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Pony programming language:
- Dedicated to exploring high-performance actor-based systems.
- Notices from 2014, with notable reference capabilities system.
- Designed by Sylvan Clebsch due to memory errors in C and C++ actor framework.
Actors in Pony:
- Programs consist of independent actors with own memory and async message communication.
- Encourages breaking programs into multiple actors for multithreaded systems.
- No global state, all data owned by specific actors.
- Actors have queues of invoked behaviors processed sequentially.
Reference capabilities:
- Introduces six kinds of pointers: Isolated, Value, Reference, Box, Transition, Tag.
- Allows precise control over data access between actors.
- Immutable data passed between actors doesn't need to be copied.
- Runtime system ensures message sending is a synchronization barrier.
- Dealing with garbage: Relies on run-time garbage collection. Each actor is responsible for its own garbage collection. Avoids noticeable latency spikes.
Trying it out:
- Includes documentation and tutorials on the website and a playground.
- Suggest using ponyup script for Linux installation (with some Fedora issues).
- Compiler requires gold linker and C11 compiler. Produces a single executable.
Conclusion:
- Not the right tool for every app, best for long-lived parallel apps.
- Driven by a small team but welcomes outside contributions.
- Has limited standard library and not at 1.0 release yet.
- Ideas could be widely applicable with safer and more performant alternative.
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