和之前有的朋友一样参照书本做的飞船游戏,检查了函数实参。
但是在执行程序时,飞船可以正常左右移动,但是一按空格键就会弹出“setting has no attribute bullet”,想请问一下原因。
First game.py
import game_functions as gf
def run_game():
pygame.init
ai_settings=Settings()
screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
ship=Ship(ai_settings,screen)
bullets=Group()
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
Setting.py
class Settings():
def __init__(self):
self.ship_speed_factor=1.5
self.screen_width=800
self.screen_height=600
self.bg_color=(230,230,230)
self.bullet_speed_factor=1
self.bullet_width =3
self.bullet_height =15
self.bullet_color =60,60,60
bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_settings,screen,ship):
super(Bullet,self).__init__()
self.screen=screen
self.rect =pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet.height)
self.rect.centerx=ship.rect.centerx
self.rect.top =ship.rect.top
self.y=float(self.rect.y)
self.color =ai_settings.bullet_color
self.speed_factor=ai_settings.bullet_speed_factor
def update(self):
self.y -=self.speed_factor
self.rect.y=self.y
def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)
game_function.py
import sys
import pygame
from bullet import Bullet
def check_key_down_events(event,ai_settings,screen,ship,bullets):
if event.key==pygame.K_RIGHT:
ship.moving_right=True
if event.key==pygame.K_LEFT:
ship.moving_left=True
elif event.key==pygame.K_SPACE:
new_bullet=Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_key_up_events(event,ship):
if event.key==pygame.K_RIGHT:
ship.moving_right=False
elif event.key==pygame.K_LEFT:
ship.moving_left=False
def check_events(ai_settings,screen,ship,bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_key_down_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_key_up_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
for bullet in bullets.sprites():
bullet.draw_bullet()
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
self.screen=screen
self.ai_settings=ai_settings
self.image=pygame.image.load('E:\Superman.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.center=float(self.rect.centerx)
self.moving_right=False
self.moving_left =False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left >0:
self.center-=self.ai_settings.ship_speed_factor
self.rect.centerx=self.center
def blitme(self):
self.screen.blit(self.image,self.rect)
第一次发帖不太懂格式,请大家指正,谢谢大家了。
setting has no attribute bullet (ai_settings.bullet.height)
写错了,改成