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- Spritely Project: It aims to build a platform for sovereign distributed applications. The long-term goal is to create a new architecture for the internet by removing client-server architecture and replacing it with a participatory peer-centric model. Early examples include [Fantasary] and [Goblin Chat]. The project is in its early stages with many planned features.
- Christine Lemmer-Webber: Founder of the project and co-author of the [ActivityPub] specification. Initially phrased the goal as "building the next generation of the fediverse as a distributed game" and views Spritely as a chance to correct ActivityPub's shortcomings.
- OCapN: Not yet a standard and subject to change. Supported by several projects with existing code. Designed around the concept of a capability, which is an unforgeable token representing the bearer's right to take an action. It enables promise pipelining and third-party handoff for performance optimization. Spritely is inspired by the E programming language but avoids some of its features.
- What exists today: The Spritely project is far from its goal of a complete platform. Only the actor-based concurrency and RPC library Goblins has been written, with versions for Guile and Racket. The libraries support TLS-encrypted TCP sockets and Tor for communication. Work on a libp2p-based network transport is planned. Guile maintainer is working on [Guile Hoot] to support compiling to WebAssembly. The project has a charitable institute, supporters, and open monthly standardization meetings.
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