520 马上就要来了,作为一个程序员,除了发红包还能干点啥?你可能会觉得,发个红包是最省事的选择,可是,多少有点“没诚意”的味道。尤其是在这个仪式感爆棚的日子里,直接塞个 1314 元红包过去,虽然看起来挺大气,但终究少了点心思和惊喜。不过,刚好我女朋友有个小爱好——她超爱刮刮乐。每次去便利店,她都忍不住买上几张,刮奖那几秒钟的期待,仿佛整个世界都只剩下她和那张彩票。哪怕只刮中个五块钱,她也能乐上半天。所以,我突然就灵光一闪——不如自己做一张“520 专属刮刮乐”送给她?关键是,这一次,不用从零开始堆前端代码,我们可以直接用 CodeBuddy 这款开发神器,轻松搞定整套逻辑和交互,让技术变得浪漫,让爱意变得可视化!刮乐基本功能需求 刮奖区域: 覆盖层设计(通常为银色涂层效果) 刮开效果模拟(鼠标移动或触摸移动时显示底层内容) 结果显示: 中奖金额显示区域 中奖动画效果 交互控制: 开始刮奖按钮 重置/再来一次按钮 刮开面积达到一定比例自动显示结果
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样式太丑了,重新优化一下吧。
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🎁 项目构想:一张充满惊喜的刮刮乐✅ 功能亮点1. 刮奖区域设计银色遮罩模拟:视觉上还原真实的彩票涂层,营造神秘感。真实刮开交互:支持鼠标拖动或手机触屏操作,涂层随着用户操作逐步揭开,底层“中奖信息”逐渐显现,让人充满期待。2. 中奖内容呈现动态显示:比如“520元大红包”、“今晚带你去看星星”或者“无限次亲亲券”等,随你定义!炫酷动画:刮开后自动触发特效动画,比如爱心飞舞、烟花绽放等,让氛围拉满。3. 人性化交互设计开始按钮控制:点击“开始刮奖”才进入操作状态,避免无意触发。再来一次功能:支持重新生成新的彩票,给用户无限惊喜的可能。智能判断刮开比例:系统会判断刮开面积是否超过设定阈值(比如 70%),一旦达标,自动展示完整结果,让体验更加流畅自然。
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💡 为什么用 CodeBuddy?如果说以往做这种互动页面需要写一堆前端代码、调 UI、测事件监听,那么在 CodeBuddy 上,这一切都变得异常简单。你只需要:说句话讲好互动逻辑写一点点代码(不夸张,真的只是“一点点”)然后看着它像魔法一样跑起来CodeBuddy 就像是程序员的魔术棒,尤其适合快速搭建有趣、温暖、有创意的小应用。关键是,它的学习曲线非常平缓,哪怕你只是会一点点 HTML 或 Vue,也能在它的引导下完成一个精致的项目。🌟 结语520,从来不只是秀数字的节日,更是用心去表达爱的机会。而程序员的爱,也完全可以通过代码被传递得妙趣横生。通过 CodeBuddy,我们不仅可以快速实现一个互动刮刮乐,更能让每一次刮开的瞬间,都藏着你为她写下的心意。所以别犹豫了,打开 CodeBuddy,给她做一张只属于你们的专属刮刮乐吧。让这一次,她不仅收获惊喜,更看见你用技术表达的深情。代码实现<!DOCTYPE html>
<html lang="zh-CN">
<head>

<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>完整功能刮刮乐</title>
<style>
    body {
        font-family: 'Arial', sans-serif;
        display: flex;
        justify-content: center;
        align-items: center;
        height: 100vh;
        margin: 0;
        background: url('https://img.freepik.com/free-vector/hand-painted-watercolor-pastel-sky-background_23-2148902771.jpg') no-repeat center center;
        background-size: cover;
        overflow: hidden;
    }
    
    .scratch-container {
        width: 300px;
        text-align: center;
        z-index: 100;
    }
    
    .card {
        width: 100%;
        height: 220px;
        background-color: rgba(255, 255, 255, 0.9);
        border-radius: 16px;
        box-shadow: 0 8px 16px rgba(0, 0, 0, 0.15);
        position: relative;
        overflow: hidden;
        backdrop-filter: blur(2px);
    }
    
    .prize-content {
        position: absolute;
        width: 100%;
        height: 100%;
        display: flex;
        justify-content: center;
        align-items: center;
        font-size: 26px;
        font-weight: bold;
        color: #e74c3c;
        background-color: rgba(255, 255, 255, 0.95);
        z-index: 1;
        padding: 20px;
        text-align: center;
    }
    
    .scratch-canvas {
        position: absolute;
        top: 0;
        left: 0;
        width: 100%;
        height: 100%;
        z-index: 2;
        cursor: grab;
    }
    
    .start-btn {
        margin-top: 20px;
        padding: 12px 24px;
        background-color: #e74c3c;
        color: white;
        border: none;
        border-radius: 8px;
        font-size: 16px;
        cursor: pointer;
        transition: all 0.3s;
        z-index: 100;
    }
    
    .hidden {
        display: none;
    }

    /* 动画效果 */
    .particle {
        position: absolute;
        pointer-events: none;
    }
    
    /* 全屏撒花效果 */
    .confetti {
        position: fixed;
        width: 12px;
        height: 12px;
        border-radius: 50%;
        z-index: 999;
        animation: confetti-fall 3s ease-in forwards;
    }
    
    @keyframes confetti-fall {
        0% { transform: translateY(-10px) rotate(0deg); opacity: 1; }
        100% { transform: translateY(100vh) rotate(360deg); opacity: 0; }
    }
    
    /* 金钱动画 */
    .coin {
        background-color: gold;
        border-radius: 50%;
        box-shadow: 0 0 8px gold;
        animation: float 2s ease-in-out infinite;
    }
    
    /* 爱心动画 */
    .heart {
        width: 20px;
        height: 20px;
        background-color: #e74c3c;
        transform: rotate(45deg);
        animation: pulse 1.5s ease-in-out infinite;
    }
    
    .heart:before, .heart:after {
        content: '';
        position: absolute;
        width: 20px;
        height: 20px;
        background-color: #e74c3c;
        border-radius: 50%;
    }
    
    .heart:before { top: -10px; left: 0; }
    .heart:after { top: 0; left: -10px; }
    
    @keyframes pulse {
        0%, 100% { transform: rotate(45deg) scale(1); }
        50% { transform: rotate(45deg) scale(1.3); }
    }
</style>

</head>
<body>

<div class="scratch-container">
    <div class="card">
        <div class="prize-content hidden" id="prizeContent"></div>
        <canvas class="scratch-canvas hidden" id="scratchCanvas"></canvas>
    </div>
    <button class="start-btn" id="startBtn">开始刮奖</button>
</div>

<script>
    // 奖品分类系统
    const prizes = [
        { text: "520元大红包", type: "money" },
        { text: "1314元恋爱基金", type: "money" },
        { text: "今晚带你去看星星", type: "romantic" },
        { text: "无限次亲亲券", type: "romantic" },
        { text: "周末免做家务券", type: "experience" },
        { text: "专属按摩服务", type: "experience" },
        { text: "神秘欧洲双人游", type: "special" }
    ];
    
    // 核心刮奖功能
    let canvas, ctx;
    let isDrawing = false;
    const scratchThreshold = 0.4;
    
    const startBtn = document.getElementById('startBtn');
    const scratchCanvas = document.getElementById('scratchCanvas');
    const prizeContent = document.getElementById('prizeContent');
    
    startBtn.addEventListener('click', startScratching);
    
    function startScratching() {
        // 重置状态
        const prize = prizes[Math.floor(Math.random() * prizes.length)];
        prizeContent.textContent = prize.text;
        prizeContent.classList.add('hidden');
        
        // 初始化画布
        scratchCanvas.classList.remove('hidden');
        canvas = scratchCanvas;
        const rect = canvas.getBoundingClientRect();
        canvas.width = rect.width;
        canvas.height = rect.height;
        
        ctx = canvas.getContext('2d', { willReadFrequently: true });
        ctx.fillStyle = '#c0c0c0';
        ctx.fillRect(0, 0, canvas.width, canvas.height);
        
        // 事件监听
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', draw);
        canvas.addEventListener('mouseup', stopDrawing);
        canvas.addEventListener('touchstart', handleTouchStart);
        canvas.addEventListener('touchmove', handleTouchMove);
        canvas.addEventListener('touchend', stopDrawing);
        
        startBtn.classList.add('hidden');
    }
    
    function startDrawing(e) {
        isDrawing = true;
        const pos = getPosition(e);
        lastX = pos.x;
        lastY = pos.y;
    }
    
    function draw(e) {
        if (!isDrawing) return;
        
        const pos = getPosition(e);
        
        ctx.globalCompositeOperation = 'destination-out';
        ctx.lineWidth = 25;
        ctx.lineCap = 'round';
        ctx.beginPath();
        ctx.moveTo(lastX, lastY);
        ctx.lineTo(pos.x, pos.y);
        ctx.stroke();
        
        lastX = pos.x;
        lastY = pos.y;
        
        checkScratchedArea();
    }
    
    function stopDrawing() {
        isDrawing = false;
    }
    
    function handleTouchStart(e) {
        e.preventDefault();
        startDrawing(e.touches[0]);
    }
    
    function handleTouchMove(e) {
        e.preventDefault();
        draw(e.touches[0]);
    }
    
    function getPosition(e) {
        const rect = canvas.getBoundingClientRect();
        return {
            x: (e.clientX || e.touches[0].clientX) - rect.left,
            y: (e.clientY || e.touches[0].clientY) - rect.top
        };
    }
    
    function checkScratchedArea() {
        const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
        const data = imageData.data;
        let transparentPixels = 0;
        
        for (let i = 3; i < data.length; i += 4) {
            if (data[i] === 0) transparentPixels++;
        }
        
        const ratio = transparentPixels / (canvas.width * canvas.height);
        if (ratio >= scratchThreshold) revealPrize();
    }
    
    function revealPrize() {
        // 移除涂层和事件
        scratchCanvas.remove();
        
        // 显示奖品
        prizeContent.classList.remove('hidden');
        
        // 触发全屏撒花
        createConfetti();
        
        // 根据奖品类型触发动画
        const prizeType = prizes.find(p => p.text === prizeContent.textContent).type;
        createPrizeAnimation(prizeType);
        
        // 重置按钮
        startBtn.textContent = '再来一次';
        startBtn.classList.remove('hidden');
    }
    
    // 全屏撒花效果
    function createConfetti() {
        const colors = ['#FF5252', '#FF4081', '#E040FB', '#7C4DFF', '#448AFF', '#40C4FF', '#64FFDA', '#69F0AE', '#EEFF41', '#FFD740'];
        
        for (let i = 0; i < 100; i++) {
            const confetti = document.createElement('div');
            confetti.className = 'confetti';
            confetti.style.left = Math.random() * window.innerWidth + 'px';
            confetti.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
            confetti.style.animationDelay = Math.random() + 's';
            document.body.appendChild(confetti);
            
            setTimeout(() => confetti.remove(), 3000);
        }
    }
    
    // 奖品专属动画
    function createPrizeAnimation(type) {
        const container = document.querySelector('.card');
        const count = type === 'special' ? 30 : 15;
        
        for (let i = 0; i < count; i++) {
            const particle = document.createElement('div');
            particle.className = 'particle ' + 
                (type === 'money' ? 'coin' : 
                 type === 'romantic' ? 'heart' : 'star');
            
            particle.style.left = Math.random() * container.offsetWidth + 'px';
            particle.style.top = Math.random() * container.offsetHeight + 'px';
            
            container.appendChild(particle);
            setTimeout(() => particle.remove(), 2000);
        }
    }
</script>

</body>
</html>


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须知少时凌云志,曾许人间第一流。