创建### 问题描述
按照书上的,在刚刚成功创建第一排外星人群之后,创建更多外星人时失败,还是只显示刚刚创建的那排外星人,无报错,求热心人帮忙瞅瞅
问题出现的环境背景及自己尝试过哪些方法
相关代码
// 请把代码文本粘贴到下方(请勿用图片代替代码)
请输入代码
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
from alien import Alien
import game_functions as gf
from pygame.sprite import Group
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#创建一艘飞船
ship = Ship(ai_settings,screen)
#创建一个用于存储子弹的编组
bullets = Group()
#创建一个外星人编组
aliens = Group()
#设置背景色
#bg_color = (0,0,0)
#创建一个外星人
#alien = Alien(ai_settings,screen)
#创建外星人群
gf.create_fleet(ai_settings,screen,ship,aliens)
#开始游戏的主循环
while True:
#监视键盘和鼠标事件
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
#bullets.update()
#删除已消失的子弹
gf.update_bullets(bullets)
gf.update_aliens(ai_settings,aliens)
gf.update_screen(ai_settings,screen,ship,aliens,bullets)
#每次循环时都重绘屏幕
#screen.fill(ai_settings.bg_color)
#ship.blitme()
#让最近绘制的屏幕可见
#pygame.display.flip()
run_game()
game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
def check_keydown_events(event,ai_settings,screen,ship,bullets):
if event.key == pygame.K_RIGHT:
#向右移动飞船
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
pygame.quit( )
sys.exit( )
def get_number_aliens_x(ai_settings,alien_width):
"""计算每行可容纳多少个外星人"""
available_space_x = ai_settings.screen_width - 2 * alien_width
number_aliens_x = int(available_space_x / (2 * alien_width))
return number_aliens_x
def get_number_rows(ai_settings,ship_height,alien_height):
"""计算屏幕可容纳多少行外星人"""
available_space_y = (ai_settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = int(available_space_y / (2 * alien_height))
return number_rows
def create_alien(ai_settings,screen,aliens,alien_number,row_number):
"""创建一个外星人并将其放在当前行"""
alien = Alien(ai_settings,screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings,screen,ship,aliens):
"""创建外星人群"""
#创建一个外星人,并计算一行可容纳多少个外星人
alien = Alien(ai_settings,screen)
number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
#创建第一行外星人
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
create_alien(ai_settings,screen,aliens,alien_number,row_number)