- Summary: Dave Thompson's Spritely participated in the 2025 Lisp Game Jam. Out of 26 entries, 7 were with Guile Scheme including theirs. Their entry was the only one using Goblins. The game was Goblinville, a 2D multiplayer virtual world demo. It's a spiritual successor to a previous community garden demo. Good points include good project scoping, easy game world description with Goblins, OCapN separation, useful Hoot game jam template, and Liberated Pixel Cup assets. Challenges were time pressure, lack of game world persistence, increased multiplayer complexity, and no client-side prediction. After the jam, they updated the server, added a server event log, character sprite selection, and took down the public server. Overall, it was a tech demo and they hope to create better demos in the future.
Main points:
- Participated in 2025 Lisp Game Jam with Guile Scheme and Goblins.
- Created Goblinville as a 2D multiplayer virtual world demo.
- Highlighted good aspects like scoping and Goblins usage.
- Mentioned challenges like time and complexity.
- Shared post-jam updates like server changes.
Key information:
- 26 total entries, 7 with Guile Scheme.
- Only entry using Goblins.
- Progress in porting Goblins to Hoot.
- Good and bad aspects during the jam.
- Post-jam updates like server and features.
Important details:
- Stats on Guile and Hoot usage in the jam.
- Details of Goblinville's development and features.
- Challenges faced during the jam and their solutions.
- Post-jam changes and their impact.
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