使用 Pony 防止数据竞争 [LWN.net]

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  • Pony programming language:

    • Dedicated to exploring high-performance actor-based systems.
    • Notices from 2014, with notable reference capabilities system.
    • Designed by Sylvan Clebsch due to memory errors in C and C++ actor framework.
  • Actors in Pony:

    • Programs consist of independent actors with own memory and async message communication.
    • Encourages breaking programs into multiple actors for multithreaded systems.
    • No global state, all data owned by specific actors.
    • Actors have queues of invoked behaviors processed sequentially.
  • Reference capabilities:

    • Introduces six kinds of pointers: Isolated, Value, Reference, Box, Transition, Tag.
    • Allows precise control over data access between actors.
    • Immutable data passed between actors doesn't need to be copied.
    • Runtime system ensures message sending is a synchronization barrier.
  • Dealing with garbage: Relies on run-time garbage collection. Each actor is responsible for its own garbage collection. Avoids noticeable latency spikes.
  • Trying it out:

    • Includes documentation and tutorials on the website and a playground.
    • Suggest using ponyup script for Linux installation (with some Fedora issues).
    • Compiler requires gold linker and C11 compiler. Produces a single executable.
  • Conclusion:

    • Not the right tool for every app, best for long-lived parallel apps.
    • Driven by a small team but welcomes outside contributions.
    • Has limited standard library and not at 1.0 release yet.
    • Ideas could be widely applicable with safer and more performant alternative.
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