>")
# 安装动态库的目标目录
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
# 安装动态库,到执行目录
install(FILES "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/${PROJECT_NAME}.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime)

image-20220911225730410

  • 这边可以将Android和Windows的配置统一下,加下判断即可
# cmake_minimum_required 表示支持的 cmake 最小版本
cmake_minimum_required(VERSION 3.4.1)

# 项目名称
if (WIN32)
    set(PROJECT_NAME "libnative_fun")
else()
    set(PROJECT_NAME "native_fun")
endif()

# 批量添加c文件
# add_library 关键字表示构建链接库,参数1是链接包名称; 参数2'SHARED'表示构建动态链接库; 参数2是源文件列表
file(GLOB_RECURSE native_batch ../../ios/Classes/native/*)
add_library(${PROJECT_NAME} SHARED ${native_batch})

# Windows 需要把dll拷贝到bin目录
if (WIN32)
    # 动态库的输出目录
    set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<$<CONFIG:DEBUG>:Debug>$<$<CONFIG:RELEASE>:Release>")
    # 安装动态库的目标目录
    set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
    # 安装动态库,到执行目录
    install(FILES "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/${PROJECT_NAME}.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime)
endif()
  • 说明下,Windows这边必须将生成的dll拷贝到bin目录下,才能调用

    • 所以cmake里面,最后那段Windows的特有代码是必须要写的

image-20220806185943415

  • 效果

windows

交互

  • 通用加载:NativeFFI.dynamicLibrary
class NativeFFI {
  NativeFFI._();

  static DynamicLibrary? _dyLib;

  static DynamicLibrary get dynamicLibrary {
    if (_dyLib != null) return _dyLib!;

    if (Platform.isMacOS || Platform.isIOS) {
      _dyLib = DynamicLibrary.process();
    } else if (Platform.isAndroid) {
      _dyLib = DynamicLibrary.open('libnative_fun.so');
    } else if (Platform.isWindows) {
      _dyLib = DynamicLibrary.open('libnative_fun.dll');
    } else {
      throw Exception('DynamicLibrary初始化失败');
    }

    return _dyLib!;
  }
}

Flutter同步调用Native

  • dart
/// 俩数相加
int ffiAddSyncInvoke(int a, int b) {
  final int Function(int x, int y) nativeAdd = NativeFFI.dynamicLibrary
      .lookup<NativeFunction<Int32 Function(Int32, Int32)>>("twoNumAdd")
      .asFunction();

  return nativeAdd(a, b);
}
  • native
#include <stdint.h>

#ifdef WIN32
#define DART_API extern "C" __declspec(dllexport)
#else
#define DART_API extern "C" __attribute__((visibility("default"))) __attribute__((used))
#endif

DART_API int32_t twoNumAdd(int32_t x, int32_t y){
    return x + y;
}
  • 效果

windows

Native同步触发Flutter回调

  • dart
/// 传递的回调
typedef _NativeCallback = Int32 Function(Int32 num);

/// Native方法
typedef _NativeSyncCallback = Void Function(
  Pointer<NativeFunction<_NativeCallback>> callback,
);

/// Dart结束回调: Void和void不同,所以要区分开
typedef _DartSyncCallback = void Function(
  Pointer<NativeFunction<_NativeCallback>> callback,
);

/// 必须使用顶层方法或者静态方法
/// macos端可以打印出native层日志, 移动端只能打印dart日志
int _syncCallback(int num) {
  print('--------');
  return num;
}

/// 在native层打印回调传入的值
void ffiPrintSyncCallback() {
  final _DartSyncCallback dartSyncCallback = NativeFFI.dynamicLibrary
      .lookup<NativeFunction<_NativeSyncCallback>>("nativeSyncCallback")
      .asFunction();

  // 包装传递的回调
  var syncFun = Pointer.fromFunction<_NativeCallback>(_syncCallback, 0);
  dartSyncCallback(syncFun);
}
  • native
#include <stdint.h>
#include <iostream>

#ifdef WIN32
#define DART_API extern "C" __declspec(dllexport)
#else
#define DART_API extern "C" __attribute__((visibility("default"))) __attribute__((used))
#endif

using namespace std;

// 定义传递的回调类型
typedef int32_t (*NativeCallback)(int32_t n);

DART_API void nativeSyncCallback(NativeCallback callback) {
    // 打印
    std::cout << "native log callback(666) = " << callback(666) << std::endl;
}
  • 效果

Kapture 2022-09-12 at 22.35.23

异步消息通信

说明

异步交互的写法有点复杂,可以查看下面的讨论

异步通信需要导入额外c文件用作通信支持,但是如果你的iOS项目是swift项目,无法编译这些额外c文件

  • 这些c文件我是封装在插件里,没想到办法怎么建立桥接
  • 如果是OC项目,就可以直接编译

目前来看

  • Android和iOS可以编译额外的消息通信的c文件
  • windows和macos试了,都没法编译,麻了
使用
  • dart
import 'dart:async';
import 'dart:ffi';
import 'dart:isolate';

import 'package:flutter/material.dart';
import 'package:flutter_ffi_toolkit/src/native_ffi.dart';

ReceivePort? _receivePort;
StreamSubscription? _subscription;

void _ensureNativeInitialized() {
  if (_receivePort == null) {
    WidgetsFlutterBinding.ensureInitialized();
    final initializeApi = NativeFFI.dynamicLibrary.lookupFunction<
        IntPtr Function(Pointer<Void>),
        int Function(Pointer<Void>)>("InitDartApiDL");
    if (initializeApi(NativeApi.initializeApiDLData) != 0) {
      throw "Failed to initialize Dart API";
    }

    _receivePort = ReceivePort();
    _subscription = _receivePort!.listen(_handleNativeMessage);
    final registerSendPort = NativeFFI.dynamicLibrary.lookupFunction<
        Void Function(Int64 sendPort),
        void Function(int sendPort)>('RegisterSendPort');
    registerSendPort(_receivePort!.sendPort.nativePort);
  }
}

void _handleNativeMessage(dynamic address) {
  print('---------native端通信,地址: $address');
  Pointer<Int32> point = Pointer<Int32>.fromAddress(address);
  print('---------native端通信,指针: $point');
  dynamic data = point.cast();
  print('---------native端通信,cast: $data');
}

void ffiAsyncMessage(int a) {
  _ensureNativeInitialized();
  final void Function(int x) asyncMessage = NativeFFI.dynamicLibrary
      .lookup<NativeFunction<Void Function(Int32)>>("NativeAsyncMessage")
      .asFunction();

  asyncMessage(a);
}

void dispose() {
  // TODO _unregisterReceivePort(_receivePort.sendPort.nativePort);
  _subscription?.cancel();
  _receivePort?.close();
}
  • native
// C
#include <stdio.h>

// Unix
#include <unistd.h>
#include <pthread.h>

#include "dart_api/dart_api.h"
#include "dart_api/dart_native_api.h"

#include "dart_api/dart_api_dl.h"

// Initialize `dart_api_dl.h`
DART_EXPORT intptr_t InitDartApiDL(void* data) {
  return Dart_InitializeApiDL(data);
}

Dart_Port send_port_;

DART_EXPORT void RegisterSendPort(Dart_Port send_port) {
  send_port_ = send_port;
}

void *thread_func(void *args) {
    printf("thread_func Running on (%p)\n", pthread_self());
    sleep(2 /* seconds */); // doing something

    Dart_CObject dart_object;
    dart_object.type = Dart_CObject_kInt64;
    dart_object.value.as_int64 = reinterpret_cast<intptr_t>(args);
    Dart_PostCObject_DL(send_port_, &dart_object);

    pthread_exit(args);
}

DART_EXPORT void NativeAsyncMessage(int32_t x) {
    printf("NativeAsyncCallback Running on (%p)\n", pthread_self());

    pthread_t message_thread;
    pthread_create(&message_thread, NULL, thread_func, (void *)&x);
}

image-20220912222256653

  • 效果

Kapture 2022-09-12 at 22.39.37

ffigen使用

手写这些ffi交互代码,也是件比较麻烦的事,而且每个方法都要写对应的类型转换和相应的硬编码方法名,如果c的某个方法改变参数和方法名,再回去改对应的dart代码,无疑是一件蛋痛的事

flutter提供了一个自动生成ffi交互的代码,通俗的说:自动将c代码生成为对应dart的代码

配置

  • ubuntu/linux

    • 安装 libclangdev: sudo apt-get install libclang-dev
  • Windows

    • 安装 Visual Studio with C++ development support
    • 安装 LLVMwinget install -e --id LLVM.LLVM
  • MacOS

    • 安装 Xcode
    • 安装 LLVM: brew install llvm
  • 引入ffigen

dependencies:
  ffigen: ^7.2.0

ffigen:
  # 输出生成的文件路径
  output: 'lib/src/ffigen/two_num_add.dart'
  # 输出的类名
  name: NativeLibrary
  headers:
    # 配置需要生成的文件
    entry-points:
      - 'ios/Classes/native/ffigen/add.cpp'
    # 保证只转换two_num_add.cpp文件,不转换其包含的库文件,建议加上
    include-directives:
      - 'ios/Classes/native/ffigen/add.cpp'

生成文件

  • 需要注意:生成的文件位置,需要和指定文件的编译位置保持一致,这样才能编译这些c文件

image-20221030230708385

  • ffigen生成命令
dart run ffigen
  • add.cpp

    • 使用命令生成对应dart文件的时候,方法名前不能加我们定义的DART_API,不然无法生成对应dart文件
    • 编译的时候必须要加上DART_API,不然无法编译该方法
    • 有点无语,有知道能统一处理cpp文件方法的,还请在评论区告知呀
#include <stdint.h>

#ifdef WIN32
#define DART_API extern "C" __declspec(dllexport)
#else
#define DART_API extern "C" __attribute__((visibility("default"))) __attribute__((used))
#endif

// DART_API int32_t twoNumAddGen(int32_t x, int32_t y){
//     return x + y;
// }

int32_t twoNumAddGen(int32_t x, int32_t y){
    return x + y;
}
  • 生成的dart文件
// AUTO GENERATED FILE, DO NOT EDIT.
//
// Generated by `package:ffigen`.
import 'dart:ffi' as ffi;

class NativeLibrary {
  /// Holds the symbol lookup function.
  final ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName)
      _lookup;

  /// The symbols are looked up in [dynamicLibrary].
  NativeLibrary(ffi.DynamicLibrary dynamicLibrary)
      : _lookup = dynamicLibrary.lookup;

  /// The symbols are looked up with [lookup].
  NativeLibrary.fromLookup(
      ffi.Pointer<T> Function<T extends ffi.NativeType>(String symbolName)
          lookup)
      : _lookup = lookup;

  int twoNumAddGen(
    int x,
    int y,
  ) {
    return _twoNumAddGen(
      x,
      y,
    );
  }

  late final _twoNumAddGenPtr =
      _lookup<ffi.NativeFunction<ffi.Int32 Function(ffi.Int32, ffi.Int32)>>(
          'twoNumAddGen');
  late final _twoNumAddGen =
      _twoNumAddGenPtr.asFunction<int Function(int, int)>();
}

image-20221030230047893

使用

  • 通用加载:NativeFFI.dynamicLibrary
class NativeFFI {
  NativeFFI._();

  static DynamicLibrary? _dyLib;

  static DynamicLibrary get dynamicLibrary {
    if (_dyLib != null) return _dyLib!;

    if (Platform.isMacOS || Platform.isIOS) {
      _dyLib = DynamicLibrary.process();
    } else if (Platform.isAndroid) {
      _dyLib = DynamicLibrary.open('libnative_fun.so');
    } else if (Platform.isWindows) {
      _dyLib = DynamicLibrary.open('libnative_fun.dll');
    } else {
      throw Exception('DynamicLibrary初始化失败');
    }

    return _dyLib!;
  }
}
  • 使用
NativeLibrary(NativeFFI.dynamicLibrary).twoNumAddGen(a, b);
  • 效果

windows

rust 交互

使用flutter_rust_bridge:flutter_rust_bridge

下面全平台的配置,我成功编译运行后写的一份详细指南(踩了一堆坑),大家务必认真按照步骤配置~

大家也可以参考官方文档,不过我觉得写的更加人性化,hhhhhh...

准备

创建Rust项目

image-20221127191621699

  • Cargo.toml 需要引入三个库:[package]和[lib]中的name参数,请保持一致,此处示例是name = "rust_ffi"

    • [lib]:crate-type =["lib", "staticlib", "cdylib"]
    • [build-dependencies]:flutter_rust_bridge_codegen
    • [dependencies]:flutter_rust_bridge
    • 最新版本查看:https://crates.io/
[package]
name = "rust_ffi"
version = "0.1.0"
edition = "2021"

[lib]
name = "rust_ffi"
crate-type = ["staticlib", "cdylib"]

[build-dependencies]
flutter_rust_bridge_codegen = "=1.51.0"

[dependencies]
flutter_rust_bridge = "=1.51.0"
flutter_rust_bridge_macros = "=1.51.0"
  • 写rust代码需要注意下,不要在lib.rs中写代码,不然生成文件无法获取导包

image-20221127194036971

Flutter项目

  • flutter项目正常创建就行了

image-20221127191323745

  • flutter的pubspec.yaml中需要添加这些库
dependencies:
  # https://pub.dev/packages/flutter_rust_bridge
  flutter_rust_bridge: 1.51.0
  ffi: ^2.0.1

dev_dependencies:
  ffigen: ^7.0.0

命令

  • 需要先安装下代码生成工具
# 必须
cargo install flutter_rust_bridge_codegen
# iOS和macOS 必须需要
cargo install cargo-xcode
  • 安装LLVM

    • ubuntu/linux

      • 安装 libclangdev: sudo apt-get install libclang-dev
    • Windows

      • 安装 Visual Studio with C++ development support
      • 安装 LLVMwinget install -e --id LLVM.LLVM
    • MacOS

      • 安装 Xcode
      • 安装 LLVM: brew install llvm
  • 生成命令
flutter_rust_bridge_codegen -r rust/src/api.rs -d lib/ffi/rust_ffi/rust_ffi.dart 
  • 如果需要iOS和macOS,用下面的命令,说明请参照:配置 ---> iOS / macOS
flutter_rust_bridge_codegen -r rust/src/api.rs -d lib/ffi/rust_ffi/rust_ffi.dart -c ios/Runner/bridge_generated.h -c macos/Runner/bridge_generated.h
  • 请注意

    • 如果你在flutter侧升级了flutter_rust_bridge版本
    • rust的Cargo.toml也应该对flutter_rust_bridge_codegenflutter_rust_bridge升级对应版本
    • 升级完版本后需要重新跑下该命令
# 自动安装最新版本
cargo install flutter_rust_bridge_codegen
# 指定版本
cargo install flutter_rust_bridge_codegen --version 1.51.0 --force

配置

Android

  • 必须要安装cargo-ndk :它能够将代码编译到适合的 JNI 而不需要额外的配置
cargo install cargo-ndk
  • 添加cargo的android编译工具,在命令行执行下下述命令
rustup target add aarch64-linux-android
rustup target add armv7-linux-androideabi
rustup target add x86_64-linux-android
rustup target add i686-linux-android
  • NDK:请使用NDK 22或更早的版本,NDK下载请参考下图

image-20220912112118631

  • 需要在gradle.properties配置下
# mac
ANDROID_NDK=/Users/***/Develop/SDK/android_sdk/ndk/21.3.6528147
# windows
ANDROID_NDK=F:\\SDK\\AndroidSDK\\ndk\\21.3.6528147

image-20221207221223355

  • android/app/build.gradle 的最后添加下面几行

    • ANDROID_NDK 就是在上面配置的变量
    • "../../rust":此处请配置自己rust项目文件夹命名
[
    new Tuple2('Debug', ''),
    new Tuple2('Profile', '--release'),
    new Tuple2('Release', '--release')
].each {
    def taskPostfix = it.first
    def profileMode = it.second
    tasks.whenTaskAdded { task ->
        if (task.name == "javaPreCompile$taskPostfix") {
            task.dependsOn "cargoBuild$taskPostfix"
        }
    }
    tasks.register("cargoBuild$taskPostfix", Exec) {
        // Until https://github.com/bbqsrc/cargo-ndk/pull/13 is merged,
        // this workaround is necessary.

        def ndk_command = """cargo ndk \
            -t armeabi-v7a -t arm64-v8a -t x86_64 -t x86 \
            -o ../android/app/src/main/jniLibs build $profileMode"""

        workingDir "../../rust"
        environment "ANDROID_NDK_HOME", "$ANDROID_NDK"
        if (org.gradle.nativeplatform.platform.internal.DefaultNativePlatform.currentOperatingSystem.isWindows()) {
            commandLine 'cmd', '/C', ndk_command
        } else {
            commandLine 'sh', '-c', ndk_command
        }
    }
}

iOS

  • iOS 需要一些额外的交叉编译目标:
# 64 bit targets (真机 & 模拟器):
rustup target add aarch64-apple-ios x86_64-apple-ios
# New simulator target for Xcode 12 and later
rustup target add aarch64-apple-ios-sim
  • 需要先生成子项目
# 在rust项目下执行该命令
cargo xcode
添加一些绑定文件
  • 在 Xcode 中打开 ios/Runner.xcodeproj, 接着把 $crate/$crate.xcodeproj 添加为子项目:File ---> Add Files to "Runner"

image-20221128213457207

  • 选择生成子项目,然后点击add

image-20221128213836779

  • 选中那个文件夹,就会生成在哪个文件下

image-20221128214042835

  • 点击 Runner 根项目,TARGETS ---> Build Phases ---> Target Dependencies :请添加 $crate-staticlib

image-20221128221947641

  • 展开 Link Binary With Libraries:添加 lib$crate_static.a

image-20221128222232489

  • 添加完毕后

image-20221128223107411

绑定头文件

flutter_rust_bridge_codegen 会创建一个 C 头文件,里面列出了 Rust 库导出的所有符号,需要使用它,确保 Xcode 不会将符号去除。

在项目中需要添加 ios/Runner/bridge_generated.h (或者 macos/Runner/bridge_generated.h)

  • 执行下述生成命令,会生成对应头文件,自动放到ios和macos目录下;可以封装成脚本,每次跑脚本就行了
flutter_rust_bridge_codegen -r rust/src/api.rs -d lib/ffi/rust_ffi/rust_ffi.dart -c ios/Runner/bridge_generated.h -c macos/Runner/bridge_generated.h

image-20221128224807766

  • ios/Runner/Runner-Bridging-Header.h 中添加
#import "GeneratedPluginRegistrant.h"
+#import "bridge_generated.h"
  • ios/Runner/AppDelegate.swift 中添加
override func application(
   _ application: UIApplication,
   didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
+    let dummy = dummy_method_to_enforce_bundling()
+    print(dummy)
   GeneratedPluginRegistrant.register(with: self)
   return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}

macOS

说明

macos上面指向有个很奇怪的情况,官方文档说明的是需要链接$crate-cdylib$crate.dylib ;但是链接这个库,用xcode编译可以执行,但是使用android studio直接编译执行的时候会报错

与iOS保持一致,链接 $crate-staticliblib$crate_static.a ,可以顺利执行

下面配置,大家按需配置,我这边使用静态库能成功,链接动态库会失败

开始配置
  • 需要先生成子项目,如果在配置iOS的时候已经执行了该命令,就不需要再次执行了(当然,再次执行也没问题)
# 在rust项目下执行该命令
cargo xcode
  • 在 Xcode 中打开 macos/Runner.xcodeproj, 接着把 $crate/$crate.xcodeproj 添加为子项目:File ---> Add Files to "Runner"

image-20221128213457207

  • 点击 Runner 根项目,TARGETS ---> Build Phases ---> Target Dependencies :请添加 $crate-staticlib (或者 $crate-staticlib )

image-20221204215117599

  • 展开 Link Binary With Libraries: 添加 lib$crate_static.a (或者 $crate.dylib )

image-20221204215304940

  • 需要注意的是,如果使用了动态库,编译报找不到 $crate.dylib的时候

    • 可以在Link Binary With Libraries的时候,macOS添加的**.dylib要选择Optional
    • 这个问题可能并不是必现

image-20221204183323089

  • Flutter 在 MacOS 上默认不使用符号,我们需要添加我们自己的

    • Build Settings 标签页中
    • Objective-C Bridging Header 设置为: Runner/bridge_generated.h

image-20221204220901933

  • 还需要把bridge_generated.h文件加入macos项目

image-20221204215640724

image-20221204215815410

image-20221204215951922

  • macos/Runner/AppDelegate.swift 中添加
import Cocoa
import FlutterMacOS

@NSApplicationMain
class AppDelegate: FlutterAppDelegate {
  override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
+     dummy_method_to_enforce_bundling()
    return true
  }
}

Windows / Linux

说明

目前使用flutter_rust_bridge等库保持在1.51.0版本

  • 亲测在windows,android,ios,macos可以编译运行,linux(暂时没精力折腾)

flutter_rust_bridge更新到1.54.0版本

  • 该版本有个比较大的改动,生成代码改动也比较大,需要安装最新版flutter_rust_bridge_codegen去生成代码
  • 该版本在android,ios,macos可以编译运行,在windows上会报错
failed to run custom build command for `dart-sys v2.0.1`
Microsoft.CppCommon.targets(247,5): error MSB8066

猜测是作者新版本dart-sys v2.0.1这个库有问题,导致编译产物路径出了问题,报错了上面的错

目前本demo的版本号限制死在1.51.0版本;后面作者可能会解决该问题,需要使用新版本可自行尝试

  • 在windows上安装编译生成库,需要安装指定版本
# 指定版本
cargo install flutter_rust_bridge_codegen --version 1.51.0 --force
重要说明

因为windows上编译需要下载Corrosion,需要开启全局xx上网,不然可能在编译的时候,会存在无法下载Corrosion的报错

推荐工具使用sstap 1.0.9.7版本,这个版本内置全局规则(可戴笠软件,不仅限浏览器),后面的版本该规则被删了

rust.make
git clone https://github.com/corrosion-rs/corrosion.git
# Optionally, specify -DCMAKE_INSTALL_PREFIX=<target-install-path>. You can install Corrosion anyway
cmake -Scorrosion -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
# This next step may require sudo or admin privileges if you're installing to a system location,
# which is the default.
cmake --install build --config Release

windows和linux需要添加个rust.make文件:

  • rust.make里面标注的内容需要和Cargo.toml里name保持一致

image-20221128220006292

  • rust.make
# We include Corrosion inline here, but ideally in a project with
# many dependencies we would need to install Corrosion on the system.
# See instructions on https://github.com/AndrewGaspar/corrosion#cmake-install
# Once done, uncomment this line:
# find_package(Corrosion REQUIRED)

include(FetchContent)

FetchContent_Declare(
    Corrosion
    GIT_REPOSITORY https://github.com/AndrewGaspar/corrosion.git
    GIT_TAG origin/master # Optionally specify a version tag or branch here
)

FetchContent_MakeAvailable(Corrosion)

corrosion_import_crate(MANIFEST_PATH ../rust/Cargo.toml CRATES rust_ffi)

# Flutter-specific

set(CRATE_NAME "rust_ffi")

target_link_libraries(${BINARY_NAME} PRIVATE ${CRATE_NAME})

list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${CRATE_NAME}-shared>)
调整
  • Windows:在windows/CMakeLists.txt添加rust.cmake文件
 # Generated plugin build rules, which manage building the plugins and adding
 # them to the application.
 include(flutter/generated_plugins.cmake)

+include(./rust.cmake)

 # === Installation ===
 # Support files are copied into place next to the executable, so that it can
  • Linux:在 Linux 上,你需要将 CMake 的最低版本升到 3.12,这是 Corrosion 的要求,rust.cmake 依赖 Corrosion。需求修改 linux/CMakeLists.txt 的这一行
-cmake_minimum_required(VERSION 3.10)
+cmake_minimum_required(VERSION 3.12)

...

# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)

+include(./rust.cmake)

# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build

使用

  • 调用
class NativeFFI {
  NativeFFI._();

  static DynamicLibrary? _dyLib;

  static DynamicLibrary get dyLib {
    if (_dyLib != null) return _dyLib!;

    const base = 'rust_ffi';
    if (Platform.isIOS) {
      _dyLib = DynamicLibrary.process();
    } else if (Platform.isMacOS) {
      _dyLib = DynamicLibrary.executable();
    } else if (Platform.isAndroid) {
      _dyLib = DynamicLibrary.open('lib$base.so');
    } else if (Platform.isWindows) {
      _dyLib = DynamicLibrary.open('$base.dll');
    } else {
      throw Exception('DynamicLibrary初始化失败');
    }

    return _dyLib!;
  }
}

class NativeFun {
  static final _ffi = RustFfiImpl(NativeFFI.dyLib);

  static Future<int> add(int left, int right) async {
    int sum = await _ffi.add(left: left, right: right);
    return sum;
  }
}
  • 自动生成的类就不写了,就是上面使用的RustFfiImpl

image-20221204220434524

  • 使用
void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return const MaterialApp(title: 'Flutter Demo', home: MyHomePage());
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key});

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() async {
    _counter = await NativeFun.add(_counter, 2);
    setState(() {});
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Rust_Bridge Demo')),
      body: Center(
        child: Text(
          'Count:  $_counter',
          style: Theme.of(context).textTheme.headline4,
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
  • 效果

rust_windows

结语

对于rust这块,这些配置确实有点麻烦,但是配置完,后面就不用管了

痛苦一次就行了~.~


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