我一直试图将一个对象(在画布上用 fabric js 构建)始终保持在边界内。它已经在移动和旋转它时实现了。我从 Move object within canvas boundary limit 那里获得了帮助来实现这一点。但是当我开始缩放对象时,它只是不断超出边界。我不明白必须做些什么才能将它保持在边界内,即使在缩放时也是如此。请帮我提供一个代码来防止这种行为。如果你也能附上一个演示就太好了。
<html>
<head>
<title>Basic usage</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
</head>
<body>
<canvas id="canvas" style= "border: 1px solid black" height= 480 width = 360></canvas>
<script>
var canvas = new fabric.Canvas('canvas');
canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
canvas.item(0).set({
borderColor: 'gray',
cornerColor: 'black',
cornerSize: 12,
transparentCorners: true
});
canvas.setActiveObject(canvas.item(0));
canvas.renderAll();
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
});
</script>
</body>
</html>
我的演示附在这里。 : https://jsfiddle.net/3v0cLaLk/
原文由 Ankit Joshi 发布,翻译遵循 CC BY-SA 4.0 许可协议
如果要执行实时预防,则应使用
object:scaling
事件,因为object:modified
仅在转换结束时触发。1)将事件处理程序添加到画布:
4)其他边界的类似代码: