OpenMW 0.49.0 已发布!

  • OpenMW 0.49.0 Release Highlights:

    • After 3 years, released largest and most ambitious update.
    • Lua scripting API additions, engine polish, and beyond Morrowind.
    • Release announcement video in production.
  • Known Issues:

    • On macOS, OpenMW-CS requires 'OpenMW.app' and 'OpenMW-CS.app' to be siblings.
    • On Windows, freeze may occur on engine startup.
    • Combat music doesn't start during pause.
    • Hardware antialiasing causes driver timeouts on AMD GPUs.
    • OpenMW-CS may crash on Linux and macOS.
    • Shader rendering is tinted red on Apple Silicon.
  • Removed Features:

    • Support for pre-0.45.0 saved games.
    • Virtual filesystem case-sensitivity support.
    • Broken 360° screenshot support.
    • Script blacklisting.
  • AI and Pathfinding:

    • Creatures can drink potions, laws against lycanthropy and vampirism.
  • Fixes:

    • Various actor behaviours and combat-related fixes.
    • Animation-related fixes like continuous attack segments, no unequipping during attacks.
  • Animations:

    • Introduces animation blending and an animation API.
    • Many animation-related fixes and improvements.
  • New Features:

    • Animation blending and animation layering support.
  • Configuration and VFS:

    • Stricter configuration of settings.
    • Replaced Boost filesystem library with C++ standard.
  • ESM Format and Saved Games:

    • Theoretical compatibility with saved games.
    • Warns on loading saved games with different content setups.
  • Gameplay:

    • Melee combat changes, reworked Intervention spell.
    • Properly applies temporary crime disposition changes, etc.
  • Graphics:

    • Overhauls lighting, introduces prettier water ripples, etc.
  • NIF Format:

    • NiFogProperty, S3TC-compressed NiPixelData support.
  • Physics:

    • Purged guesswork from actor collision box detection.
  • Post-Processing:

    • Improved stability with new features and fixes.
  • Scripting: mwscript:

    • Minor changes to address mod compatibility issues.
  • Scripting: OpenMW-Lua:

    • Marked step forward with new interfaces, bindings, etc.
  • Sound and Media:

    • Supports FFmpeg 5.1.1 and above.
    • Sound spell effect has a sound.
  • User Interface:

    • MyGUI 3.4.3 as minimum requirement.
    • Console improvements, quality-of-life changes.
  • Launcher and Wizard:

    • Supports Qt 6, localisation in launcher and wizard.
  • OpenMW-CS:

    • UI updates, quality-of-life features.
  • The Elder Scrolls IV and Beyond:

    • Prototyping support for Oblivion, Skyrim, etc.
    • Archives and ESM/SCENE/NIF updates.
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