mipmap 目录和drawable 目录有什么区别

冰冰的冻结
  • 519

最近使用studio 发现drawle-hdpi 都没有了换成了mipmap-hdpi,这两个目录有什么区别呢,哪个比较好呢???

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2 个回答
dkmeteor
  • 868

我简单总结一下:

使用上没有任何区别,你把它当drawable用就好了。

但是用mipmap系统会在缩放上提供一定的性能优化。

官方介绍:

Mipmapping for drawables

Using a mipmap as the source for your bitmap or drawable is a simple way to provide a quality image and various image scales, which can be particularly useful if you expect your image to be scaled during an animation.

Android 4.2 (API level 17) added support for mipmaps in the Bitmap class—Android swaps the mip images in your Bitmap when you've supplied a mipmap source and have enabled setHasMipMap(). Now in Android 4.3, you can enable mipmaps for a BitmapDrawable object as well, by providing a mipmap asset and setting the android:mipMap attribute in a bitmap resource file or by calling hasMipMap().

应用场景:

If you know that you are going to draw this bitmap at less than 50% of its original size, you may be able to obtain a higher quality by turning this property on. Note that if the renderer respects this hint it might have to allocate extra memory to hold the mipmap levels for this bitmap.

一个应用实例:

Nexus 6

Screen
The Nexus 6 boasts an impressive 5.96” Quad HD screen display at a resolution of 2560 x 1440 (493 ppi). This translates to ~ 730 x 410 dp (density independent pixels).

Check your assets
It has a quantized density of 560 dpi, which falls in between the xxhdpi and xxxhdpi primary density buckets. For the Nexus 6, the platform will scale down xxxhdpi assets, but if those aren’t available, then it will scale up xxhdpi assets.

Provide at least an xxxhdpi app icon because devices can display large app icons on the launcher. It’s best practice to place your app icons in mipmap- folders (not the drawable- folders) because they are used at resolutions different from the device’s current density. For example, an xxxhdpi app icon can be used on the launcher for an xxhdpi device.

res/
   mipmap-mdpi/
      ic_launcher.png
   mipmap-hdpi/
      ic_launcher.png
   mipmap-xhdpi/
      ic_launcher.png  
   mipmap-xxhdpi/
      ic_launcher.png
   mipmap-xxxhdpi/   
      ic_launcher.png  # App icon used on Nexus 6 device launcher

Choosing to add xxxhdpi versions for the rest of your assets will provide a sharper visual experience on the Nexus 6, but does increase apk size, so you should make an appropriate decision for your app.

res/
   drawable-mdpi/
      ic_sunny.png
   drawable-hdpi/
      ic_sunny.png
   drawable-xhdpi/   
      ic_sunny.png
   drawable-xxhdpi/  # Fall back to these if xxxhdpi versions aren’t available
      ic_sunny.png 
   drawable-xxxhdpi/ # Higher resolution assets for Nexus 6
      ic_sunny.png

总结

这个实例总结一下是这样:

Nexus 6 有 493 ppi,它刚好在 xxhdpi和xxxhdpi之间,所以显示的时候需要对xxxhdpi的资源进行缩小,如果你用了mipmap-xxxhdpi,那么这里会对sclae有一个优化,性能更好,占用内存更少。

It’s best practice to place your app icons in mipmap- folders (not the drawable- folders) because they are used at resolutions different from the device’s current density.

Alfred
  • 1
新手上路,请多包涵

@dkmeteor 可以参考一下这个StackOverflow 的链接,他们对 mimap 和 drawable 理解是:mipmap 只是放 ic_launcher ,其他的还是应该像以前一样放在 drawable
而且你的这句话

但是用mipmap系统会在缩放上提供一定的性能优化。

原文是:

Using a mipmap as the source for your bitmap or drawable is a simple way to provide a quality image and various image scales, which can be particularly useful if you expect your image to be scaled during an animation.

这句话理解起来只是说如果你的图片有动画的话,放在 mipmap 中可以提供更高的质量,并没有建议大家都放在mipmap 中,参考 Stack Overflow 那个链接,我还是觉得普通的图片大家还是应该都放在drawable 中

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