不是太理解golang关于协程栈切换的问题
- runtime.asmcgocall是用汇编实现的,它会切换到m的g0栈,然后调用_cgo_Cfunc_test函数。由于m的g0栈不是分段栈,因此切换到m->g0栈(这个栈是操作系统分配的栈)后,可以安全地运行gcc编译的代码以及执行_cgo_Cfunc_test(frame)函数。
-
问题:
- 1.从用户协程切换到m.g0协程的栈,之后的操作都在m.g0内继续运行。只是切换了栈,为什么m.g0会去运行,不理解为什么只是切换栈而不是执行调度会让m.g0运行?
- 2.如果m.g0中已有运行的逻辑,切换到m.g0后不会有问题吗?
- 以下是golang源码中关于cgo的汇编部分,查了很多资料之说切换到m.g0(共用系统的线程栈),本人对此缺乏知识,望同道解答一二。
// func asmcgocall(fn, arg unsafe.Pointer) int32
// Call fn(arg) on the scheduler stack,
// aligned appropriately for the gcc ABI.
// See cgocall.go for more details.
TEXT ·asmcgocall(SB),NOSPLIT,$0-20
MOVQ fn+0(FP), AX
MOVQ arg+8(FP), BX
MOVQ SP, DX
// Figure out if we need to switch to m->g0 stack.
// We get called to create new OS threads too, and those
// come in on the m->g0 stack already.
get_tls(CX)
MOVQ g(CX), R8
CMPQ R8, $0
JEQ nosave
MOVQ g_m(R8), R8
MOVQ m_g0(R8), SI
MOVQ g(CX), DI
CMPQ SI, DI
JEQ nosave
MOVQ m_gsignal(R8), SI
CMPQ SI, DI
JEQ nosave
// Switch to system stack.
MOVQ m_g0(R8), SI
CALL gosave<>(SB)
MOVQ SI, g(CX)
MOVQ (g_sched+gobuf_sp)(SI), SP
// Now on a scheduling stack (a pthread-created stack).
// Make sure we have enough room for 4 stack-backed fast-call
// registers as per windows amd64 calling convention.
SUBQ $64, SP
ANDQ $~15, SP // alignment for gcc ABI
MOVQ DI, 48(SP) // save g
MOVQ (g_stack+stack_hi)(DI), DI
SUBQ DX, DI
MOVQ DI, 40(SP) // save depth in stack (can't just save SP, as stack might be copied during a callback)
MOVQ BX, DI // DI = first argument in AMD64 ABI
MOVQ BX, CX // CX = first argument in Win64
CALL AX
// Restore registers, g, stack pointer.
get_tls(CX)
MOVQ 48(SP), DI
MOVQ (g_stack+stack_hi)(DI), SI
SUBQ 40(SP), SI
MOVQ DI, g(CX)
MOVQ SI, SP
MOVL AX, ret+16(FP)
RET
nosave:
// Running on a system stack, perhaps even without a g.
// Having no g can happen during thread creation or thread teardown
// (see needm/dropm on Solaris, for example).
// This code is like the above sequence but without saving/restoring g
// and without worrying about the stack moving out from under us
// (because we're on a system stack, not a goroutine stack).
// The above code could be used directly if already on a system stack,
// but then the only path through this code would be a rare case on Solaris.
// Using this code for all "already on system stack" calls exercises it more,
// which should help keep it correct.
SUBQ $64, SP
ANDQ $~15, SP
MOVQ $0, 48(SP) // where above code stores g, in case someone looks during debugging
MOVQ DX, 40(SP) // save original stack pointer
MOVQ BX, DI // DI = first argument in AMD64 ABI
MOVQ BX, CX // CX = first argument in Win64
CALL AX
MOVQ 40(SP), SI // restore original stack pointer
MOVQ SI, SP
MOVL AX, ret+16(FP)
RET