大型模拟战争游戏(外星人入侵)

代码如下:
1.alien_invasion.py:

import sys

import pygame

# 1
def check_keydown_events(event, settings_ai, screen, ship, bullets):
    if event.type == pygame.QUIT:  # 关闭窗口退出
            sys.exit()

    """响应按键"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE: 
        if len(bullets) < settings_ai.bullets_allowed:
            new_bullet = Bullet(settings_ai, screen, ship)
            bullets.add(new_bullet)

def check_keyup_events(event, ship):
    # 响应松开
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

def check_events(settings_ai, screen, ship, bullets):
  
    for event in pygame.event.get():
            if event.type == pygame.QUIT:
                    sys.exit()
# 将函数 check_events 中相应的代码替换成了对这两个函数的调用
            elif event.type == pygame.KEYDOWN:
                check_keydown_events(event, settings_ai, screen, ship, bullets)
                            
            elif event.type ==pygame.KEYUP:
                check_keyup_events(event, ship)
    # 1
def update_screen(settings_ai, screen, ship, bullets):
    
        
        screen.fill(settings_ai.bg_color)
        ship.blitme()
        for bullet in bullets.sprites():
            bullet.draw_bullet()

            pygame.display.flip()
# 创建一个名为 update_bullets() 的新函数
def update_bullets(bullets):
    bullets.update()

    for bullet in bullets.copy():
        if bullet.rect.bottom <= 0:
            bullets.remove(bullet)


def fire_bullet(settinng_ai, screen, ship, bullets):
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(settings_ai, screen, ship)
        bullets.add(new_bullet)

2.settings.py:

# 这是最初的Settings类

class Settings():
    """存储《外星人入侵》的所有设置的类"""

    def __init__(self):
        

        """初始化游戏的设置"""

        # 屏幕设置
        self.screen_width = 800
        self.screen_height = 800
        self.bg_color = (230,230,230)
        self.ship_speed_factor = 1.5
        # 子弹设置:这些设置创建宽 3 像素、高 15 像素的深灰色子弹
        self.bullet_speed_factor = 1
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color = 60, 60, 60
        self.bullets_allowed = 4         # 允许屏幕中出现子弹的数量

3.ship.py:

import pygame

class Ship():
# 后者指定了要将飞船绘制到什么地方
    def __init__(self, settings_ai, screen):
        """初始化飞船并设置其初始位置"""
        self.screen = screen
        self.settings_ai = settings_ai

        # 加载飞船图像并获取其外接矩形
        self.image = pygame.image.load('images/fei.bmp')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()

        # 将每艘新飞船放在屏幕底部中央
        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom
# 1
        self.center = float(self.rect.centerx)

        self.moving_right = False
        self.moving_left = False



    def update(self):
        """ 根据移动标志调整飞船的位置 """
#  更新飞船的 center 值,而不是 rect
        if self.moving_right and self.rect.right < self.screen_rect.right:

        #if self.moving_right:
            self.center += self.settings_ai.ship_speed_factor

            # 2
        if self.moving_left and self.rect.left > 0:
        # if self.moving_left:
            self.center -= self.settings_ai.ship_speed_factor

            # 根据self.center更新rect对象
            self.rect.centerx = self.center
# 飞船不动时,标志 moving_right 将为 False 
    def blitme(self):
        """在指定位置绘制飞船"""
        self.screen.blit(self.image, self.rect)


4.game_function.py:

import sys

import pygame

# 1
def check_keydown_events(event, settings_ai, screen, ship, bullets):
    if event.type == pygame.QUIT:  # 关闭窗口退出
            sys.exit()

    """响应按键"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE: 
        if len(bullets) < settings_ai.bullets_allowed:
            new_bullet = Bullet(settings_ai, screen, ship)
            bullets.add(new_bullet)

def check_keyup_events(event, ship):
    # 响应松开
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

def check_events(settings_ai, screen, ship, bullets):
  
    for event in pygame.event.get():
            if event.type == pygame.QUIT:
                    sys.exit()
# 将函数 check_events 中相应的代码替换成了对这两个函数的调用
            elif event.type == pygame.KEYDOWN:
                check_keydown_events(event, settings_ai, screen, ship, bullets)
                            
            elif event.type ==pygame.KEYUP:
                check_keyup_events(event, ship)
    # 1
def update_screen(settings_ai, screen, ship, bullets):
    
        
        screen.fill(settings_ai.bg_color)
        ship.blitme()
        for bullet in bullets.sprites():
            bullet.draw_bullet()

            pygame.display.flip()
# 创建一个名为 update_bullets() 的新函数
def update_bullets(bullets):
    bullets.update()

    for bullet in bullets.copy():
        if bullet.rect.bottom <= 0:
            bullets.remove(bullet)


def fire_bullet(settinng_ai, screen, ship, bullets):
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(settings_ai, screen, ship)
        bullets.add(new_bullet)

5.bullet.py:

import pygame
from pygame.sprite import  Sprite

class Bullet(Sprite):
    """一个队飞船发射的子弹进行管理的类"""


    def __init__(self, settings_ai, screen, ship):
        """在飞船所处的位置创建一个子弹对象"""

        super(Bullet, self).__init__()
        self.screen = screen

        # 在(0, 0)处创建一个表示子弹的矩形,再设置正确的位置
        self.rect = pygame.Rect(0, 0, settings_ai.bullet_width, settings_ai.bullet_height)
        self.rect.centerx = ship.rect.centerx
        self.rect.top = ship.rect.top

        # 存储用小数表示的子弹位置
        self.y = float(self.rect.y)

        self.color = settings_ai.bullet_color

        self.speed_factor = settings_ai.bullet_speed_factor

        # 第二部分:方法 update() 和 draw_bullet()
        def update(self):
            self.y -= self.speed_factor
            self.rect.y = self.y

        def draw_bullet(self):
            pygame.draw.rect(self.screen, self.color, self.rect)

没有添加子弹代码前的运行结果是这样的:

clipboard.png
添加后,运行结果:背景全黑了,请问这是为什么?
clipboard.png

阅读 5.4k
2 个回答

这种问题难道单行debug(即使打print)解决不了么...

新手上路,请多包涵

你这飞船。。。贼大

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