为什么更改顶点位置,webGL渲染图像不变化?

代码如下图所示,更改vertexs

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>绘制彩色三角形</title>
</head>
<body>
    <canvas id="glcanvas" width="640" height="480"></canvas>
</body>
<script type="text/javascript">
    var glCanvas = document.getElementById('glcanvas');
    var gl = glCanvas.getContext('webgl');

    var vertexs = [
        0.0, 0.5, 0.0,
        0.0, -0.5, 0.0,
        0.5, -0.5, 0.0,
    ];
    var colors = [
        0.0, 0.0, 1.0, 1.0,
        1.0, 0.0, 0.0, 1.0,
        0.0, 1.0, 0.0, 1.0
    ];

    var buffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexs), gl.STATIC_DRAW);

    var colorBuffer = gl.createBuffer();
    gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);

    //顶点着色器源码
    var vsSource = `
        attribute vec3 vPosition;
        attribute vec4 vColor;
        varying lowp vec4 uColor;
        void main() {
              gl_Position = vec4(vPosition.x, vPosition.y, vPosition.z, 1.0);
              uColor = vColor;
        }
    `;
    var fgSource = `
        varying lowp vec4 uColor;
        void main() {
            gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
        }
    `;

    //编译顶点着色器
    var vertexShader = gl.createShader(gl.VERTEX_SHADER);
    gl.shaderSource(vertexShader, vsSource);
    gl.compileShader(vertexShader);
    if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
        alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(vertexShader));
        gl.deleteShader(vertexShader);
     }
    //编译片段着色器
    var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
    gl.shaderSource(fragmentShader, fgSource);
    gl.compileShader(fragmentShader);
    if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
        alert('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(fragmentShader));
        gl.deleteShader(fragmentShader);
    }

    //创建着色器程序
    var shaderProgram = gl.createProgram();
    gl.attachShader(shaderProgram, vertexShader);
    gl.attachShader(shaderProgram, fragmentShader);
    gl.linkProgram(shaderProgram);


    if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
        alert('Unable to initialize the shader program: ' + gl.getProgramInfoLog(shaderProgram));
      }
    

    //链接顶点属性
    var pl = gl.getAttribLocation(shaderProgram, 'vPosition');
    gl.vertexAttribPointer(pl, 3, gl.FLOAT, false, 0, 0);
    gl.enableVertexAttribArray(pl);
    // //链接顶点颜色属性
    var cl = gl.getAttribLocation(shaderProgram, 'vColor');
    gl.vertexAttribPointer(cl, 4, gl.FLOAT, false, 0, 0);
    gl.enableVertexAttribArray(cl);

    gl.useProgram(shaderProgram);
    // gl.uniform1f(gl.getUniformLocation(shaderProgram, 'offset'), 0.5)
    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
    // gl.drawArrays(gl.LINE_LOOP, 0, 3);
</script>
</html>

clipboard.png

是不是自己对webGL相关知识理解有误,求大佬指点

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