外星人飞船报错:写到创建外星人时无法创建提示,Alien' object has no attribute 'image',反反复复对照代码看了几遍没有发现
请求指导,多谢热心人
请输入代码
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
from alien import Alien
import game_functions as gf
from pygame.sprite import Group
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#创建一艘飞船
ship = Ship(ai_settings,screen)
#创建一个用于存储子弹的编组
bullets = Group()
#设置背景色
#bg_color = (0,0,0)
#创建一个外星人
alien = Alien(ai_settings,screen)
#开始游戏的主循环
while True:
#监视键盘和鼠标事件
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
#bullets.update()
#删除已消失的子弹
gf.update_bullets(bullets)
gf.update_screen(ai_settings,screen,ship,bullets,alien)
#每次循环时都重绘屏幕
#screen.fill(ai_settings.bg_color)
#ship.blitme()
#让最近绘制的屏幕可见
#pygame.display.flip()
run_game()
请输入代码
game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
def check_keydown_events(event,ai_settings,screen,ship,bullets):
if event.key == pygame.K_RIGHT:
#向右移动飞船
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
pygame.quit( )
sys.exit( )
def fire_bullet(ai_settings,screen,ship,bullets):
#创建一颗子弹,并将其加入到编组bullets中
"""如果还没有达到限制,就发射一颗子弹"""
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get( ):
if event.type == pygame.QUIT:
pygame.quit( )
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets,alien):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
#在飞船和外星人后面重绘制所有子弹
for bullet in bullets.sprites:
bullet.draw_bullet( )
ship.blitme( )
alien.blitme( )
#让最近绘制的屏幕可见
pygame.display.flip( )
def update_bullets(bullets):
"""更新子弹的位置,并删除已消失的子弹"""
#更新子弹的位置
bullets.update( )
#删除已消失的子弹
for bullet in bullets.copy( ):
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
请输入代码
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__ (self,ai_settings,screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__( )
self.screen = screen
self.ai_settings = ai_settings
#加载外星人图像,并设置其rect属性
self.imgae = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect( )
self.screen_rect = screen.get_rect()
#每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image,self.rect)
错误提示:
Traceback (most recent call last):
File "C:UsersAdministratorAppDataLocalProgramsPythonPython35Libalien_invasionalien_invasion.py", line 59, in <module>
run_game()
File "C:UsersAdministratorAppDataLocalProgramsPythonPython35Libalien_invasionalien_invasion.py", line 32, in run_game
alien = Alien(ai_settings,screen)
File "C:UsersAdministratorAppDataLocalProgramsPythonPython35Libalien_invasionalien.py", line 18, in init
self.rect = self.image.get_rect( )
AttributeError: 'Alien' object has no attribute 'image'
很明显是 class
Alien
内self.imgae
这个错字导致的