使用 Pony 防止数据竞争 [LWN.net]

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  • Pony Programming Language:

    • Purpose: Dedicated to exploring high-performance actor-based systems.
    • Notable Feature: Reference capabilities, a system of pointer annotations for fine data sharing control and data race prevention.
    • Designer: Sylvan Clebsch, who aimed to address memory errors in a C/C++ actor framework.
  • Actors in Pony:

    • Structure: Consist of independent units of execution with their own memory, communicating via asynchronous messages.
    • Suitability: Well-suited for multithreaded systems as there is no global state.
    • Differences from OO: Only actors can call their own methods; outside code can only invoke behaviors.
  • Reference Capabilities in Pony:

    • Six Kinds: Isolated, Value, Reference, Box, Transition, Tag, each with specific access and sharing rules.
    • Usage: Used to model data access between actors and within an actor.
  • Dealing with Garbage: Relies on run-time garbage collection. Each actor is responsible for its own garbage collection, avoiding noticeable latency spikes.
  • Trying it Out:

    • Documentation and Playground: The website offers documentation and a playground to try the language without installation.
    • Installation: On Linux, use the ponyup script (with some installation issues on Fedora 41). Requires the gold linker and a C compiler supporting C11.
  • Conclusion:

    • Not for All: Best suited for long-lived applications processing many parallel requests.
    • Potential: Its ideas could be widely applicable, presenting a safer and more performant alternative to existing languages.
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